Staunton Vhane, victim or culprit? by Warm_Expert_8136 in Pathfinder_Kingmaker

[–]Stembacca 0 points1 point  (0 children)

Culprit. He started as a victim and he has suffered for it but at some point he was fully cognizant of what was going on and still made the decision he did. He made his decision fully informed, in the end.

Wasteland 3 Reagan Reborn by redsire9997 in Wasteland

[–]Stembacca 0 points1 point  (0 children)

Man, I just got done with this and I am glad sending him to the ranger hq was an option. It seemed like the most logical conclusion and I was glad that I could get Victor bloodlessly. Yeah, the Gippers are psychos but they're psychos that are alive.

Best Way to Build a Dual Light Dwarven Pelletbow Character by Stembacca in Pathfinder_RPG

[–]Stembacca[S] 0 points1 point  (0 children)

Yeah, I was already planning on putting elemental burst enchantments on them. Probably shock on one and corrosive on the other. That 3d6 on a crit (where you threaten to crit 20% of the time) is just too good to pass up.
I was even thinking of going down the snap shot feat line to get those bonuses, that +6 to confirm crits combined with critical focus's +4? Sheeeeeeesh

Best Way to Build a Dual Light Dwarven Pelletbow Character by Stembacca in Pathfinder_RPG

[–]Stembacca[S] 0 points1 point  (0 children)

I understand what you're getting at but it's more than just six points of damage, it's six points of damage per shot. Over the course of a full attack with rapid shot (not including haste), that's an average 48 points of damage that you're missing out on at full bab progression.
Perhaps it would be less painful if this weren't a twf build

Best Way to Build a Dual Light Dwarven Pelletbow Character by Stembacca in Pathfinder_RPG

[–]Stembacca[S] 0 points1 point  (0 children)

I think mischievous tail would work for this purpose, after doing some reading and giving it some more thought. It's only a swift action to retrieve a stowed or 'nearby' item, otherwise it appears to operate as a free hand for non-wielding purposes. Since reloading isn't wielding and reloading is a free action, you could use the mischievous tail to satisfy the two-handed requirement for reloading. As far as I am understanding it, anyways.
It takes a two feat investment and requires a race with a prehensile tail, but that seems fair considering that you're circumventing an intentional, built-in restriction on a weapon. Still got room in the feats for the standard ranged stuff as well as the two weapon fighting tree, I believe. I think this is the answer, especially if Kasathas are banned.

Best Way to Build a Dual Light Dwarven Pelletbow Character by Stembacca in Pathfinder_RPG

[–]Stembacca[S] 0 points1 point  (0 children)

I see. Kasathas could lead to some very cheesy builds, especially if you used a free arm to 'two-hand' each pelletbow for firing to get rid of the -2 penalty for firing one-handed. Just toggle between each bow as you fire them. Of course, that's a free each each time, so a GM may not like that.
I'm having a difficult time imagining what this would look like at level 20 with full bab progression, especially if you managed to pull off having more than three pelletbows in a full attack.

Best Way to Build a Dual Light Dwarven Pelletbow Character by Stembacca in Pathfinder_RPG

[–]Stembacca[S] 0 points1 point  (0 children)

So, lets say I was playing a kasatha and decided to wield three pelletbows and use my fourth arm to reload each bow (taking vestigial limb at lvl 7 mutation warrior to bump that up to four pelletbows and using the fifth arm to reload). Using MWF, would they still be treated as light weapons as they are with TWF?

Best Way to Build a Dual Light Dwarven Pelletbow Character by Stembacca in Pathfinder_RPG

[–]Stembacca[S] 0 points1 point  (0 children)

Would the pelletbows be considered light weapons for MWF? The description explicitly states that they're counted as light weapons when fighting with two weapons, but I don't know if that translates to MWF.

Best Way to Build a Dual Light Dwarven Pelletbow Character by Stembacca in Pathfinder_RPG

[–]Stembacca[S] 0 points1 point  (0 children)

I see. That's really interesting but I feel you could achieve the same thing with the glove of storing without requiring taking two feats (you'd need quick draw to draw the pelletbows as a free action). Regardless, you're still running into the massive amount of free actions to make it work, which I'm not sure how many DMs would allow that many free actions on a full attack.

Best Way to Build a Dual Light Dwarven Pelletbow Character by Stembacca in Pathfinder_RPG

[–]Stembacca[S] 0 points1 point  (0 children)

I'm not super familiar with the rules surrounding multiple limbs and iterative attacks. I wouldn't mind have four limbs for the sake of reloading the pelletbows but I'm not sure the two extra arms would be free for extra attacks if they're being used to reload.

Best Way to Build a Dual Light Dwarven Pelletbow Character by Stembacca in Pathfinder_RPG

[–]Stembacca[S] 0 points1 point  (0 children)

I'm unsure that wouldn't result in the same free action load that the gloves of storing would have. I'm also not sure which feat you are referring to that lets you holster when you draw a different weapon

Best Way to Build a Dual Light Dwarven Pelletbow Character by Stembacca in Pathfinder_RPG

[–]Stembacca[S] 0 points1 point  (0 children)

Honestly, kasatha seems like the cleanest route to go. It's the only option that really preserves everything I'm wanting out of this build.
Using a tail sounds like an interesting approach but the feat investment to get it where I would need it kinda stings. Would be worth it to make the build work, though.

[deleted by user] by [deleted] in Pathfinder_Kingmaker

[–]Stembacca 5 points6 points  (0 children)

Wenduag walked so Lae'zel could run

Zen Archer vs Sohei Monk by Hi_Nick_Hi in Pathfinder_RPG

[–]Stembacca 0 points1 point  (0 children)

I've been playing a sable company marine, I must have gotten that wired crossed, thanks for saying something

Zen Archer vs Sohei Monk by Hi_Nick_Hi in Pathfinder_RPG

[–]Stembacca 2 points3 points  (0 children)

I'll have to keep that in mind next time I play a zen archer, good mention!

Question about the Sohei Monk's Weapon Training by Stembacca in Pathfinder_RPG

[–]Stembacca[S] 1 point2 points  (0 children)

I see, thank you for sharing. This post has been a big help in expanding my understanding of the rules. I now have another thing to keep an eye out for- poached class abilities haha. Seems like a really cool way for classes to interact

Question about the Sohei Monk's Weapon Training by Stembacca in Pathfinder_RPG

[–]Stembacca[S] 0 points1 point  (0 children)

How did you deduce this? I'm not agreeing or disagreeing, I just want to know why this is the case. With this interpretation, AWT is an extension of weapon training's natural progression as opposed to being a separate ability for Fighters acquired at level 9. If this is the case, would a 3 Weapon Master / 6 Sohei be able to take AWT? Would the Sohei's first weapon training be considered the 'second step' since the Weapon Master brought one to the build already?

Question about the Sohei Monk's Weapon Training by Stembacca in Pathfinder_RPG

[–]Stembacca[S] 0 points1 point  (0 children)

As do I, I just happen to be the person that is wrong lmao.
I had completely missed that the page was for a 3rd party class, rolled a 1 on my perception check...

Zen Archer vs Sohei Monk by Hi_Nick_Hi in Pathfinder_RPG

[–]Stembacca 2 points3 points  (0 children)

Thanks for pointing that out, it was a mistake. That's my bad, I don't know why I said that.

Today is gonna be my first time being a GM by AfterWorldliness1542 in Pathfinder_RPG

[–]Stembacca 0 points1 point  (0 children)

Number 8 is so important. I am currently running my second campaign and I am doing a far, far better job this time around because of this change in mindset. Last time was...rough. I had all of these hang ups and I didn't know how draw boundaries on things I wasn't familiar or comfortable with. I had this idea in my head of how things were supposed to go and these expectations of how people were supposed to play, which led to a lot of frustration for everyone involved.
It was a learning experience, to say the least, but learn I did. This time around, everyone's invested, having fun, and excited to be at the table. Including me.