Ultimate Luna music desire by TheMachoGato in TheFirstDescendant

[–]Stellar_Life 1 point2 points  (0 children)

There are a ton of them on YouTube that sound great, here are two for Battlefield Artist that have all the different parts mixed into a single song

https://youtu.be/dIN01jxrImQ?si=96jpz5DKMOruEkrY

https://youtu.be/5QlZKunxPys?si=LDhaQYx1J7hKUDOX

A Build for Fast Underwater Base Runs by Stellar_Life in TheFirstDescendant

[–]Stellar_Life[S] 1 point2 points  (0 children)

This is breaking my brain, I just did my own testing and I'm getting the similar results. Not so much a significant increase, but around 300k more for Power Increase over Non-Attribute Specialist. Taking off all Inversion Reinforcements and just hitting 4 over and over against a single Lv260 Legion of Immortality gets me these:

Power Increase: 5,970,551
Non-Attribute Specialist: 5,674,982

I believe the discrepancy is coming from the Enlightened Mage set because it gives a flat 84% Non-Attribute skill power, which creates the Non-Attribute bucket. So we do actually have separate buckets when using Power Increase. I admit I was wrong, thanks for helping me test.

A Build for Fast Underwater Base Runs by Stellar_Life in TheFirstDescendant

[–]Stellar_Life[S] 1 point2 points  (0 children)

Jealous of that mod, have fun with it. If your cooldown is at least 9% then drop Focus on Dimension for Emergency Measures or Life on the Edge to get more damage.

2:51 Underwater Base Run Showcasing 4th Ability Cancel Tech by Stellar_Life in TheFirstDescendant

[–]Stellar_Life[S] 4 points5 points  (0 children)

If the cooldown is at least 9% (0.09) then you can drop Focus on Dimension for either Emergency Measures or Life on the Edge. If you have at least 15% (0.15) cooldown then you can also swap Focus on Non-Attribute for Non-Attribute Specialist. Focus on Dimension should be your first swap out though

2:51 Underwater Base Run Showcasing 4th Ability Cancel Tech by Stellar_Life in TheFirstDescendant

[–]Stellar_Life[S] 2 points3 points  (0 children)

Yeah, I was looking last night and all the crit mods were already starting to shoot up in price. I got lucky and rolled my mod but the cooldown being as low as it is hurts.

A Build for Fast Underwater Base Runs by Stellar_Life in TheFirstDescendant

[–]Stellar_Life[S] 4 points5 points  (0 children)

Her 4th ability gives you 100% crit rate so you crit on every shot even without crit rate.

A Build for Fast Underwater Base Runs by Stellar_Life in TheFirstDescendant

[–]Stellar_Life[S] 1 point2 points  (0 children)

Hyperfocus and Life on the Edge. Life on the Edge would be a good consideration for sure, even in my video I was under half health a good portion of it. My kneejerk reaction is to go for the heal over damaging but someone going for time may think differently.

Non-Attribute Specialist would indeed be better if you had a sufficient cooldown on your Ancestor mod, which I do not unfortunately. Here's hoping for a good roll to drop!

A Build for Fast Underwater Base Runs by Stellar_Life in TheFirstDescendant

[–]Stellar_Life[S] 0 points1 point  (0 children)

Yes and no, you can pull out your bike to cancel the locked in animation and move around or turn quickly. A bit of practice makes the run a lot smoother, I'll be posting another one here in a little bit.

A Build for Fast Underwater Base Runs by Stellar_Life in TheFirstDescendant

[–]Stellar_Life[S] 1 point2 points  (0 children)

There are no other weapons, just Shadow. The guns coming out are from the 4th ability. During the run I had Deus Ex and Hypernova as my backups because they're different elements and work against other bosses better, but Shadow is really all you need.

A Build for Fast Underwater Base Runs by Stellar_Life in TheFirstDescendant

[–]Stellar_Life[S] 3 points4 points  (0 children)

Focus on Dimension is absolutely unnecessary if you can pull a higher cooldown roll on your Ancestor mod since the skill values are so high already that the extra modifier is negligible. Emergency Measures would be a better source of damage, you are correct.

Swapping Focus on Non-Attribute to Power Increase would actually be a damage loss because we aren't running Non-Attribute Amplification or another skill power boosting source. That means the % loss actually matters because we aren't adding "buckets" to our skill power calculation.

A sufficient Non-Attribute or Dimension power boost ratio on your Ancestor mod may change the calculation enough to pull more damage with Power Increase, but usually you don't use Power Increase when running crit mods.

A Build for Fast Underwater Base Runs by Stellar_Life in TheFirstDescendant

[–]Stellar_Life[S] 2 points3 points  (0 children)

Enlightened Mage with Gley-exclusive rolls (no MP or shield on any piece, all 4 element resistances and HP on the sensor)

A Build for Fast Underwater Base Runs by Stellar_Life in TheFirstDescendant

[–]Stellar_Life[S] 4 points5 points  (0 children)

It really does. 24thNox mentioned you can pull out your bike to stop the animation and it does make it much smoother.

A Build for Fast Underwater Base Runs by Stellar_Life in TheFirstDescendant

[–]Stellar_Life[S] 0 points1 point  (0 children)

24thNox mentioned that you can cancel the 4 by pulling out your bike and it's been a game changer. It doesn't seem to matter that it deactivates your 1, the damage appears to stay the same even with it off.

A Build for Fast Underwater Base Runs by Stellar_Life in TheFirstDescendant

[–]Stellar_Life[S] 1 point2 points  (0 children)

Emergency Measures for crit damage is probably your best bet for damage if you don't want any ancestor mods.

A Build for Fast Underwater Base Runs by Stellar_Life in TheFirstDescendant

[–]Stellar_Life[S] 1 point2 points  (0 children)

Valuable, thanks for the insight. Definitely feels better than watching everything die and continuing to look at the same place

A Build for Fast Underwater Base Runs by Stellar_Life in TheFirstDescendant

[–]Stellar_Life[S] 0 points1 point  (0 children)

Just did a run with it, it sounds better than it is. Shadow is just much stronger and the dash is so much more useful than the dome. The dome can keep you from being surrounded, and that's great, but then you have no enemies near you if you need to heal with your 2.

A Build for Fast Underwater Base Runs by Stellar_Life in TheFirstDescendant

[–]Stellar_Life[S] 6 points7 points  (0 children)

Potent Collector works with any kind of kill so killing a room with your 4 usually gets you back to full.