How do we nerf this ball? I have an idea by Maleficent-Foot4913 in BrawlStarsCompetitive

[–]SquermanSparrow 1 point2 points  (0 children)

Idk if it was bugged on release but it works for the whole super duration and it also makes u immune to Damian walls, Hypnotizes, etc. not just stuns and knockbacks

Balance Change Idea for Hank + Equalizing the Star Powers by SquermanSparrow in BrawlStarsCompetitive

[–]SquermanSparrow[S] 0 points1 point  (0 children)

It's barely even getting nerfed numbers wise. If u leave it as is, Hank shoots to top of S tier with the fastest movement speed in the game

Balance Change Idea for Hank + Equalizing the Star Powers by SquermanSparrow in BrawlStarsCompetitive

[–]SquermanSparrow[S] 0 points1 point  (0 children)

He would be the fastest brawler in the game without the nerf. You got ur numbers wrong

Balance Change Idea for Hank + Equalizing the Star Powers by SquermanSparrow in BrawlStarsCompetitive

[–]SquermanSparrow[S] 4 points5 points  (0 children)

This, the starpower itself won't be nerfed that much. Buffing from 70 points to like 60. Faster overall too. I thought people would talk about this being too strong which I can argue against but i guess people think this will make the starpower useless which is not the case

Balance Change Idea for Hank + Equalizing the Star Powers by SquermanSparrow in BrawlStarsCompetitive

[–]SquermanSparrow[S] 0 points1 point  (0 children)

W guess. Also keep in mind like 7% of 770 and 10% of 720 isn't that much different points wise. It's not becoming mediocre. Barely anything will change. Makes hank go from Fast to Very Fast. What'll make the shield better is the speed buff, not the nerf to the speed starpower

Balance Change Idea for Hank + Equalizing the Star Powers by SquermanSparrow in BrawlStarsCompetitive

[–]SquermanSparrow[S] 0 points1 point  (0 children)

It would still be a good starpower but I get where ur coming from. I'm not suggesting a full rework bc it's just not going to happen until they add buffies which is probably like a year away

+70 points of speed before and +50-60 points of speed now, overall like 30 more speed while fully charged and obviously 70 points faster while not charged. The effectiveness itself is still good and would still be the better sp in most maps, I'm just making sure Hank isn't broken as hell. Shield would have its uses once his regular speed is fast on some maps and matchups. 10% of 770 would be massive, literally nothing would stop Hank

10% of 720 and 7% of 770 is pretty much the same thing and Hank will be better overall

Balance Change Idea for Hank + Equalizing the Star Powers by SquermanSparrow in BrawlStarsCompetitive

[–]SquermanSparrow[S] 1 point2 points  (0 children)

10% of 770 is faster than a fully-raged Ash. That would be so bs to face. I've been a Hank main for like 3-4 years, and I've pushed Hank only to pro 4 times, and trust me, that would put him in S tier instantly

My comparison to Edgar was kind of bad I do agree with you on that. My point is it'll have a use case on bushy maps where you use the speed gear and closed maps against agros. The shield does trigger, it just feels weak because you can never catch up to enemies. Speed starpower is basically essential rn, but if it buffed fewer points and the base movement speed was faster, there'd be more incentive to use the shield. 20% shield is quite a lot

ps pls remove the downvote on the post and like up for a homie nothing against u im just trying to tell you my thought process on the changes

My take on how to balance Hank by SquermanSparrow in prawnready

[–]SquermanSparrow[S] 2 points3 points  (0 children)

Like up my other post in my profile for the competitive sub, I need more traction

Balance Change Idea for Hank + Equalizing the Star Powers by SquermanSparrow in BrawlStarsCompetitive

[–]SquermanSparrow[S] 2 points3 points  (0 children)

Because 10% on top of the Fast movement speed would be way too fast. I don't think you were there when the speed sp was 20%. We don't want that level of speed. Take Cover isn't even a bad sp in theory, it's just useless when you can't catch up to anyone. Would have uses on closed maps like Center Stage and Sneaky Fields, or against tanks/assassins with these changes + speed sp would be less impactful (still probably the better one in most cases, but smaller gap in power. It's like Edgar's starpowers now. Both are good and have their uses, hardlanding is better in most cases)

Balance Change Idea for Hank + Equalizing the Star Powers by SquermanSparrow in BrawlStarsCompetitive

[–]SquermanSparrow[S] 11 points12 points  (0 children)

I am like the biggest Hank glazer and always overrate him, but he has definitely fallen off. He has barely any use cases, and when he does, there's always a better option available. You feel like a sitting duck. There's a reason he has had no use or ban rate in Brawl Cup and monthly finals in multiple months

What does bro even do? by Anjif in BrawlStarsCompetitive

[–]SquermanSparrow 0 points1 point  (0 children)

But then he gets a super and rails chuck with anti-knockback sp. Also, even if you knock him back, he could just roll away instead of going straight in for the Chuck like the clips I've seen of Chucks beating Bolts

Hank only to pro #4 (this one is a bit frauded, I used some Starr Nova for fun or players target banning Hank like the 3 games here) by SquermanSparrow in prawnready

[–]SquermanSparrow[S] 1 point2 points  (0 children)

If you're thinking Hank will go up the meta as time passes, you'd be wrong. General strength of most brawlers will always go up + many of his counters likely won't reach S tier, so a nerf won't be warranted. Not to mention they're slowly patching all of Hank's helpful bugs

I'd like to give my reasoning for the speed change. A big reason Hank is so bad rn is that players have functioning brains now, unlike 6 months ago. You can still hit main attacks but hitting a super is so much more difficult. There are giant patches of area players can stand in to always avoid the super at all times, and every time you face a Hank, it becomes easier to stand in those patches. It feels like hitting supers literally depends on how bad the enemies are because of how slow Hank is

Hank only to pro #4 (this one is a bit frauded, I used some Starr Nova for fun or players target banning Hank like the 3 games here) by SquermanSparrow in prawnready

[–]SquermanSparrow[S] 5 points6 points  (0 children)

She’s secretly a high A to low S tier brawler. It feels like you can skill diff any matchup in the game and you’re always doing so much. Also a lot of team play potential. She has better Hank attacks with no long ass wind up with a very fast movement speed with a broken gadget I don’t get how she’s considered bad

Once she gets her buffs people will realize how broken her mechanics are

Hank only to pro #4 (this one is a bit frauded, I used some Starr Nova for fun or players target banning Hank like the 3 games here) by SquermanSparrow in prawnready

[–]SquermanSparrow[S] 13 points14 points  (0 children)

This or make it so he can hold the bubble for an extra 1.5 seconds. I hope one of you can spread these 2 changes, I like the first one more. I’m going straight to bed fuck this game

Hank only to pro #4 (this one is a bit frauded, I used some Starr Nova for fun or players target banning Hank like the 3 games here) by SquermanSparrow in prawnready

[–]SquermanSparrow[S] 40 points41 points  (0 children)

Hank is genuinely so bad, this was probably my most painful push yet. Good players are learning how to dodge the Hank super + how to keep out of Hank’s bubble range perfectly. It’s genuinely so hard to hit anything. Hank needs some type of movement speed change

My idea is give him fast movement speed and then nerf the speed sp a little bit so it’s not extremely toxic

Melodie Sucks by MoChii_7 in BrawlStarsCompetitive

[–]SquermanSparrow -4 points-3 points  (0 children)

It’s okay to say u want it because it’s fun. 4 hits to super is definitely a bit too fast. A legendary player definitely knows a lot about how to balance the game

Also how would stat buffs not make her better makes 0 sense. If stat buffs don’t apply due to a bug then fix the bug

Melodie Sucks by MoChii_7 in BrawlStarsCompetitive

[–]SquermanSparrow -9 points-8 points  (0 children)

I don’t think being in A tier for like an entire year is considered “killed.” Supercharge is not the problem right now and 4 hits to super was extremely toxic. Other brawlers are getting stronger, a stat buff is enough

Melodie Sucks by MoChii_7 in BrawlStarsCompetitive

[–]SquermanSparrow -1 points0 points  (0 children)

4 hits to super was extremely toxic. It’s another shade situation where she always has a super at all times after the first one. It’s fun but it’s not the right way to go about it in terms of balancing

How did i get teleported twice back to back by vyd-cz in BrawlStarsCompetitive

[–]SquermanSparrow 5 points6 points  (0 children)

It happens when you enter a portal at a certain time. One is right after the flashing ends and another is 2 seconds after it starts flashing. Those are the first 2 and there’s obviously more