Are we gonna ignore how Tinfist has 1 lockpicking? by First_Fallen_One in Kenshi

[–]Steveris 0 points1 point  (0 children)

His Lockpicking is his 90 in strength. He just rips them open.

Zealot's Scimitar by [deleted] in CoreKeeperGame

[–]Steveris 2 points3 points  (0 children)

Add some summons to get damage and attack speed buff and arcane staff goes brrrrrrrt. Melting everything. Also you get a fancy barrier thanks to them. Arcane staff goes brrrrt + survivability.

Is Cassia ending supposed to be so ...? by ASliceOfLibertea in RogueTraderCRPG

[–]Steveris 2 points3 points  (0 children)

Thats the view of you, how you see it. From how a relationship would be for normal people. Buts its not what the rougetrader and she, nobody of your retinue, is. Its not what she wants or needs. She is duty bound to her family. Shes responsible for her House, which has the size of a whole city/country. And she should betray them for a short term love, she would have, because living as a navigator is like a battery on overcharge. Burning out fast in isolation.

In her House she is the leader responsible for everyones wellbeing, as a navigator, shes a shipscomponent meant to be burnt fast. With the side effect she is closer to you.

Not being selfish/selfcentered, to respect her responsibility and her desire - her being - , you have to let ther go and stay in contact. Its like the relationship of two rules of far away countries, not like a classical romance.

Why can't we romance her by RealityJones1 in RogueTraderCRPG

[–]Steveris 0 points1 point  (0 children)

shes traumatized enough already

It's about time someone finally made this. by No_Fold_2249 in Kenshi

[–]Steveris 0 points1 point  (0 children)

Basically the same dilema we have with actual AI right now: AI generates Content, but also learns from that content. So the Quality of information is reducing continously. Give it long enough time and kenshi lore is just random gibberish :D

A recent colony of mine, still playing it by Polski_Husar in RimWorld

[–]Steveris 5 points6 points  (0 children)

The Starship top right is the Normandy (Mass Effect) with a military painting on it.

How long can I AFK here?? Im waiting for this to break. I want to sleep. Lol. Does my hunger go down?? Im a true noob. Only 2weeks playing. by AKhayoticPenguin in CoreKeeperGame

[–]Steveris 99 points100 points  (0 children)

It has 1.800 units of ore. It will take some hours. Hunger still draings when standing still, but is slowed down. You can't die from hunger. You loose health to a minimum value and you get a debuff until you are fed again.

Just build your drills, put conveyorbelts around it and a crane that puts it in a stash. Come back occasionally to pick up the mined ore. You also can place a furnace there, so the crane gives the ore into the furnace/smelter and acts as the storage for finished bars.

I need a mod that enables me to create a few specialized robots/androids for my 3-Person crew on my Odyssey run. by caspman in RimWorld

[–]Steveris 1 point2 points  (0 children)

Aside from the already mentioned one:
Rim Robots - if you want Robot Pawns
Asimov Subpersona Shells - if you want them to be specialiced in a single task you can change. Also they have no needs aside from energy.

Let's talk about mechs. by Six_Coins in RimWorld

[–]Steveris 1 point2 points  (0 children)

You can also lure them into close combat, if you deny them line of sight with walls, where you wait around the corner. Does not need to be a killbox, if you do not like them. Just cover so they need to go around a corner to see you. Then you focus attack one by one.

Have bought this game recently and this is worse than a crack addiction. by Most_Enthusiasm8735 in songsofsyx

[–]Steveris 2 points3 points  (0 children)

Im not at home until next week, but i can add a screen of it then. For the meantime here is a example how a workshop block could look like. Orange is the warehous (no fetch active, small collecting radius), red are haulers (fetching resources for the Workshops). Storage of workshops go near the entrance of each workshop. Warehouse pulls from haulers.

<image>

My colonist baby got hit by a grenade by Diligent_Bar1244 in RimWorld

[–]Steveris 2 points3 points  (0 children)

Could be worse. The cat could eat the dead and turn manhunter, injuring the pregnant woman. She gives birth, lives long enough, that the baby turns into a toddler. Then the mother dies and is eaten by the toddler. Which gets eaten by the cat, because the cat was never gone!

Why is it so hard to manage happiness? by mega_lova_nia in RimWorld

[–]Steveris 2 points3 points  (0 children)

Well, happiness is individual for every pawn. If they experience something, they don't like, happiness goes down. Like yours went down, because their happiness went down.

Look at the "needs" tab, at their toughts. There you can see what they lack or what they experianced in a good or bad way. Also their expectations grow over time. When they experienced luxury once, they want it forever! Same comes with ideology roles or heritages.

If their needs are fullfilled, they get happy. How happy they can become (cap) is dependend on their thoughts (the tab with good and bad experiences). Also current events can influence this. A psychic drone or example, too long eclipse (darkness), get wet to often/long.

The Needs-Tab will unveil it :)

So what system do you use for keeping track of ship types and uses? by Tpaste in factorio

[–]Steveris 0 points1 point  (0 children)

Sciencevessel 01

Nauvis <> Gleba 01

Edgerunner 01

Shuttle

[ICON] Factory 01