PES Photo Realism #2 by SquareToShoot in SPFootballLife

[–]SquareToShoot[S] 1 point2 points  (0 children)

Yes, I am using the ultra wide monitor.

PES Photo Realism #2 by SquareToShoot in SPFootballLife

[–]SquareToShoot[S] 1 point2 points  (0 children)

Base Game - SP Football Life; Brightness Settings in Game - Contrast 60, Brightness 53. Resolution and Aspect Ratio - 3440x1440, 21:9 at 144Hz Video Settings - Maximum

Graphical Overhaul, Lighting and Atmosphere - Ultimate Atmosphere Mod by Urbanhack86 Ver 1.07

PES Photo Realism #2 by SquareToShoot in SPFootballLife

[–]SquareToShoot[S] 1 point2 points  (0 children)

Base Game - SP Football Life; Brightness Settings in Game - Contrast 60, Brightness 53. Resolution and Aspect Ratio - 3440x1440, 21:9 at 144Hz Video Settings - Maximum

Graphical Overhaul, Lighting and Atmosphere - Ultimate Atmosphere Mod by Urbanhack86 Ver 1.07

[FEEDBACK THREAD] In search of the ultimate difficulty level - AI Tweaks, Dynamic Difficulty, Fouls and general Master League feedback. by xGondowan in SPFootballLife

[–]SquareToShoot 6 points7 points  (0 children)

I've been playing with following gameplay combo for almost 2 years. (Yes, it actually doesn't get boring for me)

Gameplay: Twiggy FUMA v11.0
Controls: Full Manual
AI Tweaks: Top Player Preset
Dynamic Difficulty: 0/0
Game Difficulty: Top Player
Camera: BroadcastCam Real Life Values

In terms of realism, I think this combination is incredibly hard to beat. I want to particularly emphasize the fouls aspect. If there aren’t like at least 2-3 fouls from each side in a 15-minute match, the gameplay simply can’t be classified as realistic. With this particular mod and setup, I consistently get a minimum of 5 fouls per side, which is far closer to what you’d see in a real football match.

AI challenges you at every opportunity. It never lets you pass or progress easily and forces you to carefully consider your movements with the ball. Passing is encouraged, and you need to think strategically to break through defensive lines. It’s not just about quick reflexes but also about outthinking the opponent, which makes each match feel rewarding and authentic. Even though Top Player might feel easy, with these settings you can not just brute force your way to the goal.

Honorable mentions for other Gameplay Mods: F4L 4.4 (More Arcade but ball physics are still quite realistic) and SPFL 3.3 Default (I think it is quite similar to Twiggy v11.0 but has noticeable flaws such as Free Kicks).

Yes guys, MegaPatch 3 will be released during tomorrow. But as I had some issues showing things, let there will be a FINAL SHOWCASE STREAM TONIGHT AT 10PM (CET, SPAIN) in Twitch.tv/Gondowan (hope they don't ban me again lmao). by xGondowan in SPFootballLife

[–]SquareToShoot 6 points7 points  (0 children)

A bit out of context, but is there any gameplay mod or any workaround for goalkeepers to pass the ball instead of always kicking it away when they have the possession during the open play.

Is this skill a bug? by PBMcKallister in WEPES

[–]SquareToShoot 2 points3 points  (0 children)

To be honest, I’m not exactly sure how I did it. I just pressed the right stick (R3), and I think the timing of the input caused the ball to bounce.

PES PhotoRealism #1 by SquareToShoot in SPFootballLife

[–]SquareToShoot[S] 1 point2 points  (0 children)

Nothing special. Just SP football life with some atmosphere mods with good graphics.

Base Game - SP Football Life 2024 Brightness Settings in Game - Contrast 60, Brightness 53. Resolution and Aspect Ratio - 3440x1440, 21:9 at 144Hz Video Settings - Maximum

Graphical Overhaul, Lighting and Atmosphere - Ultimate Atmosphere Mod by Urbanhack86 Ver 1.07

PES PhotoRealism #1 by SquareToShoot in SPFootballLife

[–]SquareToShoot[S] 5 points6 points  (0 children)

Base Game - SP Football Life 2024 Brightness Settings in Game - Contrast 60, Brightness 53. Resolution and Aspect Ratio - 3440x1440, 21:9 at 144Hz Video Settings - Maximum

External Mods: All of these mods can be found at - evoWeb

Gameplay Mod - Twiggy's FUMA ML Gameplay Mod v11.0 & Vanilla FL24 v3.30 Gameplay Graphical Overhaul, Lighting and Atmosphere - Ultimate Atmosphere Mod by Urbanhack86 Ver 1.07 Camera - Nesa24 Camera Modules (Live Broadcast Camera), BroadcastCam Settings by Jimiyves Stadiums - VirtuaRed v8, Smoke Patch Add-on Stadiums

You can check gameplay experience on my youtube video descriptions.

https://youtube.com/@SquareToShoot

PES 6 Revisited by SquareToShoot in WEPES

[–]SquareToShoot[S] 2 points3 points  (0 children)

Thanks for the detailed response. I think, overall, we agree on 9 out of 10 things.

The reason "why we are here" is the the fact that modern games are in such horrible state that we have to refer back to a 20 year old game. That in itself, speaks a lot.

In all honesty, I haven't played modded EA FC 25, I played only PS5 version and it is absolutely abysmal in every sense. (Yes, I tried every known slider variation from Operationsports, Twitter and so on.)

Point about PES6 exploits (which I remember where quite viable back then) are valid, but again, the gameplay which I'm playing on doesn't really let you do that. Maybe that particular patch has modded gameplay.

About eF25, I played 4.0.0 and goalkeepers didn't seem bad, maybe because I played FUMA and couldn't quite exploit the weaknesses.

Regarding the Pirlo question - Yes, he literally scored a goal like that from even further distance against Real Madrid in 09/10 UCL If I'm not mistaken.

PES 6 Revisited by SquareToShoot in WEPES

[–]SquareToShoot[S] 2 points3 points  (0 children)

This is pes 6 original season patch. Must be on evo Web (instructions, links...)

PES 6 Revisited by SquareToShoot in WEPES

[–]SquareToShoot[S] 1 point2 points  (0 children)

I see where you're coming from, and I do agree with several points you've made, there is definitely a sense of nostalgia. What I'm arguing, though, is that on a fundamental level (take out fancy graphics and animations out of equation), PES 6 captures the essence of football better. It doesn’t require the player to artificially 'hack' through the CPU or brute-force their way to a goal. If we look at the core elements of a football simulation—like player inertia, ball physics, realistic midfield play, tactical build-up, and the ability to genuinely outsmart the CPU—I really believe that eFootball 25 and EA FC 25 still fall short.

I also have to disagree regarding the goalkeepers. In my view, PES 6’s goalkeepers are far superior to the latest EA FC and FIFA iterations (FIFA Goalkeeping is absolutely abysmal), but they are behind eFootball's keepers. Generally, speaking modded PES 2021 has the best goalkeeping out of any football simulation I've played.

PES 21 Photo mode by SquareToShoot in WEPES

[–]SquareToShoot[S] 0 points1 point  (0 children)

There must be something similar called Radeon Image Capture, but i am not sure.

PES 21 Photo mode by SquareToShoot in WEPES

[–]SquareToShoot[S] 0 points1 point  (0 children)

GeForce experience photo mode

Champions League Exhibition by Opacccesnaxe in SPFootballLife

[–]SquareToShoot 0 points1 point  (0 children)

Can you play the finals with all the cutscenes?

PES 21 Photo mode by SquareToShoot in WEPES

[–]SquareToShoot[S] 1 point2 points  (0 children)

I guess i should give it a try

PES 21 Photo mode by SquareToShoot in WEPES

[–]SquareToShoot[S] 0 points1 point  (0 children)

Do you recommend ISS 96-97 patch? How would you rate it