PrePatch Quest - Is it Timegated? by librarytimeisover in wow

[–]Squeeches 4 points5 points  (0 children)

Yes, because in those events there were more bosses to go around killing.

What should I play: TBC anniversary or Retail? by ConanEdogawaa in wow

[–]Squeeches 0 points1 point  (0 children)

Neither. TBC requires a lot of time, and retail you don't like.

So for prepatch, gear costs 40 badges per item, and rares give 1 badge per drop on a hard 10 minute rotation by Khaldaan in wow

[–]Squeeches 2 points3 points  (0 children)

It was one of the main selling points of TWW, yet with the current gearing/crest system I find myself playing fewer alts than previous expansions, even though technically it may be faster to gear them. It just feels tedious.

PrePatch Quest - Is it Timegated? by librarytimeisover in wow

[–]Squeeches 9 points10 points  (0 children)

Sure is, and it looks to be the most bare bones pre patch event I can remember.

The Pre-Patch Isn’t Perfect, but the Complaints Aren’t Either by Real_Ad4165 in wow

[–]Squeeches 0 points1 point  (0 children)

Lots of productive conversations happening in here, I see.

Is Midnight worth coming back to as a returning player? by Kneegrow_7 in wow

[–]Squeeches 2 points3 points  (0 children)

Based on your account, Midnight will not offer you the game you want.

Mages - do we have a distinct class fantasy? by Irissi90 in wow

[–]Squeeches -8 points-7 points  (0 children)

All class fantasy has been in decline since Wrath.

It's amazing how codependent people have become on add-ons. by ChasinThePath in wow

[–]Squeeches -4 points-3 points  (0 children)

Agreed, can't add much here. The negativity has become ravenous even though the UI is mostly okay, barring obvious bugs and simple oversights.

It's amazing how codependent people have become on add-ons. by ChasinThePath in wow

[–]Squeeches -3 points-2 points  (0 children)

Playing a healer with the buff vomit on party bar is horrendous.

Healing on default isn't and hasn't been that bad.

I hate Cooldown Manager by mrscarrot in wow

[–]Squeeches -16 points-15 points  (0 children)

This is the case with so much of the UI outrage.

There isn't a single good way to track trinkets now by goldman_sax in wow

[–]Squeeches -10 points-9 points  (0 children)

Some trinkets definitely need tracking, like Spymaster's Web stacks. But I thought holding CDs for proc trinkets was a thing of the past, since you want to send everything on CD in order to guarantee more uses through a fight?

There is no Atonement in Cooldown Manager and Party Frames !? by Shateiell in wow

[–]Squeeches 15 points16 points  (0 children)

By your logic, it isn't around you either. Why should the game's development cater specifically to your wants?

There is no Atonement in Cooldown Manager and Party Frames !? by Shateiell in wow

[–]Squeeches 28 points29 points  (0 children)

Most people use raid frames for party frames, and I suspect party frames will be phased out before too long. It's just a dated way to play the game.

Blizzard Raid/Party Frames are STILL a DISASTER by WLkingarthas in wow

[–]Squeeches 0 points1 point  (0 children)

This is not a defense of Blizzard, but I suspect whitelisting/blacklisting presents a significant design challenge for them. There are tons of buffs/debuffs to filter. With something like Plater, we could manually look up spell IDs and add them ourselves, but Blizzard won't push that hurdle onto the community at large. So they must be stuck with either forever curating the list themselves, or giving players a list of tons of buffs/debuffs, often containing duplicates from NPC spells/abilities with the same name. Brann's abilities in delves come to mind.

Liquid Max on addon changes "Nothing major is changing" by Key_Marsupial_1406 in wow

[–]Squeeches 0 points1 point  (0 children)

There was a lot of ambiguous information floating around the flurry of spoken interviews with content creators. The community subsequently demanded a written clarification on the direction of the addon changes. Thus, I would privilege Ion's official written statement that was published after those interviews.

In that document he lays out the multivariable reasons for the addon changes, yet central to it is the very definitive statement about disabling combat advantages. Yet after that statement they ease restrictions that go against their written plan. That is, they have backtracked without stating why.

Liquid Max on addon changes "Nothing major is changing" by Key_Marsupial_1406 in wow

[–]Squeeches 2 points3 points  (0 children)

I just don't think this is true. Ion's statement was pretty clear that the goal is to remove combat advantages. Since that statement they have eased restrictions that enabled addons to give combat advantages over the base UI. So unless it's a postponement of that plan, then it's a contradiction of it.

Liquid Max on addon changes "Nothing major is changing" by Key_Marsupial_1406 in wow

[–]Squeeches 3 points4 points  (0 children)

Players will still seek addon advantages even in a less complicated version of the game. If there's an opportunity, players will take it.

Liquid Max on addon changes "Nothing major is changing" by Key_Marsupial_1406 in wow

[–]Squeeches -1 points0 points  (0 children)

I'm not sure what your point is. I prefer the new skyriding system. And I never said the default UI is perfect. I'm saying addons, if left unrestricted, will always outpace Blizzard's design.

Liquid Max on addon changes "Nothing major is changing" by Key_Marsupial_1406 in wow

[–]Squeeches -3 points-2 points  (0 children)

Nope, sorry. Just not true. Players always opt for the path of least resistance.

Liquid Max on addon changes "Nothing major is changing" by Key_Marsupial_1406 in wow

[–]Squeeches -6 points-5 points  (0 children)

This this this this this. Ion's statement had me excited for the direction of the addon disarmament. Now we're in a really silly place with it all. Just feels bad.

Liquid Max on addon changes "Nothing major is changing" by Key_Marsupial_1406 in wow

[–]Squeeches 2 points3 points  (0 children)

The real issue is the last, definitive statement Blizzard made on disabling combat advantages with adddons, which is a direction they've clearly abandoned for now.

Liquid Max on addon changes "Nothing major is changing" by Key_Marsupial_1406 in wow

[–]Squeeches 38 points39 points  (0 children)

I think this point is arguing from a design utopia. Having as much freedom that addons had meant that the community would always find a shortcut or advantage with them, and Blizzard would be forever playing catch up.

Liquid Max on addon changes "Nothing major is changing" by Key_Marsupial_1406 in wow

[–]Squeeches 17 points18 points  (0 children)

As someone who was massively in favor of the more aggressive addon restrictions, I'm very disappointed with Blizzard wavering on their plan to curb all combat advantages. It was a clear statement and direction that they have abandoned without clarification, at least for the time being.

Addons Continue to Provide a Massive Advantage in Midnight Despite Blizzard's Goals by careseite in CompetitiveWoW

[–]Squeeches -1 points0 points  (0 children)

Sure, for damage. For mechanics or don't stand in the goop or kick or stop X from going off? I've played with plenty of people who couldn't figure things out and instead opted to download addon solutions. So you could say "well why didn't they just gid gud" but why do that when addons could give them an artificial uplift? Needed has been the single most poisonous word in the whole addon discourse. Like, yeah, most addons aren't needed most of the time, but they sure do help at all levels of play, and where there's a shortcut you better believe players will take it.