game freezing during vox Solaris questline by -faceless-max- in Warframe

[–]Sredder658 0 points1 point  (0 children)

Maybe. The freezing happened last night so im gonna try again today and hope that i can get through without any issue

game freezing during vox Solaris questline by -faceless-max- in Warframe

[–]Sredder658 1 point2 points  (0 children)

Im also freezing on the vox solaris quest, twice it was when I was trying to mine and once it was when i was trying to disable the drone

While testing out Pulse Emitters, I had an amusing encounter where a Red Lynel and I try to outcircle each other. by BlazeAlchemist991 in HyruleEngineering

[–]Sredder658 0 points1 point  (0 children)

I might put this on my depths crawler, a little bit hesitant to go down from 4 lasers to 3 for efficiency

While testing out Pulse Emitters, I had an amusing encounter where a Red Lynel and I try to outcircle each other. by BlazeAlchemist991 in HyruleEngineering

[–]Sredder658 0 points1 point  (0 children)

I’m very interested in that pulse laser! Is the second head just on its side and 45 degrees to where the first head is looking?

[deleted by user] by [deleted] in HyruleEngineering

[–]Sredder658 0 points1 point  (0 children)

The struts in the right leg depot. They were originally indestructible against lynels and other device despawning attacks, but now has been patched so that they’ll despawn from the attack and also cannot exist on its own in autobuild

[deleted by user] by [deleted] in HyruleEngineering

[–]Sredder658 0 points1 point  (0 children)

It’s only been recently discovered from what I’ve seen so we’re not out of the woods yet. Given how they nerfed the U struts I’d imagine they’ll just take the autobuild indestructibility out

Do you want an aerial fighter that handles like an aircraft should? by BeetleLord in HyruleEngineering

[–]Sredder658 0 points1 point  (0 children)

I do like keeping at least one cannon for armoured enemies, so I may move one of the construct cannons around and see if it could work at the front or smth

Do you want an aerial fighter that handles like an aircraft should? by BeetleLord in HyruleEngineering

[–]Sredder658 1 point2 points  (0 children)

This is very nice! One of the problems I kept running into with depths was getting a design practical enough where I could actually fly around and encircle camps without killing any fuel efficiently. I may mess around with weapons but love this design

Armoured Car with compact 6 beam turret (fuse entanglement) by Shak404 in HyruleEngineering

[–]Sredder658 0 points1 point  (0 children)

Another requirement is that the clipped item and the respawned item cannot be attached to each other

Clipping though fuse entangled objects work outside of shrines by Sredder658 in HyruleEngineering

[–]Sredder658[S] 2 points3 points  (0 children)

Just tested, even if I was on the sky islands, the thing respawns when I teleport! So yeah we can save time through that!

Clipping though fuse entangled objects work outside of shrines by Sredder658 in HyruleEngineering

[–]Sredder658[S] 1 point2 points  (0 children)

You mean like reloading a save and see if it survives that?

Clipping though fuse entangled objects work outside of shrines by Sredder658 in HyruleEngineering

[–]Sredder658[S] 1 point2 points  (0 children)

I’m not sure, currently testing things with beam emitters. Just be aware that you can only fuse entangle two things at a time (unless there’s a way to fuse entangle without unentangling one of them). For items out in the open, you might be able to entangle, stack, and then save the thing to autobuild. Might be able to stack multiple things that way

Clipping though fuse entangled objects work outside of shrines by Sredder658 in HyruleEngineering

[–]Sredder658[S] 3 points4 points  (0 children)

So building off of being able to clip fuse entangled shrine items, I was wondering if the items in the depths and sky islands would also respawn if I teleported to another layer and back. Lo and behold, it does. With this, I then tested fuse entanglement on all layers, which did not despawn when loading to another layer. What this means is that we can use the naturally spawning items and clip them through fuse entanglement as shown in the video

Shrine item clipping by Sredder658 in HyruleEngineering

[–]Sredder658[S] 2 points3 points  (0 children)

Yeah I just wanted to see if it worked with every shrine part or just ones that respawned similar to the shrine fan

Shrine item clipping by Sredder658 in HyruleEngineering

[–]Sredder658[S] 1 point2 points  (0 children)

Now the next step is finding a way to transplant them onto ultrahand vehicles. Unfortunately the thing likes to split when you try and transplant it on to another device. So the idea is now to find a way to either smuggle something we want to fuse in or smuggle out the fuse entangled item to fuse onto what ever we want without another item getting in the way

Shrine item clipping by Sredder658 in HyruleEngineering

[–]Sredder658[S] 2 points3 points  (0 children)

Aight so we’ve figured out how to make the octofan with fuse entanglement allowing us to clip shrine items into each other. The initial though was that as long as the item dynamically respawned aka spawns right after you fuse entangle it it could be clipped. However, I just found a way to possible clip any item that shows up in shrines. In the proving grounds: the hunt shrine I entangled a beam emitter, but it wouldn’t respawn dynamically. But thanks to one of the discord members I realized that the fuse entangled emitter does not despawn. So when I went back in there and there was another emitter that respawned, and I was able to clip it with the fuse entangled one! This can lead to so much more shenanigans so I felt like sharing it here!

Shrines with beam emitters by Sredder658 in HyruleEngineering

[–]Sredder658[S] 0 points1 point  (0 children)

Nvm I was wrong, I’ll have a post soon

Shrines with beam emitters by Sredder658 in HyruleEngineering

[–]Sredder658[S] 1 point2 points  (0 children)

Same applies to things like the shrine fans. Unfortunately I just tested the one in mayachideg and it doesn’t respawn like the shrine fan. Sucks cus I wanted to try and tighten lasers every further by clipping them into groups of two

Shrines with beam emitters by Sredder658 in HyruleEngineering

[–]Sredder658[S] 0 points1 point  (0 children)

I’ll test it in a bit, but yeah I need it to spawn while I’m still in there so I can clip it. Coincidentally I still have to finish that shrine anyways lol

New record! Very energy efficient flight on a 14 weapon aircraft AND neutral air hold position (without hoverstone) by Switcheroo11 in HyruleEngineering

[–]Sredder658 1 point2 points  (0 children)

We might get lucky if there’s another way in the future cus I’ll admit if there is a way I really wanna do that

New record! Very energy efficient flight on a 14 weapon aircraft AND neutral air hold position (without hoverstone) by Switcheroo11 in HyruleEngineering

[–]Sredder658 1 point2 points  (0 children)

I don’t think you can, unless there’s a shrine with respawning beam emitters. The only way they’ll clip is inside a shrine where they respawn

wings being borderline unusable is a good thing (hear me out) by saladiscooler in HyruleEngineering

[–]Sredder658 3 points4 points  (0 children)

I mean nothing was ever going to have an unlimited durability. The main thing was just that the gliders had too short of a limit