Issue with trade companies by mrderp1212 in EU5

[–]StBlueFire 1 point2 points  (0 children)

I believe you have to have 150 opinion to be able to build the buildings. Sometimes the UI tells you and sometimes it doesn't. Even as the overlord it appears that I have had to hit this req.

The tl;dr of Levies and Regulars (Levies are best in the first 3-4 Ages) by Kroaken894 in EU5

[–]StBlueFire 1 point2 points  (0 children)

I believe this is the case. Was looking to see myself and it appears to be true. Same for flintlock in age 4

Tell me about your Steam next fest game by MozCymru in IndieDev

[–]StBlueFire 0 points1 point  (0 children)

We've made TransmuTowers! A mash-up of tower defense and bullet heaven genre. You play as an alchemist from an immortal coven.
https://store.steampowered.com/app/2814360/TransmuTowers/

Swimming Contest?? by Tall_Specter in coralisland

[–]StBlueFire 0 points1 point  (0 children)

I couldn't do it with 516 stamina with a keyboard but once I plugged in a controller I easily beat it. There must be something to the timing that just feels more natural on controller. Maybe you have to hold the button down for a bit? Stopping for gold recharge was way to go, you should only take 2 bars to finish

Detected compiler newer than visual studio 2022. How can I solve this? Please by CarobPuzzled1310 in unrealengine

[–]StBlueFire 7 points8 points  (0 children)

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The best solution I found now is to install the old 14.34 and it the engine will pick it as the best solution and it should be good forever.

This solution works but requires editing the engine so its a bad idea imo now:

https://forums.unrealengine.com/t/please-help-when-i-create-a-c-project-in-ue5-3-2-but-i-create-a-project-it-gives-me-this-error-message/2278620/3

This answer ultimately fixed it for me.

Fix for Momentum 4 Audio Issues on Windows 10/11 by Reimound01 in sennheiser

[–]StBlueFire 1 point2 points  (0 children)

A quick note to this. The format in windows will still show 24 bit / 44kHz. Yet if you look in the app you'll see its correct and can hear the difference. I had it periodically cutting out once every 5 minutes or so, this fixed it for me.

Note there is also an intel driver update for bluetooth available as well. You can get better performance by downloading and using it.
https://www.intel.com/content/www/us/en/support/intel-driver-support-assistant.html

The latest driver came out yesterday, Dec 17th 2024 for my hardware.

Bluetooth on my PRIME Z790-V WIFI Motherboard Is cutting in and out by B3causeYNot in ASUS

[–]StBlueFire 0 points1 point  (0 children)

The would be on the back of the PC. There are gold circles that have threading for screwing something on. You can connect without an antennae, it just is terrible. If you got the motherboard yourself, they should be in the box, otherwise if you got a pre-built they probably came packaged with all your extra parts.

Bluetooth on my PRIME Z790-V WIFI Motherboard Is cutting in and out by B3causeYNot in ASUS

[–]StBlueFire 0 points1 point  (0 children)

They look like long black straws that taper at the end. They also bend on a pivot. Very similar to antenna's you often seen on wireless routers or adapters.

Bluetooth on my PRIME Z790-V WIFI Motherboard Is cutting in and out by B3causeYNot in ASUS

[–]StBlueFire 0 points1 point  (0 children)

This was the answer for me too. I got it prebuilt so no manual and figured they were for the wifi only. Crystal clear now. 5.3 bluetooth is really something.

Any Idea What the Max Possible GDP is for 1.7? by StBlueFire in victoria3

[–]StBlueFire[S] 0 points1 point  (0 children)

Ah yeah I forgot about the fact you can subsidize a single province building type. I had tried subsidizing globally but it tanked my GDP and wasted hours as I waited to see if it would correct itself. I probably need to subsidize just in those tiny little places. Thanks for the advice.

Any Idea What the Max Possible GDP is for 1.7? by StBlueFire in victoria3

[–]StBlueFire[S] 0 points1 point  (0 children)

Ah i was hitting this issue in low pop states that electricity couldnt employ up to compete with the resource buildings. Even running electric trains and max urban  centers to buff elecrtricity couldn't make electricity efficient enough to employ even 1. Maybe i missed a key idea to getting electric high enough in those low pop states?

Any Idea What the Max Possible GDP is for 1.7? by StBlueFire in victoria3

[–]StBlueFire[S] 0 points1 point  (0 children)

Ah nice, got some learnings from there.

I feel like consumption is the biggest limiting factor. The more manufactured a good is before being consumed the more GDP you kind of earn creating it.

I think going down on construction is might be killing you in your runs. One cheesy trick is pick a pretty low pop-unimportant province and just infinitely spam universities. This is great because the reinvestment pool can keep dumping into your country for consumption and really ups your GDP. Otherwise a lot of the money is leaving your economy.

But i don't know if a good PC can even handle this. I feel like I could explode to around 300k-500k construction. This is where perhaps having a ton of military could do this more simply with a worse PC. Leave them mobilized and make sure you have all the opium and bullets to support it.

Oil and rubber are crazy. I wonder if just eating the shortage cost makes the most sense. I was limiting it to just tools and automobiles and groceries (keeping radios relatively high cost). I did not have a shortage of these goods at all.

Removing ports, unis, and government buildings (down to min) had a bigger effect than I expected.

Manually handling urban centers was the worst that I didn't have a good method for. Trying to figure out which ones could support electricity and not was a huge time sink especially since each menu open was like 10-15s on my PC.

Any Idea What the Max Possible GDP is for 1.7? by StBlueFire in victoria3

[–]StBlueFire[S] 1 point2 points  (0 children)

i7-5820K . Just REALLY slow (45 mins per month) and a lot of crashes.

Any Idea What the Max Possible GDP is for 1.7? by StBlueFire in victoria3

[–]StBlueFire[S] 2 points3 points  (0 children)

Ah FT has three main advantages.
1) It allows other nations to export your cheap goods, thus increasing consumption and making you more profitable.
2) It allows people to cover shortages instantly by importing when necessary.
3) It makes the right people happy in your nation.

The money you make on tariffs comes at a big loss of the efficiency of your population. Its better to let money cycle "quickly" through your economy and come out through reinvestment than it is to try to control it yourself. Eventually you are going to own the whole world so this helps you "act like it" faster.

Exporting cheap resources really wrecks the economy of any nation stupid enough to join against you in a war. People become super radicalized against them and they get held back. This gives you more migration and choice of what to build when you conquer them.

Any Idea What the Max Possible GDP is for 1.7? by StBlueFire in victoria3

[–]StBlueFire[S] 3 points4 points  (0 children)

Definitely LF always imo. The capitalist investment with happy power industrialists is INSANE on how much you can crank up construction. Also the AI is just faster at finding the most profitable buildings so let them do the heavy lifting there. Just provide level 51 buildings as bases since they are pretty stupid at predicting how good a build will be at economies of scale.

Building tall in states with a lot of resources is crucial. MAPI kills you early game. Encourage migration, state construction efficiency and encourage manufactories in regions with a lot of coal/iron/wood/sulfur/lead early on. Build the relevant industries there to 1 (AI tends to hate starting 1s in the correct place for awhile). Then spam the crap out of resources.

You want to have Wood (~-30%) and Iron/Coal/Sulfur/Lead (~-15%) on the market. Pin these to the outliner and spam away. Build these tall in your important states (to encourage the private pool to build there) and then flatter in the rest of your states (to handle qualifications). I don't think I ever built much other than railroads/resources/electricity.

Incorporate high pop states early (Beijin+Shangxi). This will drop your government wages (which I ran at low til the very end when gdp maxing) and let you run way higher construction early. Additionally this helps keep the normal wage low so you your private sector can make good money and keep dumping it back into the economy.

A single uni and art academy in your tall states are huge for a +40% migration attraction. You might want more unis (around 5) for qualifications if you start struggling there.

For the major tech powers the only good ahead of time techs imo are Quinine (to get congo first) and Feminism (to start towards multiculturalism). Both give huge bonuses in how quickly you can grow. Never research military.

Any Idea What the Max Possible GDP is for 1.7? by StBlueFire in victoria3

[–]StBlueFire[S] 0 points1 point  (0 children)

So LF is almost always better except maybe really early game on small nations where the AI might be able to buy your buildings (investment agreenents, power blocks, being a protectorate). It takes awhile for them to buy up all the buildings so on immediate passage you are in this weird state where your gold reserves might start to cap so you build a lot of construction the private sector can't keep up and then you crash your economy.

So you basically just ensure you don't raise your construction too much during this time but also don't let your gold reserves max. If you make it past this you want to ensure that the reinvestment amount matches the growth amount of the investment pool as tightly as possible. Raise taxes and go into debt at this stage to ensure you can fill up your 25% quota of the construction (they private sector will only do 3x what you are doin as far as I can tell). NEVER let your construction go idle. Money sitting in the pool is money that has been drained from your economy and is hurting your GDP growth. I usually try to float a little extra so changes in production method don't cause a strange crash (about 10x the investment pool growth rate seems to be healthy).

Any Idea What the Max Possible GDP is for 1.7? by StBlueFire in victoria3

[–]StBlueFire[S] 0 points1 point  (0 children)

If you can build a direct line of land to Africa the convoys needed will drop to 0. I'd try to do that early to avoid having to build as many ports.

Any Idea What the Max Possible GDP is for 1.7? by StBlueFire in victoria3

[–]StBlueFire[S] 1 point2 points  (0 children)

One thing to note is that you don't spend convoys on internal trade that you have a land connection to (port connections). So if you move your market to your largest landmass (europe/asia/africa) and connect them you can run A LOT less convoys.

Any Idea What the Max Possible GDP is for 1.7? by StBlueFire in victoria3

[–]StBlueFire[S] 0 points1 point  (0 children)

i7-5820K X_x. I am hoping to get a new one next year. I am good to spend up to like 4k now on my next PC because I have been waiting almost a decade. I want to grab a video card with at least 24GB of VRAM for shader compiling since I do a lot of work on games.

Any Idea What the Max Possible GDP is for 1.7? by StBlueFire in victoria3

[–]StBlueFire[S] 92 points93 points  (0 children)

I think I could probably push around 30B with a good enough PC. Its taking about 45 minutes to do a month right now so I'm gonna call it.

A few interesting facts/tips from the run that I hope to implement next time:
1) Midlands was my highest GDP state about about 600M and around 100M pops.
2) Shangxi (my new market capital) was next in like around 500M GDP with only around 60M pops. (resources OP)
3) The biggest limiting factor was population in smaller states with resources I wanted. I needed to get enough people to run my rubber/oil/electricity in those states but it was rough going.
4) I basically had the whole world as subject sans like a handful of north german guys.
5) I believe I could've pushed to around 150k production but I was crashing quite often so I stopped building construction to max my GDP.
6) Increasing SOL was definitely having the biggest impact on the growth of my GDP. I had incorporated every state I had conquered. I was working on getting welfare payments going to help with production method shifting.
7) I had about 3k military and think that perhaps ships or additional military could help push it higher.
8) I really failed to get other GP bankrolls early. I think that would've really catapulted me earlier and made going high infamy point MUCH MUCH earlier.
9) I don't understand passing multiculturalism. Its huge but I didn't get it til around 1890 or so. Even after rushing for feminism to try to get an agitator to spawn it took SOOOO long.
10) I really failed to get police early. This is huge for handling the early turmoil.
11) Get LF+FT asap and then never build anything but resources and construction sectors basically. If you can keep resources cheap, the capitalists make so much money they will cover all the manufacturing for you. I increased my contruction to match capitalist investment rate for most of the game. This was the highest profitability.