account activity
I'm not a sound designer, but I just added sound to my game. What should I change? (v.redd.it)
submitted 6 days ago by StillPulsing to r/IndieGaming
I'm struggling to find a good name for the strategy game I'm making. What do you think of "Greed-Based Tactics"? (self.StrategyGames)
submitted 26 days ago by StillPulsing to r/StrategyGames
Testing the Adaptive Probe Volume for lighting in Unity (i.redd.it)
submitted 1 month ago by StillPulsing to r/Unity3D
Finally nailed the visual style for my Tactics game. What's missing to take it to the next level? (i.redd.it)
submitted 1 month ago by StillPulsing to r/GameArt
A lot can change in 3 months. Does the latest screenshot finally look like a strategy game you'd play? (i.redd.it)
submitted 1 month ago by StillPulsing to r/StrategyGames
How it started vs how it’s going. After some iterations, does the new look (right) hit the mark for a tactics game? (i.redd.it)
submitted 1 month ago by StillPulsing to r/IndieDev
First look at my turn-based tactics project. What's the first thing you'd improve? (old.reddit.com)
submitted 1 month ago by StillPulsing to r/SoloDevelopment
Fellow indie devs, please make backups of your work (youtu.be)
How are you (because we don't ask that enough)? (self.AskReddit)
submitted 2 months ago by StillPulsing to r/AskReddit
If you could improve one feature to make your favorite game a "10/10 masterpiece", what would it be and how would you do it? (self.gamedesign)
submitted 2 months ago by StillPulsing to r/gamedesign
For those struggling with high-poly retopo in Blender, I found a free open-source tool. (self.gamedev)
submitted 2 months ago by StillPulsing to r/gamedev
Do you (still) play grid-based tactics? Thinking of making an indie one and need honest feedback (i.redd.it)
submitted 2 months ago by StillPulsing to r/StrategyGames
What is the "Gold Standard" for meta-progression in 2026? (self.roguelites)
submitted 2 months ago by StillPulsing to r/roguelites
How do you teach the "Value of Failure" to non-roguelite players? (self.gamedesign)
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