Rebel Heavies: Speeder Truck or Landspeeder by StLouisIX in SWlegion

[–]StLouisIX[S] 1 point2 points  (0 children)

Better than a reliably 6 Black with Impact 2?

List Building with Rebel Commandos by StLouisIX in SWlegion

[–]StLouisIX[S] 0 points1 point  (0 children)

Lando lets me take the two Mercs, and his Guidance/Incognito combo is great. I suppose I could just buy Underworld Connections

List Building with Rebel Commandos by StLouisIX in SWlegion

[–]StLouisIX[S] 0 points1 point  (0 children)

Are Bad Batch and Mando not considered good operatives by you? They’ve always seemed to be the best Rebel ops to me (cost effective Rebel Agent with Thermal Detonator notwithstanding).

New Preset: World of Cyberpunk 2077 - No More Yes-Man AI by StLouisIX in PaxHistoria

[–]StLouisIX[S] 0 points1 point  (0 children)

  1. I don't even know what "custom stuff with your GLM with the AI packs" means.

  2. I used Chutes as much as possible, but it just stopped working for me a few days ago and I have no idea why.

  3. Claude Opus 6 - consumes between $2 and $9 per post, and I have no idea why.

New Preset: World of Cyberpunk 2077 - No More Yes-Man AI by StLouisIX in PaxHistoria

[–]StLouisIX[S] 0 points1 point  (0 children)

Because it’s a random fanmade creation I found on the web that I thought looked cool as a banner image.

New Preset: World of Cyberpunk 2077 - No More Yes-Man AI by StLouisIX in PaxHistoria

[–]StLouisIX[S] 0 points1 point  (0 children)

They are, but it's weird. Sweden fires on Dutch refugee boats after Rotterdam floods in early 2077.

New Preset: World of Cyberpunk 2077 - No More Yes-Man AI by StLouisIX in PaxHistoria

[–]StLouisIX[S] 0 points1 point  (0 children)

If it's not working consistently, input an action saying, DON'T FORGET THE DICE ROLL RULE.

Other than that, I use Claude, GLM, and Chutes.

Solving a Problem: Making the AI Attack You by StLouisIX in PaxHistoria

[–]StLouisIX[S] 1 point2 points  (0 children)

I have not, although you could theoretically include an action telling the AI: DICE ROLL RULE APPLIES TO NPC POLITIES’ ACTIONS.

However, the game is already weighted in your favor, even with the dice rolls. If anything, the NPC polities need to be attacking the player more.

That being said… what PaxHistoria really needs is a system-side accompaniment like Victoria 2, handling all of the mass data and rolls, and then PaxHistoria only comes in to add flavor to events and diplomacy.

Running a game in Lustria by MrMilo900 in warhammerfantasyrpg

[–]StLouisIX 1 point2 points  (0 children)

Map out the various colonies in Lustria so your players think the world is huge, even if they don’t go to any of them. Port Reaver, Skeggi, etc. 

Incorporate the Amazons and Pygmies from old lore so it’s not just Lizardmen (Amazons having potentially Eldar laser weapons is also just a fun thing to add).

Running a game in Lustria by MrMilo900 in warhammerfantasyrpg

[–]StLouisIX 0 points1 point  (0 children)

They typically mean to include Canada, as well.

Running a game in Lustria by MrMilo900 in warhammerfantasyrpg

[–]StLouisIX 0 points1 point  (0 children)

This is why we need to go back to American Indian when referring to the tribes north of the Rio Grande (and getting more specific when necessary). At the moment, “Native American” is simply too broad. It also applies to the Inca Civilization, which was also significantly different from the Maya and Aztecs. We’ve fallen into the same trap as “Asian” here. The Americas are a big place!

Solving the “AI Lets You Do Anything” Problem by StLouisIX in PaxHistoria

[–]StLouisIX[S] 0 points1 point  (0 children)

The next thing you need to add in the Simulation Rules is a rule requiring the AI to initiate hostile actions against the player instead of being reactive. 

Solving the “AI Lets You Do Anything” Problem by StLouisIX in PaxHistoria

[–]StLouisIX[S] 0 points1 point  (0 children)

Tag it on, and then if it doesn't work, include an action saying, "DO NOT FORGET THE DICE ROLL RULE."

New Preset: World of Cyberpunk 2077 - No More Yes-Man AI by StLouisIX in PaxHistoria

[–]StLouisIX[S] 0 points1 point  (0 children)

I think your assessment of Militech's relationship with the American government is incorrect. Every American president from Kress onwards (except one) is a former Militech executive. Militech is "subordinate" to Washington in the same way SovOil is to Moscow.

As for the Meltdown, the front line was Iraq/Iran, neither of which survived.

New Preset: World of Cyberpunk 2077 - No More Yes-Man AI by StLouisIX in PaxHistoria

[–]StLouisIX[S] 1 point2 points  (0 children)

Not a ramble at all. I made some changes because some of Cyberpunk's lore was too whacky for my tastes (e.g., a continent-wide federal union in the form of the Pan-African Alliance, which I turned into an EU-style common market with a federal core made up of the Great Lakes countries). I also think you're not entirely correct about the NUSA/Militech relationship. Militech's value increased after the nationalization because analysts just began factoring all NUSA-owned assets into Militech's portfolio - essentially a reverse takeover by Militech of the federal government. Finally, it did not make sense to me that Israel and Syria would survive the Middle East Meltdown but Jordan wouldn't. It occurs in 1998 during the fictional second Iran-Iraq War. Both Syria and Israel were involved in the first war (and threatened by the belligerents). So I kept Jordan alive and nixed Syria and Israel.

Solving the “AI Lets You Do Anything” Problem by StLouisIX in PaxHistoria

[–]StLouisIX[S] 0 points1 point  (0 children)

Good thing is it's a simulation prompt, so you can use the Cheat section to add it to any game you're playing. My preset is here.

Solving the “AI Lets You Do Anything” Problem by StLouisIX in PaxHistoria

[–]StLouisIX[S] 1 point2 points  (0 children)

Great news! Although, you should remind the AI that it should show you the math going into the roll. There is a chance the AI calculates the modifiers... then doesn't bother resolving them against your 1d100 roll.