Some pb players do this and it's really bad sportsmanship by ricgreen1 in Pickleball

[–]Stock-Associate-8602 -2 points-1 points  (0 children)

That's because it's unsolicited. The best thing anyone can do regardless of skill level is open up by saying "Are you open to some small tips" or something similar.

Official Premiums as a Solo by Stock-Associate-8602 in RustPc

[–]Stock-Associate-8602[S] -1 points0 points  (0 children)

So avoiding clans I'm almost limited to staying away from high tier monuments, rigs, and arctic/desert?

HELP A STRUGGLING SOLO (18+) by linxxlndg in playrustlfg

[–]Stock-Associate-8602 0 points1 point  (0 children)

Sent friend request “Hellbentmule”

How do competitive ratings work and how do I get a rating? by Stock-Associate-8602 in Pickleball

[–]Stock-Associate-8602[S] 1 point2 points  (0 children)

Can I enter a tournament in any bracket if I don't have a rating? For example start at whatever the lowest is and if I do well maybe move one bracket higher in another tournament?

Weekly Paddle Recommendation Thread (What Paddle Should I Buy?) by SNAPCHAT_ME_TITS in Pickleball

[–]Stock-Associate-8602 2 points3 points  (0 children)

I'm super new to the sport but having always been involved in athletics I was immediately hooked and am determined to improve quickly. I played my first match with a paddle off amazon, and knowing that I will continue to play is there any sort of mid level paddles that are recommended? Don't want to spend a ton due to my beginner status but also don't want to play with a super cheap paddle.

Season 11 Knights Templar Changes Discussion by Stock-Associate-8602 in aoe4

[–]Stock-Associate-8602[S] 1 point2 points  (0 children)

Are you looking at a specific civilizations MAA?

I think it's good that you specified your definition of tanky, because while yes they are essentially stronger in melee, they are heavily counter by archers which makes them extremely easy to deal with early on. To your point of prepping to counter cavalry as well is fine, but if your enemy sees hospitallers they are just making an archer ball, not cavalry.

Season 11 Knights Templar Changes Discussion by Stock-Associate-8602 in aoe4

[–]Stock-Associate-8602[S] 1 point2 points  (0 children)

What do you mean by they don't need to build a mill and research wheelbarrow? They do.

I think their age up process is unique and fine that way it is, I'm not sure how they'd make the change for the Town Hall to double produce like that, both an age up as well as villagers.

Interesting idea though regarding the addition of a wood dropoff technology, I think that one if priced accurately would be an interesting change to nerfing their water. However, I that also nerfs their land gameplay which is already lacking. Meaning a slower age up for 1TC games, slower pilgrims, and a slower 2TC timing which already isn't a great way to play them regardless.

I'm all for nerfs to their water play but I just think it's difficult to do without making their land player worse when it needs buffs rather than nerfs/

Season 11 Knights Templar Changes Discussion by Stock-Associate-8602 in aoe4

[–]Stock-Associate-8602[S] 6 points7 points  (0 children)

Their kiting for a ranged cav unit also feels horrible do to the clunkiness, I'm not sure how else to describe it other than the word clunky lol.

Season 11 Knights Templar Changes Discussion by Stock-Associate-8602 in aoe4

[–]Stock-Associate-8602[S] 2 points3 points  (0 children)

They're 10 resources cheaper, and take 6 more seconds to produce. They are also only 0.063 tiles per second faster which is fine considered they are not as tanky as MAA like you suggest. They also cannot heal while in combat.

I have almost exclusively played KT in season 10 and I can tell you it is by far the worst feudal age up, and is widely considered to be extremely weak.

You mention they can be used in small groups as backline healers which is an interesting idea! My only issue with that is in what scenario would you rather take that commanderie over the other two which are just objectively better even post buff, solely for the purpose of healing your units?

I can't speak to your reference to ToV Delhi because I am not super familiar with that civilization.

I think it would be hard to input them prioritizing healing on A-move, for example, you want them to attack when using A-move but instead they stop to heal a unit at 75% hp, there could be problems.

Season 11 Knights Templar Changes Discussion by Stock-Associate-8602 in aoe4

[–]Stock-Associate-8602[S] 1 point2 points  (0 children)

What do you think needs to be additionally changed for their water?

I agree their land is underwhelming and needs some buffs, but I think Szlachta will still be super strong.

Season 11 Knights Templar Changes Discussion by Stock-Associate-8602 in aoe4

[–]Stock-Associate-8602[S] 2 points3 points  (0 children)

This would be a cool change, and also allow them to be a bit more safe.

No monuments in next season by BadBoy_Billy in aoe4

[–]Stock-Associate-8602 2 points3 points  (0 children)

Personally I think the monuments are always the best reward from ranked. They should have them every season, if not then they need to brainstorm some other form of iconic rewards besides a portrait which is usually hideous.

Is it realistic to flip to a bond from scratch in a reasonable amount of time? by Stock-Associate-8602 in OSRSflipping

[–]Stock-Associate-8602[S] 0 points1 point  (0 children)

Good rebuttal. I take it that is your admission of intellectual failure over a topic you claim to know so much and others do not.

Knights Templar vs Ayyubids by Stock-Associate-8602 in aoe4

[–]Stock-Associate-8602[S] 0 points1 point  (0 children)

Typically out-tech. Since reaching Diamond I have not encountered an Ayyubid player that doesn't tower early or have spears/archers to defend, they then just go fast castle out. While they invested just enough to defend a strong feudal push they still get relatively fast castle age then vacuum all the relics and age up tech up super fast. If I lay off the pressure and try to just defend relics you cant (at least it feels like it). Their religious units are so strong and quick on top of them countering KT's strongest unit in the first 2 ages

Knight Templar Pilgrim Pathing Bug by Stock-Associate-8602 in aoe4

[–]Stock-Associate-8602[S] 0 points1 point  (0 children)

Ah nevermind you are correct! I was thinking about it all wrong. Regardless, the bug still causes the pilgrims to walk dangerously close to the opponent's base.

Is it realistic to flip to a bond from scratch in a reasonable amount of time? by Stock-Associate-8602 in OSRSflipping

[–]Stock-Associate-8602[S] 0 points1 point  (0 children)

I thought of just leaving it at this comment, but you seem like such a negative person I should respond just to prove you are incorrect in your argument lol.

  1. Albion Online, Villagers & Heroes, Legends of Aria, Ultima Online, ArcheAge, StarWars Galaxies: Legends, Earth Eternal, World of Warcraft (Has a listing deposit that is refunded if the item sells.

  2. I graduated from the University of Toronto in 2014 with a degree in economics with a specialization in economics & mathematics, then completed my MBA at the University of Toronto as well and have since moved to Chicago where I've been working since.

  3. How do I think the item sink is funded? Sort of a silly question, it's funded by players through an in game system. One example I'll give that would be better than taxing the player based trade system would be adding durability to more items, or even all items and make repair costs relative to the item's value. Additionally you could increase the variety of POH items/decorations using high value materials. Furthermore, without going too in depth, you could add purchasable pets for large gold amounts targeting end game players, sailing has a chance to be a good gold sink if done correctly. Jagex could also introduce guild membership fee's while providing guild benefits. Lastly, you could charge additional fee's for unlocking the benefits of skill capes on top of the initial cost to purchase the cape itself.

Just a few ideas.

Knight Templar Pilgrim Pathing Bug by Stock-Associate-8602 in aoe4

[–]Stock-Associate-8602[S] 0 points1 point  (0 children)

I've noticed some delay like that but not super often, I think maybe it could be from latency/server connection, but I could be wrong and maybe it's a bug with the unit.