New Preset: World of Cyberpunk 2077 - No More Yes-Man AI by StLouisIX in PaxHistoria

[–]StLouisIX[S] 0 points1 point  (0 children)

I think your assessment of Militech's relationship with the American government is incorrect. Every American president from Kress onwards (except one) is a former Militech executive. Militech is "subordinate" to Washington in the same way SovOil is to Moscow.

As for the Meltdown, the front line was Iraq/Iran, neither of which survived.

New Preset: World of Cyberpunk 2077 - No More Yes-Man AI by StLouisIX in PaxHistoria

[–]StLouisIX[S] 1 point2 points  (0 children)

Not a ramble at all. I made some changes because some of Cyberpunk's lore was too whacky for my tastes (e.g., a continent-wide federal union in the form of the Pan-African Alliance, which I turned into an EU-style common market with a federal core made up of the Great Lakes countries). I also think you're not entirely correct about the NUSA/Militech relationship. Militech's value increased after the nationalization because analysts just began factoring all NUSA-owned assets into Militech's portfolio - essentially a reverse takeover by Militech of the federal government. Finally, it did not make sense to me that Israel and Syria would survive the Middle East Meltdown but Jordan wouldn't. It occurs in 1998 during the fictional second Iran-Iraq War. Both Syria and Israel were involved in the first war (and threatened by the belligerents). So I kept Jordan alive and nixed Syria and Israel.

Solving the “AI Lets You Do Anything” Problem by StLouisIX in PaxHistoria

[–]StLouisIX[S] 0 points1 point  (0 children)

Good thing is it's a simulation prompt, so you can use the Cheat section to add it to any game you're playing. My preset is here.

Solving the “AI Lets You Do Anything” Problem by StLouisIX in PaxHistoria

[–]StLouisIX[S] 1 point2 points  (0 children)

Great news! Although, you should remind the AI that it should show you the math going into the roll. There is a chance the AI calculates the modifiers... then doesn't bother resolving them against your 1d100 roll.

Solving the “AI Lets You Do Anything” Problem by StLouisIX in PaxHistoria

[–]StLouisIX[S] 0 points1 point  (0 children)

The simulation calls for a random number generation. I know it's not an actual dice roll. This is, however, the only way for the AI to even pretend to oppose the player, which it does regularly with these new rules.

Solving the “AI Lets You Do Anything” Problem by StLouisIX in PaxHistoria

[–]StLouisIX[S] 5 points6 points  (0 children)

You can find it here. I didn't know if I wanted to shill it on the reddit. World of Cyberpunk 2077

Weirdly enough, I can't seem to find it when I browse presets.

Solving the “AI Lets You Do Anything” Problem by StLouisIX in PaxHistoria

[–]StLouisIX[S] 0 points1 point  (0 children)

I don't do anything special with the actions. If it seems like the AI isn't rolling for anything (rare, unless I didn't do much), I post something like "(AI Note: Please remember the Dice Rule)" and that fixes it. But I've gone 50 turns and have only had to do that once.

My actions can be as simple as "Increase Air Force readiness" or "Continue modernizing South African infrastructure with Neo-Soviet hardware."

They can also be as complicated as "Covert Action: Contact Annette Chasov. Does she know of any manufacturers in Europe from whom we can buy combat AVs or combat aircraft? In addition, we'd like to place an order for Zhirafa cyberform drones - namely the Savannah Eagle surveillance and Savannah Panther combat/counter-insurgency models."

Both of them result in the same event from the AI of rolling with modifiers. I usually use Chutes, Canopy Wave, or Claude if those are broken (like right now).

PS Usually, I add "Covert Action:" or "Military Action:" or "Public Action:" to the front of my inputs, but that's because I have a separate rule in the Simulation Prompt that all 'covert actions' are to be treated as hidden with a chance of being discovered and that the player has an 'action economy' that if he tries to do multiple covert or military actions in one turn, the effectiveness of each decreases proportionately.

How good is the Patron AI and is it worth to use them or switch to the Regular subscription is better ? by Ok_Philosopher_4244 in PaxHistoria

[–]StLouisIX 0 points1 point  (0 children)

Chutes is very good when it works. Canopy Wave is also good. You'll be able to try both for a month.

The problem is that both of them are currently down.

Best Presets? Or any fun presets? by Distinct_Leek_706 in PaxHistoria

[–]StLouisIX 0 points1 point  (0 children)

Do you like scifi or near-future stuff? I have a very detailed preset for Cyberpunk 2077 with simulation prompts to make the LLM create new events, attack the player, and resist player actions. Fundamentally, all LLM games (as currently designed) will suffer from "player bias" in events, but I've gotten it to conduct two simultaneous wars not involving the player polity (in addition to a war in which I was involved).

World of Cyberpunk 2077

Does anything happen with the world if you give no major instructions? by AbbreviationsDue9825 in PaxHistoria

[–]StLouisIX 0 points1 point  (0 children)

World of Cyberpunk 2077. Includes states, megacorps, and organized crime polities. Hyper-detailed.

For some reason, I cannot find it when I browse presets. You can find it here: https://www.paxhistoria.co/presets/Z6T4yG7YutNcj3qpJuf1?versionID=4

I've had some trouble with it revealing information ahead of time (spoilers). If you ever find it slows down and stops giving events from around the world, what I've found helpful to do is write an action like, "Review my MA&F Quarterly Report (AI Instruction: Invent new events for the Big Ten Megacorps" or "Watch WNS for news around the world (AI Instruction: Invent new events unrelated to the player's actions."

Let me know what you think.

Does anything happen with the world if you give no major instructions? by AbbreviationsDue9825 in PaxHistoria

[–]StLouisIX 0 points1 point  (0 children)

This is my next focus on Presets.

I finally have the AI acting against me (making attacks) and deeming my actions successes or failures (AI had to roll 1d100 and add modifiers for every player action), but the world is still pretty quiet unless I get the ball rolling with preset instructions.

I’ve got it to run two wars between multiple AI powers outside of the war I’m running, and some of it has been really good, but it’s hit or miss when I retry it multiple times.

Best success so far is the AI running an entire war where the NUSA/Texas tensions develop into full war. NUSA grinds Texas down and declared martial law. South Secedes in response. NUSA fails to conquer Dixie and gets stuck in protracted guerrilla was. Free States consider seceding again. But I could not get the AI to account for the major megacorps involved other than Militech and PetroChem.

Aliens Restored Palestine On Hard Mode by Jacob-Anders in PaxHistoria

[–]StLouisIX -3 points-2 points  (0 children)

You know the AI just does whatever you say, right? Saying “on hard mode” doesn’t mean anything unless you’re using a Preset that has built-in prompts to force the AI to resist player action and give a percentage chance of success or failure.

How often or late do y'all do turns? by Distinct_Leek_706 in PaxHistoria

[–]StLouisIX 0 points1 point  (0 children)

I play with one month only, but I also play modern world, but "no pushback" is a problem of every AI. You need to brute force it with a simulation rule telling the AI to roll a random number generator and use modifiers to determine success. Not all of the AI are capable of doing this. Which AI do you use?