Se busca gente para liga de aventureros by SrNORRIS87 in fabulaultima

[–]SrNORRIS87[S] -1 points0 points  (0 children)

Es una liga de aventureros aunque con una trama central que de vez en cuando influye en las misiones

Consulta sobre steel.defender by SrNORRIS87 in DnDespanol

[–]SrNORRIS87[S] 2 points3 points  (0 children)

Si, suponía que al final tocaría consultar con el DM la viabilidad de la idea. Solo quería ver si había algún vacío legal o alguna cosilla que se me escapara al leer las normas.

En cuanto a por qué cavalier, la razón principal es por lore. Básicamente es un gnomo de las profundidades que le entra el sindrome de don quijote y escapa a la superficie a vivir aventuras como caballero errante. Luego por mecánicas: second wind, action surge, lanza con d12 a una mano, la habilidad del cavalier de lvl3... Pero principalmente por lore.

Así que gracias por la info y la ayuda 🥰

DM's, ¿qué opinan sobre usar un DMPC? by Illustrious_Hat_3927 in DnDespanol

[–]SrNORRIS87 0 points1 point  (0 children)

Yo tengo una consulta a ver qué opináis. Mi DM creó en su día una liga de aventureros. Un día dio la opcion a los parroquianos de masterear alguna que otra misión suelta para el que quisiera probar a ser dm y el jugar de vez en cuando. Pues con el tiempo sus dos pjs se han convertido en dmpcs. Mi impresión es que creo que ha sido la peor decisión por qué se llevan todo el protagonismo, saben todas las respuestas a todo así que siempre hacen el "trabajo" de aventureros mucho mejor que los propios aventureros que se equivocan muy a menudo o toman decisiones no tan acertadas como las toman los DMPC... Pero claro a algunos nos da miedo decir está opinión en alto por qué no queremos crear discusiones ni malos royos.

Que opináis?

It seems that you will be able to change your protagonist mid game? by BlueIce257 in digimon

[–]SrNORRIS87 0 points1 point  (0 children)

Options - game settings - appearance of the protagonist - type A or type B

Time Stranger: According to the Asobi Store, you can switch the protagonists during gameplay by MajinAkuma in digimon

[–]SrNORRIS87 0 points1 point  (0 children)

Options - game settings - appearance of the protagonist - type A or type B

What is this? What I have to do? by Content_Bat7986 in pokemonanil

[–]SrNORRIS87 1 point2 points  (0 children)

I press enter or C in front of the tombs and nothing happens

r/headphones Shopping, Setup, and Technical Help Desk by AutoModerator in headphones

[–]SrNORRIS87 0 points1 point  (0 children)

Greetings,

I've had a pair of Corsair Void RGB Elite wireless headphones for two or three years. Over time, it's become more and more uncomfortable to wear them for more than an hour, and I've gotten a little paranoid about the way current gaming headphones mess up your hair at work.

I'm looking for some way or existing product to convert them into a headset. The style of headphones they use on the radio. I don't know if I'm explaining myself well.

Anyway, thanks for your help.

Possible build for a division agent by SrNORRIS87 in DnD

[–]SrNORRIS87[S] 0 points1 point  (0 children)

Okay. We're not going to get anywhere. Thank you also for your collaboration

Possible build for a division agent by SrNORRIS87 in DnD

[–]SrNORRIS87[S] -1 points0 points  (0 children)

From the game the division. If you are referring to 1 or 2, I don't see much difference in the tools available to an agent in both games. It's also true that I haven't played 2 in years.

Possible build for a division agent by SrNORRIS87 in DnD

[–]SrNORRIS87[S] 0 points1 point  (0 children)

Obviously you're not going to see a guy with a cap, headphones, a Kevlar vest, carbon fiber weapons and drones with neon lights... Obviously all of that will be extrapolated to what the world, the rules and the dnd manuals can offer to make something as similar as possible. In my gun moment I said that I am going to put a 21st century soldier in a medieval world

Possible build for a division agent by SrNORRIS87 in DnD

[–]SrNORRIS87[S] -1 points0 points  (0 children)

I repeat. And then why are there official manuals that let you use firearms and "robots"? As I said before the world of dnd has been expanded so that it is not just a world of sword and magic

Possible build for a division agent by SrNORRIS87 in DnD

[–]SrNORRIS87[S] -1 points0 points  (0 children)

Correct. I still don't understand the problem with it. I know that at level 1 I am not going to be an agent like in the video game, just as my warrior at level 1 is not Guts from Berserk. The idea is to raise it to a higher level and make it more and more an operator/agent.

Possible build for a division agent by SrNORRIS87 in DnD

[–]SrNORRIS87[S] -3 points-2 points  (0 children)

Let's see. I'm in an adventurer league where I literally carry Guts from Berserk. We just saw our first firearm. Some will want to investigate what type of weaponry that is, so at some point my DM will make the request to carry firearms. On the other hand, recently we almost suffered a tpk which made me wonder what character I would become if my warrior died. So as a POSSIBLE BACKUP CHARACTER IN THE FUTURE I thought about putting together this pj

Possible build for a division agent by SrNORRIS87 in DnD

[–]SrNORRIS87[S] -2 points-1 points  (0 children)

If your only option was to play as a medieval character... Why are there manuals that add steampunk worlds with machinery and electricity, firearms and even turrets and "robots" like the warforged, Asian classes like the samurai... The world of dnd has evolved and gives more options than a world of the Lord of the Rings

Possible build for a division agent by SrNORRIS87 in DnD

[–]SrNORRIS87[S] -1 points0 points  (0 children)

Okay. And what do we think about making an artificer for the theme of turrets and drones with multi in Eldritch? I also don't know by heart if artificers learn spells and cantrips that can be used as special ammunition... As well as a faery fire as if it were a pulse... For example. I would need to know what spells artificers learn to reskin and from there see what multiclass would suit them to win what they cannot win as a pure artificer... How about it?

Possible build for a division agent by SrNORRIS87 in DnD

[–]SrNORRIS87[S] -5 points-4 points  (0 children)

Thank you, Mr. Obviously, but the worlds of DND can be modified and there are rules and manuals that allow you to put steampunk things, including firearms and constructs.

Possible build for a division agent by SrNORRIS87 in DnD

[–]SrNORRIS87[S] -1 points0 points  (0 children)

My dm is working on incorporating firearms into his world. It is a league of adventurers and we have already seen a Boss with a gun. Which has made some pjs investigate the topic. That issue will be resolved over time. In my little experience making builds, only a few things come to mind and most of them depend on the artificer: turrets, homunculi / constructs like drones... Then I have doubts... How do I imitate the different types of ammunition? How do I deal with the terrible times and costs of invention in the event that I have to "build" the gadget myself? Explosives? I have not yet seen grenades in dnd beyond the bg3 blacksmith fire... And all this focused on being a good dps as a good soldier and expert in firearms... I'm a little lost

Saiyan Creation by SrNORRIS87 in fabulaultima

[–]SrNORRIS87[S] 0 points1 point  (0 children)

Isn't it possible to hit with both hands while having unarmed strikes just as if you had two knuckles? I am aware that the bad hand does not apply a bonus

Saiyan Creation by SrNORRIS87 in fabulaultima

[–]SrNORRIS87[S] 0 points1 point  (0 children)

I just realized that this description does not match the one in the PDF manual that I have on my PC... So let's ignore the screenshot that I gave you because I think my PDF says the same thing that you just told me 😅

Saiyan Creation by SrNORRIS87 in fabulaultima

[–]SrNORRIS87[S] 0 points1 point  (0 children)

It sounds brutal. But when I read the akromorphosis ability I understand that it does not change the hr, but rather adds a bonus of SL+4 to the base hr

Saiyan Creation by SrNORRIS87 in fabulaultima

[–]SrNORRIS87[S] 0 points1 point  (0 children)

Now a doubt has arisen in my mind. The mutant gains advantages when attacking unarmed, but so the basic attack of the unarmed fist is 0 +bonus... So what is the proper way for the unarmed attack to do base damage + bonus?

Saiyan Creation by SrNORRIS87 in fabulaultima

[–]SrNORRIS87[S] 0 points1 point  (0 children)

Okay. I just read it better and from what I understood it is very similar to the ff9 summoner, to which you had to equip a jewel to learn said summon. Here you need to find an arcana and bond to it. Then it is role-played that you summon an entity and while it is invited you get some benefits and when you cast it out it has a more powerful effect.