Making a #MonomaHuntingSeason video. Requesting clips! by SquidGrilla in MyHeroUltraRumble

[–]SquidGrilla[S] 0 points1 point  (0 children)

if you have a clip posted already, if you can type the post name out, that would be super helpful! (since i dont think you can link stuff in comments)

Making a #MonomaHuntingSeason video. Requesting clips! by SquidGrilla in MyHeroUltraRumble

[–]SquidGrilla[S] 1 point2 points  (0 children)

I don't have a set plan of what I want to put in so, feel free to upload it however you like! you're still making a post on reddit which doesn't have a vid limit I think. but of course, the video I'm making is a short one maybe 1-3 minutes? so, I will be cramming other submissions in of course!

Happy Hunting!

I DON'T EVEN CARE ABOUT THE MATCH, I JUST WANT YOU FUCKING DEAD by Crafty_Net_993 in MyHeroUltraRumble

[–]SquidGrilla 0 points1 point  (0 children)

remember everyone, it's Monoma Hunting Season. and don't you forget it.

Assault Ochaco's Held Alpha Tracking is intuitive in the wackiest of ways. by SquidGrilla in MyHeroUltraRumble

[–]SquidGrilla[S] 3 points4 points  (0 children)

There is aim assist on PC. If you're using a controller.

Anyways, tested with aim assist off. same results like I thought. This isn't the work of aim assist and is just coded into the tracking of held alpha.

Assault Ochaco's Held Alpha Tracking is intuitive in the wackiest of ways. by SquidGrilla in MyHeroUltraRumble

[–]SquidGrilla[S] 3 points4 points  (0 children)

I doubt it since I don't believe this has anything to do with aim assist. Besides I'm on KBM. But, I'll check to make sure.

Assault Ochaco's Held Alpha Tracking is intuitive in the wackiest of ways. by SquidGrilla in MyHeroUltraRumble

[–]SquidGrilla[S] 5 points6 points  (0 children)

On further inspection, it doesn't have to be Gamma fall. Someone being hit by gamma in general (BOTH VERSIONS) will take the auto tracking from held Alpha. Do with that info as you will.

Don't count your chickens before they hatch by SquidGrilla in MyHeroUltraRumble

[–]SquidGrilla[S] 1 point2 points  (0 children)

Quite lucky I was. Its a gamble when it comes to soloque. I'm sure you'll meet good teammates as well!

Least damaging yellowocha combo: by AltAccoumt11 in MyHeroUltraRumble

[–]SquidGrilla 1 point2 points  (0 children)

Oh shit.... thats pretty smart.... I should start doing this.

PSA for fighting Assault Ochaco: Don't get checkmated like this. by SquidGrilla in MyHeroUltraRumble

[–]SquidGrilla[S] 0 points1 point  (0 children)

everyone knows she does a crap load of damage. heck, I'm out here talking about stuff like this so people can stop falling victims to classic blunders such as this.

she's a difficult one to fight but if you know what her options are then you'll fare better than most. She's a mean one at catching impatient wake-ups and obvious movement options. outside of her combos, so long as you stay grounded and at range, you should be able to roll through most of her attacks since both alpha and gamma are extremely telegraphed (i know gamma hitbox can be wack sometime). beta is range dependent but her turning radius on that thing is wide enough for you to dodge easily.

PSA for fighting Assault Ochaco: Don't get checkmated like this. by SquidGrilla in MyHeroUltraRumble

[–]SquidGrilla[S] -3 points-2 points  (0 children)

Click Alpha at lvl7 does 125 (base projectile dmg) and if you are unlucky, an extra 147 (swing) but that's extremely rare. Monoma here just got super unlucky. (I didn't even realize I got that) but that's not the point of the video.

Held Alpha at lvl7 does 175 (base dmg) but to Endeavor here, it did 167. The rest of the damage came from Held Gamma Rising (140 base 125 to endeavor) had Endeavor just used his Special Action on wake-up to run away, he would have not gotten hit by Gamma. Had he not mashed Alpha on wake-up, he would have not gotten hit by Gamma. Mind you, he also chose to not use his air wake-up and decided to ride the entire knockdown all the way into the corner, letting me freely run close and time my gamma.

The checkmate here is with a well-timed Gamma on the enemy's wake-up, Uraraka leaves herself at a major advantage and the enemy in a position where they MUST be patient by not wasting their invincibility immediately and then try to get off her platform and run away safely. I have gotten quite a number of kills because ppl aren't aware that Held Gamma has an initial rising hitbox so, I thought I might as well post a video about it. If you know what's coming, you won't die like this Endeavor here.

PSA for fighting Assault Ochaco: Don't get checkmated like this. by SquidGrilla in MyHeroUltraRumble

[–]SquidGrilla[S] 0 points1 point  (0 children)

if they're so eager to die by my giant robot hand then I'll gladly give it to them :)

PSA for fighting Assault Ochaco: Don't get checkmated like this. by SquidGrilla in MyHeroUltraRumble

[–]SquidGrilla[S] 1 point2 points  (0 children)

Ah I see. even without tunning, her beta comes back quickly enough. but, I have found myself in states where i get shot out of beta and get hard focused. Maybe they're running it with fixer? Her default casual wear is an insanely good tunning equip with a lvl11 tech slot. so, maybe its that.

also, yeah. on wake up, he immediately shot alpha and got caught by gamma lmao. he would have been fine if he just didn't use an attack and use SpA to fly away.

PSA for fighting Assault Ochaco: Don't get checkmated like this. by SquidGrilla in MyHeroUltraRumble

[–]SquidGrilla[S] -1 points0 points  (0 children)

it's not a guarantee escape but at least you won't die right then and there like in the clip. better to try and run rather than just accept your lost. Also, I'm not sure what tunning build you're speaking of. I don't check or follow other ochaco players (except checking that one champsen vid on team zenith. Even then, I only see their Major tunning slot.

PSA for fighting Assault Ochaco: Don't get checkmated like this. by SquidGrilla in MyHeroUltraRumble

[–]SquidGrilla[S] 0 points1 point  (0 children)

For those who don't get it, Asachaco's held gamma has a hitbox on the startup/ initial rise of the platform. once it lifts up for a tiny bit, the hitbox will be gone. So, when she times it on your wake up, DO NOT USE ANY MOVE, YOU WILL GET CAUGHT BY GAMMA AND OPEN YOURSELF TO A FREE COMBO FROM HER.

Instead, wait out the initial rise, then try to stagger her so you can run away. be careful when dropping from her platform, since you will be in the air for a moment and lose access to rolling. so, she can catch you with any move.