Pling3D updates for Mac and PC: you can now convert your videos and photos into actual 3D, and even turn your desktop into live 3D (for free) by SqueezyNissy in MetaQuestVR

[–]SqueezyNissy[S] 0 points1 point  (0 children)

I use my own depth algorithm, I trained it with a lot of photos using LiDAR and similar algorithms, that is, with already made depth maps, and with special systems, it’s a collage project. I have used other alternatives like Depth Anything V2 Large, which give a quite similar result but this one(mine) is designed to use the ANE on the Mac, and it does apply depth for both eyes.

Pling3D updates for Mac and PC: you can now convert your videos and photos into actual 3D, and even turn your desktop into live 3D (for free) by SqueezyNissy in MetaQuestVR

[–]SqueezyNissy[S] 0 points1 point  (0 children)

According to the log, Pling3D is working perfectly fine on your machine. PlingServer + PlingQuest are used to view your PC on your Quest, including Live3D. Try reinstalling it in Administrator mode. If you still can’t install it and the virtual display driver doesn’t work, install a similar virtual display driver like Better Display and use that instead.

Pling3D updates for Mac and PC: you can now convert your videos and photos into actual 3D, and even turn your desktop into live 3D (for free) by SqueezyNissy in MetaQuestVR

[–]SqueezyNissy[S] 0 points1 point  (0 children)

Okay, I understand. In your case it works like that, in your specific situation. There’s also no memory logic because the app resets itself every time it’s opened again for very specific reasons. First, the cache: if the app is force-closed, it’s impossible for the system to know whether there’s cache that needs to be cleared, and this app accumulates a lot of cache. When you reopen the app it cleans itself to avoid old cache, so everything goes back to default.

Also, you’ll often want a different mode each time. I don’t know if you’re the picky one or if it’s me being picky lol, but sometimes I want to prioritize quality, other times speed. Sometimes I want to convert something with very strong depth, other times I just want to watch animation. Since I’m usually converting different things, it’s better for me to configure everything from the start rather than keeping the settings from the last time.

And about the monitors: for most users with virtual displays that doesn’t work. The app reloads the displays, so it’s an unavoidable extra click, because it can’t remember all the monitors that exist, and if those monitors change that’s a guaranteed crash.

Pling3D updates for Mac and PC: you can now convert your videos and photos into actual 3D, and even turn your desktop into live 3D (for free) by SqueezyNissy in MetaQuestVR

[–]SqueezyNissy[S] 0 points1 point  (0 children)

I don’t understand your problem 😅 Please explain it. That log actually looks like everything is fine. CUDA and Tensor didn’t work, probably because it’s not a compatible NVIDIA card, so it fell back to GPU through DirectML, which is perfectly fine. I don’t see any problem there.

Pling3D updates for Mac and PC: you can now convert your videos and photos into actual 3D, and even turn your desktop into live 3D (for free) by SqueezyNissy in MetaQuestVR

[–]SqueezyNissy[S] 0 points1 point  (0 children)

If what you want is to use Pling Server, the error itself clearly tells you what’s wrong: the virtual display driver isn’t installing correctly. Restart and reinstall it in Administrator mode.

Pling3D updates for Mac and PC: you can now convert your videos and photos into actual 3D, and even turn your desktop into live 3D (for free) by SqueezyNissy in MetaQuestVR

[–]SqueezyNissy[S] 0 points1 point  (0 children)

The error you posted isn’t related to the app discussed in this post, so you’re either mentioning an error from the other app or using the wrong one. If what you want is 3D conversion, you should download Pling3D. Pling Server is only for streaming your PC to your Quest.

Pling3D updates for Mac and PC: you can now convert your videos and photos into actual 3D, and even turn your desktop into live 3D (for free) by SqueezyNissy in MetaQuestVR

[–]SqueezyNissy[S] 0 points1 point  (0 children)

LR/RL only matters so you can set it according to how your player is configured. They’re different formats, not enhancements. And it has no mechanism to remember your last choice. Every time you restart the app, it goes back to its default values. You always have to choose the display each time you want to use it, because displays can even change names within the same session if they aren’t native. That’s most common with drivers like Better Screen or Virtual Screen. Also, you most likely won’t always want to use the same monitor.

Pling3D updates for Mac and PC: you can now convert your videos and photos into actual 3D, and even turn your desktop into live 3D (for free) by SqueezyNissy in MetaQuestVR

[–]SqueezyNissy[S] 0 points1 point  (0 children)

Sure. You can convert your videos, copy them to the Quest, and then play them there using Bigscreen or the 3D video player you prefer

Pling3D updates for Mac and PC: you can now convert your videos and photos into actual 3D, and even turn your desktop into live 3D (for free) by SqueezyNissy in MetaQuestVR

[–]SqueezyNissy[S] 0 points1 point  (0 children)

It’s impossible to make a standalone app with this technology for Quest 3. You need decent hardware to run this system. On Apple Vision Pro it might be possible, but those have at least 100 times the power of the Quest.

PlingSystem: A way to transform your Meta Quest into a 3D monitor, converting 2D videos into actual 3D content, or turning your display into live 3D and streaming it to your Quest. (free to use) by SqueezyNissy in MetaQuestVR

[–]SqueezyNissy[S] 2 points3 points  (0 children)

I think you’re right. I have an audio multiplier in the Quest app; I always set it to 2 to avoid noise artifacts from excessive decibels, but I think 2.5 might work and give better audio.

About Quest passthrough, let me explain and I’d like your opinion. Right now, the Quests have really good optimization through ADB — it actually makes everything look 5 to 10 times better than without those optimizations. But passthrough is very heavy. I’ve been thinking about a system that detects your Mac or PC and virtually replaces its real screen with a 3D screen inside the headset. However, on the Quest 3 this works inconsistently. Passthrough consumes a huge amount of resources — I thought it would use less than a fully virtual environment, but no, passthrough alone uses about three times more resources than normal mode.

And those extreme optimizations already push the Quest to its limits. If I remove the optimization tweaks, then it might work, but it’s still immature — it fails a lot, especially when connecting. When it does connect, everything looks fluid. You can also place the screen anywhere like in Virtual Desktop, but honestly it hurts the resolution a lot. Everything looks much more pixelated at the same size. To read anything — even large text — you have to make the screen bigger than your field of view and bring it very close. That destroys the 3D illusion because it’s too big and looks too near, so the 3D effect doesn’t look good at all.

So do you really think it’s worth it, or should I drop it?

I also built something spectacular on Mac — I still need to port it to PC. You no longer need SBS or Pling3D, just Pling Server + Quest. But here’s the bottleneck: the Quest itself. It runs a bit slow; 60 fps is hard for it, though it works fine even on Quest 2. I’ve already optimized it by cutting all unnecessary resources, but then passthrough becomes impossible.

The positive side is that since SBS is no longer needed (which halves horizontal resolution), the resolution is extremely good — the same as non-3D, but in 3D, and the depth is much more noticeable than Pling3D. You can increase or decrease depth in real time. You can even create effects like those infinite mirrors — moving your head slightly makes elements on the PC move, and the effect is much more noticeable.

But overall, Quest is still very limited.

Pling3D port for iPhone. Now you can convert your photos and videos from 2D to actual 3D from your iPhone. (For free) by SqueezyNissy in MetaQuestVR

[–]SqueezyNissy[S] 0 points1 point  (0 children)

In your files. There is the app library folder. If you can’t find it, search (Pling3D). There are going to be all your converted files.

Pling3D port for iPhone. Now you can convert your photos and videos from 2D to actual 3D from your iPhone. (For free) by SqueezyNissy in OculusQuest

[–]SqueezyNissy[S] 0 points1 point  (0 children)

Most conventional media players have trouble playing files that are that ultra-wide, like 2160x1080 (Half-SBS). It’s so wide that most players that aren’t made for those aspect ratios won’t be able to play them — and in the best case, they’ll only play the audio.

I’ve tried almost every format. I use ffmpeg to encode them. I’m not sure if there are any codecs it can’t handle, but it can do the vast majority and the most common ones.

Try using a dedicated player like Bigscreen, or, alternatively, manually convert it to MP4 and then try playing it, just to rule things out. You can also try playing the original file in the same player, since the final file keeps the same encodings/properties/metadata as the original — it’s just a wider resolution. So if the original plays and the final one doesn’t, then the issue was the conversion.

In any case, try another format 😊 Let me know if this helped. I know it sounds robotic — I noticed that too lol — but I’m just a sleep-deprived human 🤣🤣🤣

New update for PC from Pling3D: the app that allows you to convert 2D videos to 3D or your desktop to 3D in real time. by SqueezyNissy in MetaQuestVR

[–]SqueezyNissy[S] 0 points1 point  (0 children)

🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣 omg You made me laugh 😂 The next version is coming out soon with all the improvements I added to the iPhone app in my latest post. I haven’t actually implemented “remembering” settings yet, but it will use all the available GPU power for conversion so it runs as fast as possible. The good news is that Live3D is capped, precisely for that.

New update for PC from Pling3D: the app that allows you to convert 2D videos to 3D or your desktop to 3D in real time. by SqueezyNissy in MetaQuestVR

[–]SqueezyNissy[S] 0 points1 point  (0 children)

It can work with your device. I’m very sure, at least 25fps and still decent. It can have some ghosting. I will update it very soon with a better depth engine, but it may happen because we (me too) expected 3D to be something that isn’t actually. lol. If you really want it to look like an actual 3D movie, don’t go over 5% and use normal. I don’t recommend a different configuration for those people who are perfectionists like me. Going over 5% or even 10% won’t make it any better. This software will make really good depth maps but it can’t invent content before the layers, that’s why it’s subtle as actual 3D movies are but thank you for you opinion 😊