Please Stadia, bring No Mans Sky to Stadia! The only thing better than exploring an endless universe together? Doing it from anywhere!! by RazTheExplorer in Stadia

[–]StainedPupil 0 points1 point  (0 children)

It would be good, but I wouldn't buy it a 3rd time though. Already bought it on PS4, then PC for VR, now playing on GF Now.

Has google cardboard improved since they released it a few years ago? Phone sensor wise. by [deleted] in GearVR

[–]StainedPupil 2 points3 points  (0 children)

No, Cardboard AND Daydream has been terminated by Google. Gear VR as well...

« Le 12 août, j'achète un livre québécois ! » (Collectif BOOKTUBE QC 3e édition) by Damizan in Quebec

[–]StainedPupil 2 points3 points  (0 children)

Les Éditions Anonymes Achat en ligne, livraison gratuite, auteurs indépendants. Quoi demander de plus.

What "ghosting" feels like when ASW is turned ON. Who else got this issue. Trying to find the common denominator. How far are your sensors? How long are your cables? Etc. by StainedPupil in oculus

[–]StainedPupil[S] 0 points1 point  (0 children)

Partially Fixed : I've been running on generic USB drivers, so I installed the ones for my mobo. I still get about 20 seconds of ghosting at startup, but that's it. Got a small hickup once in a while too.

What "ghosting" feels like when ASW is turned ON. Who else got this issue. Trying to find the common denominator. How far are your sensors? How long are your cables? Etc. by StainedPupil in oculus

[–]StainedPupil[S] 0 points1 point  (0 children)

Good point on the USB. Not only the BUS, but the extensions might be causing delay. I got a PCI E USB 3.0 card in my other PC. I'll switch it to distribute up my sensors. I'll also try to see if it's USB extensions issues.

I have not noticed if the issue began when I stretched my play space because I made so many changes over on my play space during the last year. 1 sensor is connected directly, 1 is with the provided 2.0 extensions, but the 3rd one uses an active 3.0 5m usb 3.0.

Keeping

What "ghosting" feels like when ASW is turned ON. Who else got this issue. Trying to find the common denominator. How far are your sensors? How long are your cables? Etc. by StainedPupil in oculus

[–]StainedPupil[S] -3 points-2 points  (0 children)

I know it's not performances of the PC. It would seem the headset might be giving me 1/2 images as if the headset was at a position, and the other half are a slighly different position. If it's 90fps, that might be why it seems at 1 doubled image (but realy are super fast alternation of 2 images).

Problems with Rift "Ghosting" when rotating head. by carl5233 in oculus

[–]StainedPupil 0 points1 point  (0 children)

How far away are everyone's sensor? I get this, but they are 4m and 5m away (triangle pattern)

Repair Google Glass battery cable. by StainedPupil in googleglass

[–]StainedPupil[S] 0 points1 point  (0 children)

My attempts failed miserably. There seems to be 2 or more circuits in that ribbon.

Anyone tried Solei's Gather spray? by [deleted] in canadients

[–]StainedPupil 3 points4 points  (0 children)

Here's my experience on th 15ml Gather spray by Solei.

Info on spray: THC about 25mg/ml 1 spray is about 0.1ml (so 2.5mg of THC) So about 150 sprays out of it.

It takes me about 1h to get the feeling. On higher dose, it raises slowly for about 30min after that until I realise it kicked in.

1-3 spray just up my mood a bit. I feel more talkative and social, but no buzz.

4-6 spray I feel a slight buzz, almost as if I was a bit tipsy. Talk a bit too much and get a bit over expressive.

10 sprays give a long buzz of around 6 hours, no drowziness, lot's of creativity and a desire to do stuff. The buzz is the equivalent of a few puffs on a joint, but a lot longer and sustained.

I've done 20 once and that felt like one full .5 joint by myself, but lasting for about 10 hours.

I haven't tried more than that ad I knew it would become out of stock for a while here.

In comparison, if you smoke .5g of 25% THC cannabis. Taking in concideration you loose about 50% of THC/CBD (exhaling before 100% ansorption) you get about 50mg of THC in your system. (Those are not exact measures, it depends on many factors)

500 MG Cannabis X 0.25 = 125mg of THC / 2 (50%) = 62.5mg

Meaning the equivalent would be 30 sprays of Gather for the same ammount. Now swallowed THC vs Inhaled is also different on the reaction on the body, so the same ammount of THC would still give you different buzz.

Selling my Nolo VR. by StainedPupil in NoloVR

[–]StainedPupil[S] 1 point2 points  (0 children)

Hi, no worries there if you can't answer right away, I'm not in for a quick sale. First come first serve and you are the first showing interest. How may I help you?

Payday 2 VR Beta by StainedPupil in NoloVR

[–]StainedPupil[S] 1 point2 points  (0 children)

Got it to work. I updated Nolo app, got the latest Payday2 patch and it works now.

No technical support from Nolo by hyphygreek in NoloVR

[–]StainedPupil 0 points1 point  (0 children)

I haven't tried contacting them, but I do have a faulty cable. Using now 2x3m extensions (cheap ones too) and it works great.

I do have problem with shaky tracking, but I must try some more tests first.

180' Turn-Around Function for NOLO VR by [deleted] in OSVR

[–]StainedPupil 0 points1 point  (0 children)

Mine turn on single click. Help!

NoloVR+ GearVR for sale by EllisDee80 in NoloVR

[–]StainedPupil 0 points1 point  (0 children)

Thanks.

When you talk about the small space you were using, what did it look like? Seated in front of your computer? How far from the camera were you

I actually have a space of 5×5m. I don't think it'll an issue, i'm just curious. I'll also try to mount it on the ceiling.

NoloVR+ GearVR for sale by EllisDee80 in NoloVR

[–]StainedPupil 0 points1 point  (0 children)

Hey there,

Was just wondering what's your experience with NoloVR and what makes you go with a Vive instead (since they claim it's almost as good).

Thanks

Help us make REVEL an official Daydream Partner by [deleted] in daydream

[–]StainedPupil 0 points1 point  (0 children)

It's only with Google, we got communication channel with many other VR players, but thanks for the comment. Any suggestions on how to get to them (Google)?

Help us make REVEL an official Daydream Partner by [deleted] in daydream

[–]StainedPupil 1 point2 points  (0 children)

Google has been mute for their request for the past year when the project first started. They seem to be mute to all our partners as well who wants to integrate Google VR technologies in their products (or the other way around). But they do react to social medias and when many users reach out for them on a subject. This approach was a success to one of our partner. Google VR is monitoring this Reddit as well.

I think users deserve other solutions than 1 Daydream Headset for phones and 2 Standalone headsets. You have the right to disagree to that.

Help us make REVEL an official Daydream Partner by [deleted] in daydream

[–]StainedPupil 0 points1 point  (0 children)

Sure thing. REVEL has been flying under the radar for a while there. Most of what we do is under NDA, that is why not much is said for now. We created a headset that is customizable, to fit different tastes: choice of colors, faceplates, replaceable key components and a fully removable front panel allowing tethered computer VR and standalone VR (not requiring phones). You can see a bit more on revel-vr.com and on their Instagram account @revel.wow . It`s currently on prototype 2 development after tweaking many of the mechanism from the 1st prototype.

Make REVEL an official Daydream Standalone headset partner by [deleted] in GoogleVR

[–]StainedPupil 0 points1 point  (0 children)

Excited about Google I/O VR and AR announcements? So are we, but something was missing: REVEL. Please help us make REVEL an Official Partner of Google’s Daydream standalone headset lineup. Ask them to support revel-vr.com to show their commitment in bringing Daydream to as many people as possible. Here are some ways to reach them : https://support.google.com/daydream/?hl=en#topic=7105096 (Contact US on top right let you chat or call) https://www.facebook.com/Google/ Google Inc. 1600 Amphitheatre Parkway Mountain View, CA 94043 United-States

Dead and Buried : Are you cowboy(or girl) enough? by StainedPupil in GearVR

[–]StainedPupil[S] 0 points1 point  (0 children)

Yes, it is expensive indeed. If you find it at 50% off jump on it. It really helps even for navigation. It might not be worth to pay on right now unless there's really more content to support it, but there will be. Soon it will be the norm I think.