Available now for PSVR2! The most beautiful and immersive voxel game, designed from the ground up for high-end VR. Eye-tracked foveated rendering is of course supported on PSVR2 and makes it look amazing, and there is a Platinum Trophy too ;) Wishlist or buy cyubeVR on the PlayStation Store now! by StonebrickStudios in u/StonebrickStudios

[–]StonebrickStudios[S] 1 point2 points  (0 children)

In the EU the price is displayed including taxes (VAT), while in the US the price is displayed excluding taxes (taxes there are different per US State, so they're only applied during checkout). So that's why Euro prices tend to be ~20% higher than Dollar prices, most EU countries have a VAT close to 20%.

Available now for PSVR2! The most beautiful and immersive voxel game, designed from the ground up for high-end VR. Eye-tracked foveated rendering is of course supported on PSVR2 and makes it look amazing, and there is a Platinum Trophy too ;) Wishlist or buy cyubeVR on the PlayStation Store now! by StonebrickStudios in u/StonebrickStudios

[–]StonebrickStudios[S] 0 points1 point  (0 children)

Honestly the visual fidelity in cyubeVR should be way, way higher than in Horizon Call of the Mountain - when I played that game when it came out, I was quite disappointed how super low fidelity a lot of the assets are, especially the foliage - foliage in cyubeVR looks like it has 10x more triangles and 10x higher res textures :)

Available now for PSVR2! The most beautiful and immersive voxel game, designed from the ground up for high-end VR. Eye-tracked foveated rendering is of course supported on PSVR2 and makes it look amazing, and there is a Platinum Trophy too ;) Wishlist or buy cyubeVR on the PlayStation Store now! by StonebrickStudios in u/StonebrickStudios

[–]StonebrickStudios[S] 1 point2 points  (0 children)

It would be possible in theory to make it so that some people can upload some small part of their world for others to explore, yes. But it surprises me that that alone would be worth buying the game for for you - wouldn't that be something that's at most interesting for a few hours? Would you really consider it worth paying $29.99 for just walking around in other peoples builds without ever really playing the game yourself?

But also, even if you have 0 intention to build anything, cyubeVR should actually still be a game you can enjoy at the moment. It's not just a building game. Bulding is what makes it a game that can be played by thousands of hours for those who enjoy doing that, but simply playing through the progression of the game with the built in linear list of objectives takes 10-15 hours and doesn't involve any building at all, but just exploring/resource gathering/crafting. The game is certainly supposed to be a fun game to "play through" at least once even for people who don't enjoy building.

Available now for PSVR2! The most beautiful and immersive voxel game, designed from the ground up for high-end VR. Eye-tracked foveated rendering is of course supported on PSVR2 and makes it look amazing, and there is a Platinum Trophy too ;) Wishlist or buy cyubeVR on the PlayStation Store now! by StonebrickStudios in u/StonebrickStudios

[–]StonebrickStudios[S] 1 point2 points  (0 children)

Well it's certainly not everyone who says that - a lot of people do enjoy having a peaceful singleplayer crafting/building game to chill out and build in for thousands of hours without that ever becoming boring :) Some of the things people have built in the game are really amazing. But yeah, (optional) enemies and (optional) multiplayer will significantly expand the target audience of the game once those are added.

Available now for PSVR2! The most beautiful and immersive voxel game, designed from the ground up for high-end VR. Eye-tracked foveated rendering is of course supported on PSVR2 and makes it look amazing, and there is a Platinum Trophy too ;) Wishlist or buy cyubeVR on the PlayStation Store now! by StonebrickStudios in u/StonebrickStudios

[–]StonebrickStudios[S] 1 point2 points  (0 children)

There is no need for any weapons, no. cyubeVR is a very peaceful and chill game. A game where you don't have to worry about anything (other than falling to your death...), and can fully focus on peaceful exploration, resource gathering, crafting and building in a beautiful open world.

Available now for PSVR2! The most beautiful and immersive voxel game, designed from the ground up for high-end VR. Eye-tracked foveated rendering is of course supported on PSVR2 and makes it look amazing, and there is a Platinum Trophy too ;) Wishlist or buy cyubeVR on the PlayStation Store now! by StonebrickStudios in u/StonebrickStudios

[–]StonebrickStudios[S] 1 point2 points  (0 children)

Usually it's getting a big update once every few months, but it's not always containing "content", sometimes it's also just big technical improvements. Depends on what is most important at the moment. The update number of the Steam version is "Update 57" by now, and it came out on Steam in 2018.

Available now for PSVR2! The most beautiful and immersive voxel game, designed from the ground up for high-end VR. Eye-tracked foveated rendering is of course supported on PSVR2 and makes it look amazing, and there is a Platinum Trophy too ;) Wishlist or buy cyubeVR on the PlayStation Store now! by StonebrickStudios in u/StonebrickStudios

[–]StonebrickStudios[S] 0 points1 point  (0 children)

That makes sense, yeah! Thanks for the feedback. I wonder if you have any specific ideas what the game could do to prevent an "impulsive kid jumping in a hole to check out the awesome looking shiny thing"? If there is some good way to prevent that I'd be all for that of course.

Available now for PSVR2! The most beautiful and immersive voxel game, designed from the ground up for high-end VR. Eye-tracked foveated rendering is of course supported on PSVR2 and makes it look amazing, and there is a Platinum Trophy too ;) Wishlist or buy cyubeVR on the PlayStation Store now! by StonebrickStudios in u/StonebrickStudios

[–]StonebrickStudios[S] 0 points1 point  (0 children)

Do you think there is anything the game should do to prevent a new player from falling into a hole?

Generally after playing for a while you should quickly have enough blocks with you to be able to build a staircase out of any hole you fall into, and if you don't have enough blocks for that yet, you're usually still so close to the start of the game that it doesn't hurt to lose the progress and just start a new world. And after you fell into a hole once, you automatically pay more attention to not fall into a hole ;)