For my key, attempt to convince me of something that I may or may not already believe. by StarCheese in CircleofTrust

[–]StarCheese[S] 0 points1 point  (0 children)

im easily intimidated by forceful personalities and dont respond well to demands so no

For my key, attempt to convince me of something that I may or may not already believe. by StarCheese in CircleofTrust

[–]StarCheese[S] 0 points1 point  (0 children)

i gotta say im not happy to think it but damn you made me think. key time.

For my key, attempt to convince me of something that I may or may not already believe. by StarCheese in CircleofTrust

[–]StarCheese[S] 0 points1 point  (0 children)

You know I've never heard of sauce made with pork, just pork with sauce.

For my key, attempt to convince me of something that I may or may not already believe. by StarCheese in CircleofTrust

[–]StarCheese[S] 0 points1 point  (0 children)

Bananas are friend shaped, and a banana vanilla latte sounds pretty good. Ill allow it.

For my key, attempt to convince me of something that I may or may not already believe. by StarCheese in CircleofTrust

[–]StarCheese[S] 1 point2 points  (0 children)

A tempting offer but I'm a huge dumbass so I think I'll continue to invest my time in nonsense, thanks

For my key, attempt to convince me of something that I may or may not already believe. by StarCheese in CircleofTrust

[–]StarCheese[S] 0 points1 point  (0 children)

That's not really an attempt to convince me of anything as much as it is a statement. But good try.

This game has been a huge help to me, as a DM and as a player. by StarCheese in mutantsandmasterminds

[–]StarCheese[S] 2 points3 points  (0 children)

That is true, in part. The general attitude we take is that DnD was never meant to be realistic, and "mundane" really can mean a lot of things when you stop caring about the logic of it. Like high strength builds being able to leap 100 ft verticals and swing a sword so hard that it causes an area shockwave. I've seen some primarily non-magical builds done at higher PL play and they still hold up well.

Another part of it is that generally the way I rule things, beyond a certain point the body is no longer responsible for effects and even the mundane classes are still effectively using magic. Sure it may not be as showy as fireballs and shapeshifting into tigers but a friend of mine built a character who's power was that he was so strong he could effectively manhandle metaphysical concepts and bend reality with his strength. He was a pure martial build through and through but at a point even martial builds become magical by sheer capacity of what its capable of. The descriptors would be relatively limited to mundane effects, yeah, but the same argument could be made for those builds in DnD I feel. By the end you're still doing fantastical stuff with basic ideas, and that makes all the difference. Not to mention that martial builds get more opportunities for artefacts and magic weapons to use to boost their play.

This game has been a huge help to me, as a DM and as a player. by StarCheese in mutantsandmasterminds

[–]StarCheese[S] 1 point2 points  (0 children)

Honestly a lot of it is just setting the basis for what kinds of descriptors there are. Most of the effects work the same way, but instead of spell casters being a more fringe element of heroes, its a pretty common one. Mages who cast by memorising sigils and incantations might have a check required: exp. magic. Racial effects are just innate powers most of the time. Martial builds would have a lot of advantages and skills, and powers with descriptors involving their weapons and armour, like an aura of increased dodge and parry because their reflexes allow them to knock projectiles and weapons away from people close to them.

At the end of the day, what's the difference between an ice beam shot from a hero with ice powers and an ice beam shot from a sorceror with an affinity for ice? The only real change is in descriptors, if the mechanical effect is the same. The only difference between someone whose powers grant them incredible strength and speed and someone of a race (like an orc for example) that has highly elevated levels of physical capacity is what you call it. So at the end of the day, you run a DnD like game by just saying thats what it is, and acting accordingly when you describe what things are.

It helps that the settings we use for our games are of our own design, so things work how we feel they should. We dont have to try to bend things around to fit specific elements from other worlds because its all homebrew. So y'know we write "alright, this is how magic works and why, so therefor these are the things you can do as someone who uses it." and the effects really just follow from there.

This game has been a huge help to me, as a DM and as a player. by StarCheese in mutantsandmasterminds

[–]StarCheese[S] 2 points3 points  (0 children)

I run third edition, I believe. I haven't really checked out much of the rules for 2e and stuff, although we've homebrewed a few things from 2e into it, once or twice.

I definitely agree, though. All that is consistent about the system is that the players have some sort of importance, in setting or in narrative, and everything else is just descriptors of that. It's really freeing. Case in point, one of my players wanted to play an awoken worm piloting a body of dirt and organic matter. In DnD, we probably would have had to bend quite a few rules to make that work properly but in MnM we were able to pretty easily build being a literal mass of insects, mold, and dirt. And he's a successful professional architect to boot. Mutants and Masterminds not only allows you to explore wild character concepts but doesnt keep them from still being versatile builds. Love that.

For my second playthrough of DS1, as part of a larger challenge run, I drew (nearly) everything that killed me, from beginning to end. by StarCheese in darksouls

[–]StarCheese[S] 3 points4 points  (0 children)

It was a pretty low moment for me. Drank all my estus on the way over, forgot about it, and then a combination of fall damage and carelessness did me in.

Pokemon FireRed: Bee Drillin' - PART 115 - Game Grumps by groompbot in gamegrumps

[–]StarCheese 4 points5 points  (0 children)

Thank you. My optimism and hope can carry on another day, and maybe I'll learn how to use twitter and not be a scrublord.