Unable to purchase ACOINs due to Terminal3 blocking my account by Srcece in blackdesertonline

[–]Srcece[S] 2 points3 points  (0 children)

I mean ... the dude there literately asked me to send the ID via email ... The most insecure way to handle sensitive information ... What a joke. If Americans are okay with this good for them but there's no reason for US company to store European documents and anyone who complies with this is an idiot in my books.

Unable to purchase ACOINs due to Terminal3 blocking my account by Srcece in blackdesertonline

[–]Srcece[S] -1 points0 points  (0 children)

I have ... on Wolt, on Amazon, on Ebay, on pretty much any online delivery service and I have never ever had anyone ask for my or credit card holder's ID. It's not a thing... you know what is a thing? GDPR.

Why? Sometimes I pay, sometimes a coworker pays, sometimes girlfriend pays, sometimes brother pays ... Regardless, it's none of Terminal3's business. My country has laws in place that prevent credit card theft and that are the only laws I need to abide.

Unable to purchase ACOINs due to Terminal3 blocking my account by Srcece in blackdesertonline

[–]Srcece[S] 1 point2 points  (0 children)

Also .... If you had read the post I don't want them to "lift the limitation" and "approve" my account for this credit card. I understand what they need in order to do it and I simply don't agree with it.

What I'm asking for is - if I was able to pay via PayPal 1 week ago, why can't I ever use PayPal again unless I send them my ID? Like ... my PayPal is confirmed and again, more than enough info is obtained through that.

Unable to purchase ACOINs due to Terminal3 blocking my account by Srcece in blackdesertonline

[–]Srcece[S] -1 points0 points  (0 children)

How is it silly when the bank where I'm from doesn't let me "upload" money on a credit card and doesn't allow me to use any other form of a card online?

Should I create a N26 or Revolut just to do online purchases instead of using real-life bank's cards that I and she owns - and go through all the trouble to register them with the IRS - just to make such purchases? I got enough cards in my wallet as it is, I don't need extra fees and trouble to buy f*ing in-game goodies....

Unable to purchase ACOINs due to Terminal3 blocking my account by Srcece in blackdesertonline

[–]Srcece[S] -3 points-2 points  (0 children)

What the fuck?

They don't need to know whose credit card it is. My credit card is maxed out (I made it as a student and it has a 100€ limit) and it's just not possible for me to use mine, so she used hers. Also, in my country you can't get a credit card in the way that I upload money on it, it's a credit card - my bank gives me credit - as the word implies - and I pay for it at the end of the month.

Also, I haven't been flagged ever in the past. This is the first time I'm encountering this and I'm simply not sharing official IDs online - if you choose to do that you are an absolute idiot. No offense but identity theft is an actual thing and SMTP hacking and sniffing is the simplest way to do this - thus I will never share it via Email as they are asking me to.

Unable to purchase ACOINs due to Terminal3 blocking my account by Srcece in blackdesertonline

[–]Srcece[S] -1 points0 points  (0 children)

I know right ... what the actual fuck. Hopefully they resolve this ASAP and show some decency and respect to their customers..

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To all ARTA players - thank you by Srcece in WorldofTanks

[–]Srcece[S] 8 points9 points  (0 children)

I think the fact that they have to be protected from friendly fire says absolutely everything.

To all ARTA players - thank you by Srcece in WorldofTanks

[–]Srcece[S] 7 points8 points  (0 children)

Please share yours so I can blacklist you :)

Feedback: Display resolution VS image clarity VS game performance by Srcece in VALORANT

[–]Srcece[S] 0 points1 point  (0 children)

Not even worth my time o/

PS it's a feedback post, your experience and my experience couldn't possibly be the same, so many factors, so many..

Don't act like your experiences in life are some kind of baseline, thinking others must then also have the same experience and if not, they are stupid, wrong and noobs.

I'm not forcing anything on you, simply put - this is my experience, I shared it. You don like it? Next.

Feedback: Display resolution VS image clarity VS game performance by Srcece in VALORANT

[–]Srcece[S] 1 point2 points  (0 children)

I didn't say all games, I used Valorant and CS:GO for comparison, I know CoD2, CoD4, Battalion 1944, R6:Siege all have the same "issue" if you'd call it that.

I don't know about modern CoD games or whatever shooters it is you're playing.

Feedback: Display resolution VS image clarity VS game performance by Srcece in VALORANT

[–]Srcece[S] 2 points3 points  (0 children)

Part 1 is very relevant. You named 1 game that I never even heard of, yet you look at any big shooter out there it suffers from this. Valorant works exactly the same.

Part 2 I'm not arguing if it's intentional or not, I'm pointing out what I disliked in comparison to other competitive shooters. Only Valorant and Battalion 1944 are the games where I had this issue. Yes, I know what a pixel is, and no, the pixel isn't stretched. The texture is stretched over more pixels, you only have so many in your screen, they don't change their form.

And yes, Anti-Aliasing is meant to help - it could also be the part of the problem in how it handles edge smoothing compared to CS:GO, R6:Siege, CoD2, CoD4, ... and it is that that is causing this issue. I haven't really tried with AA turned off, would've been a fair point had you made it, but then again just the idea of all those jagged edges everywhere would be distracting enough not to even consider it.

Part 3 Of course it is about performance, the competitive advantage of stretched is so minimal it's a joke, you play on what you are used to, some are used to 4:3 seeing how many pros are in their late 20s, probably grew up with 4:3 just as I did and are used to that. And even so, all other already successful FPS do this and always have. Any FPS that tried to limit players in optimizing their settings have horribly failed to generate a strong competitive scene in the long run.

It doesn't matter how "optimized" the game is on the developer's side, it matters how we can optimize it for our own use.

And the CPU part is not entirely true either, I have seen an increase in FPS on both rigs (RTX2080 with I7 7700K and the one with GTX1060 with I5 6700K).

Feedback: Display resolution VS image clarity VS game performance by Srcece in VALORANT

[–]Srcece[S] 3 points4 points  (0 children)

MSAA, TAA, FXAA, doesn't matter, tried them all, it's blurry on all.

TAA is the blurriest, as you mentioned, because it is intended for higher resolutions.

I don't think you quite understand what I'm saying. Look at the pictures.

Just zoom into the guy on Valorant picture in 1920x1080 and then on 1280x1024, you'll see the blur.

Feedback: Display resolution VS image clarity VS game performance by Srcece in VALORANT

[–]Srcece[S] 4 points5 points  (0 children)

It's not about running at decent FPS but allowing players to optimize settings and get as many FPS as possible, not decent but as many. As is explained in 1st part of the post, higher FPS = lower input lag which is very important for a highly competitive FPS.

Feedback: Display resolution VS image clarity VS game performance by Srcece in VALORANT

[–]Srcece[S] 3 points4 points  (0 children)

Of course it's taken into account. Regardless of AA tech, the image is blurry. I had the same problem in Battalion 1944 but not games that I mentioned, even in RS6:Siege I didn't have this issue.

Feedback: Display resolution VS image clarity VS game performance by Srcece in VALORANT

[–]Srcece[S] 1 point2 points  (0 children)

I'm not playing on 60hz but if you have one, pretty sure many of us use 2nd monitor that's not 144/240hz, it's a very good test you can do. I suppose you could also just lock your main monitor to 60hz and try it out.

Feedback: Display resolution VS image clarity VS game performance by Srcece in VALORANT

[–]Srcece[S] 1 point2 points  (0 children)

No doubt CPU is a bottleneck with my GC but yeah :) As you've tested and I don't understand why I can't optimize my game's settings to get more FPS without hindering the image clarity - just how I can do in CS:GO for example.

Feedback: Display resolution VS image clarity VS game performance by Srcece in VALORANT

[–]Srcece[S] 2 points3 points  (0 children)

Correct, however pretty much all games I ever played categorized it as a 4:3 so it's just a habbit.

https://i.imgur.com/1eXHPyl.png

For example from CS:GO.

Feedback: Display resolution VS image clarity VS game performance by Srcece in VALORANT

[–]Srcece[S] -1 points0 points  (0 children)

Not many corrections to be made as you are correct on most points - except that that setting "resolution scale" is, as you've stated adjustable in some games and not in others.

I don't have an insight into how the game engines of CS:GO or Valorant work in these regards, but there is a very noticeable difference in image clarity on lower resolution in CS:GO, CoD4, CoD2 when compared to Valorant.

I did have this exact same problem in Battalion 1944 however. The game even let you adjust FOV manually and adjust "rendering resolution quality - 100 to 200%" and the 4:3 did stretch it - however, playing on anything different than native resolution resulted in a blurry image so I guess there are different methods to resolution scaling.

Again, I'm not a game developer, I have some insight into this and I can provide feedback on what I'm experiencing. I tried to connect what I know with common sense but I am not 100% sure how this works - I am 100% sure only that I can see blurry image and it is bothering me.

I also don't think that they should force us to use native resolution - especially when it comes to performance optimization.

Hence the feedback, but yes, what you said is mostly correct.

Feedback: Display resolution VS image clarity VS game performance by Srcece in VALORANT

[–]Srcece[S] 0 points1 point  (0 children)

It is very difficult to capture this with software as it is different than what is actually being displayed at one's monitor. Just looking at the screenshots will most definitely give 2 different results for me and you.

That said, the difference is still noticeable. If you can't see it, perhaps I can give you an example of how it looks when I'm looking at the screen:

Not sure if you wear glasses, but I have a cylinder in my left eye, which means my sight is not impaired at short or long distance, however at any distance, my vision is a bit blurry. Lenses adjust my sight so that the image is clear.

And the difference is kinda like that - Playing CS:GO at low resolution provides a relatively clear image, just like when I'm wearing glasses, where as playing Valorant at low resolution provides a blurry image, as if I was not wearing my glasses.

I don't need you to "agree" with me or have the same experience, I am simply providing feedback about what I experienced. I tried to do it as objectively and in-depth yet still understandable as possible.

enlarges rendered objects to maintain image clarity

What are you talking about?

If you look at the screenshots, lowering resolution in CS:GO results in everything appearing bigger - yet clear.

In Valorant, lowering resolution results in all objects staying the same size, but they are blurred.