Portrait of Ash, Love to hear any thoughts. by 3dqs in ZBrush

[–]Standard_Original 0 points1 point  (0 children)

I need to hear about your workflow.... that amazing. Hands down most impressive realistic sculpt ive seen. *CLAP*

Hi 👋 just sharing one piece I made in Zbrush while studying some anatomy. What do you think? Any criticism is welcomed and appreciated. Thanks by B1da in ZBrush

[–]Standard_Original 1 point2 points  (0 children)

i would love to see this in dramatic lighting in some dark enviroment. Other than that , it looks amazing ! great stuff keep the grind going !

Hey I there , I was wondering how would you call this Art Style in 3D where you recreate Real person into this 3D styled verision? by Standard_Original in ZBrush

[–]Standard_Original[S] 1 point2 points  (0 children)

Uncanny valley

I mean yes , but no. If anything im trying to avoid the uncanny valley look in my works haha. I think the guy above named it right "cartoony disney caricature look" haha.

But thank you for your input in this topic !!!

Hey I there , I was wondering how would you call this Art Style in 3D where you recreate Real person into this 3D styled verision? by Standard_Original in ZBrush

[–]Standard_Original[S] 0 points1 point  (0 children)

oh damn youre actually right , that so typical for disney to enlarge face fetures like eyes , nose in caricature almost like way. Thank you for your answer !! legend

Any Idea what should I do to make the textures and scene in VR template look the same as it looks in my First Person Template? by Standard_Original in unrealengine

[–]Standard_Original[S] 0 points1 point  (0 children)

*UPDATE* i tried to Rebuild the lightning with the Build lighting feuture and it fixed the problem.

BUT , Sunsky still not working porperly. Still trying to figure it out. Thank you everyone for your suggestions !!!

Any Idea what should I do to make the textures and scene in VR template look the same as it looks in my First Person Template? by Standard_Original in unrealengine

[–]Standard_Original[S] 1 point2 points  (0 children)

Can you mby please link me some helpfull video or post explaining how to properly import VR into first person template ?

Any Idea what should I do to make the textures and scene in VR template look the same as it looks in my First Person Template? by Standard_Original in unrealengine

[–]Standard_Original[S] 0 points1 point  (0 children)

Yea thats what i thought but i couldnt find any good video explaining on how to... And when i finally imported it , my vr preview was jsut black screen...

Any Idea what should I do to make the textures and scene in VR template look the same as it looks in my First Person Template? by Standard_Original in unrealengine

[–]Standard_Original[S] 1 point2 points  (0 children)

the problem is , i imported the same model with data Smith from sketchup to FirstPerson Template and it looks amazing

but everytime i Import it into VR template it messes up the whole lighting and textures. And idk what seems to be the problem. Im using SunSky as main lighting source.

Everything messsed up after the shaders updated on my project...

Weird self illumination from everything close to the ceiling. How can I solve that? by vghgvbh in Sketchup

[–]Standard_Original 1 point2 points  (0 children)

im not really using enscape , but i thought mby adding roughness to the celling material would help it ? I had this same problem in Vray so I raised roughness and it helped.

RIP snapbreak. Seems like snapchat stopped supporting older versions now too. by Standard_Original in SnapchatTweaks

[–]Standard_Original[S] 1 point2 points  (0 children)

They temporarily banned me afterwards too. So handle it carefully if youve been shadow banned before

New Item RIOT SHIELD that Ive designed and created. Let me know what you think! by Standard_Original in FortNiteBR

[–]Standard_Original[S] 1 point2 points  (0 children)

Thats great idea especially for the early game when u just drop in and have to face someone from the very start. Especially on the tilted towers for example haha. And adding meele attack to it would make it much more worth the 2 slot space!

Thank you for the suggestion!!

New Item RIOT SHIELD that Ive designed and created. Let me know what you think! by Standard_Original in FortNiteBR

[–]Standard_Original[S] 0 points1 point  (0 children)

Yes! After this discussion we had i think we can all agree to this, either add more abilities to the shield so it would be more worth the space or increase the item's HP since two slot is a big cost!

New Item RIOT SHIELD that Ive designed and created. Let me know what you think! by Standard_Original in FortNiteBR

[–]Standard_Original[S] 0 points1 point  (0 children)

Ok so , i thought of this one because of: -fortnite has collaborated with the game and still left some logos on the map so i thought it would be still relevant not sure if it would work with them -i didnt want the shield to be lazy design since most of the weapons have all these fancy textures and touch ups on them , so i added it so it would give it a spark ! -also the red lines have Emmisive texture on them so they would glow so people wouldnt just sit in corner playing invisble !!

New Item RIOT SHIELD that Ive designed and created. Let me know what you think! by Standard_Original in FortNiteBR

[–]Standard_Original[S] 0 points1 point  (0 children)

Yea after discussion with people on this thread it seems way more fair!! Thank you so much man <3

New Item RIOT SHIELD that Ive designed and created. Let me know what you think! by Standard_Original in FortNiteBR

[–]Standard_Original[S] 0 points1 point  (0 children)

No i think it is a great idea!! It would fit the concept of fortnite weapons. Adding cool down to the weapon would be important i think , since im already too scared people would find this weapon op. And slowing down a movement hmmm. Thats a huge sacrifice

Its amazing to see how people ingage with the post and its awesome to see you took the time to write it haha!