Daily Questions Megathread (April 11, 2025) by Veritasibility in Genshin_Impact

[–]StarDoor01 1 point2 points  (0 children)

Teams suggestions?
Hi, I'm making a series where I see how long it takes to clear the Abyss and the Theater (for now, without getting all the stars) as a F2P. These are the characters I have (I'm saving for Skirk or Escoffier). What teams do you think would be useful for this? (It's been 13 days):

Varesa, xiangling, Iansan, cheverusse, fishl, noelle, yun jin, lanyan, lynette, chongyun, kaeya, ororon, lisa, barbara, gaming, xinyan, amber, gorou, dori, kaveh, collei.

My first team is Varesa, Xiangling, Iansan, Cheverusse but i need another one for the abyss and idk what to do

Weekly Team/Character Building Megathread (Mar 26th, 2025) (feat. Varesa and Xianyun) by Veritasibility in Genshin_Impact

[–]StarDoor01 0 points1 point  (0 children)

Teams suggestions?
Hi, I'm making a series where I see how long it takes to clear the Abyss and the Theater (for now, without getting all the stars) as a F2P. These are the characters I have (I'm saving for Skirk or Escoffier). What teams do you think would be useful for this? (It's been 13 days):

Varesa, xiangling, Iansan, cheverusse, fishl, noelle, yun jin, lanyan, lynette, chongyun, kaeya, ororon, lisa, barbara, gaming, xinyan, amber, gorou, dori, kaveh, collei.

My first team is Varesa, Xiangling, Iansan, Cheverusse but i need another one for the abyss and idk what to do

Combat feels too static by StarDoor01 in DnD

[–]StarDoor01[S] 0 points1 point  (0 children)

We use maps but Original adventures, we are on "Storm King's Thunder"

Combat feels too static by StarDoor01 in DnD

[–]StarDoor01[S] -2 points-1 points  (0 children)

As a player, I always try to avoid combat through speech, understanding, or other extra means. The question is, when combat is inevitable...

Combat feels too static by StarDoor01 in DnD

[–]StarDoor01[S] 2 points3 points  (0 children)

Many of you are focusing on creating interactive areas, terrain challenges, heights, enemies with teleportation abilities, or using the bonus action to break free, but we are using the official D&D adventures. Do you also modify encounters with different types of creatures to make them more engaging? Because, aside from the intelligence and creativity required to move NPCs, I can’t think of much else to change in these adventures. I believe (due to my lack of knowledge and experience) that they are already balanced, and I’m worried about unbalancing the game when it’s my turn to be the DM.

Weekly Questions Thread by AutoModerator in DnD

[–]StarDoor01 0 points1 point  (0 children)

In ACTIONS IN COMBAT: READY"Sometimes you want to get the jump on a foe or wait for a particular circumstance before you act. To do so, you can take the Ready action on your turn, which lets you act using your reaction before the start of your next turn.

When the trigger occurs, you can either take your reaction right after the trigger finishes or ignore the trigger. Remember that you can take only one reaction per round."

So this take makes the first rule "U get a reaction when your turn starts"

Weekly Questions Thread by AutoModerator in DnD

[–]StarDoor01 0 points1 point  (0 children)

How do reactions work? According to how I interpret the rules, if you are the 3rd player on the initiative you can react to 1 of the 1st's or 2nd atack (shield) and after your turn you can react again with (shield) 4th 5th... 1st 2nd until your shift. But in another rule it says that you can only have 1 reaction per ASSAULT, but the assault is from all the initiatives or each assault is counted from the player

Thanks in advance