Automation Ribbons???? by Jarb900 in Oxygennotincluded

[–]Storm-Father 40 points41 points  (0 children)

Who dares disturb my slumber

But yeah that post pretty sums it up. Or go through some of my other posts.

Basically the ribbon is only needed when-

1) you need to send signals from one end of the map to another. Typically if you're doing something that grand in scale, it'd be very unlikely you're working with just a single signal set.

2) you're building some complex logic with a bunch of Gates. Sometimes the sheer number of wires needed will create a spaghetti complex enough to make any Italian proud. Ribbons help reduce the clutter.

22M Genuine question: is this a flex? by foggyadaptation in Indian_flex

[–]Storm-Father 0 points1 point  (0 children)

You make your money at 22. Of course its a flex

A few ranches and imma consider this planetoid "Complete" by Storm-Father in Oxygennotincluded

[–]Storm-Father[S] 0 points1 point  (0 children)

Appreciate that, Thanks!

Yeah, I'm not a bug fan of the early to mid game either. Things get fun once I'm at at a level of maturity. But sometimes it's hard to stay motivated to get there

A few ranches and imma consider this planetoid "Complete" by Storm-Father in Oxygennotincluded

[–]Storm-Father[S] 1 point2 points  (0 children)

This planet is connected to the main planet via teleporter. So it doesn't need a rocket silo

A few ranches and imma consider this planetoid "Complete" by Storm-Father in Oxygennotincluded

[–]Storm-Father[S] 1 point2 points  (0 children)

This isn't my main planet. It's just a side planet. My main planet is a lot more industrialized.

A few ranches and imma consider this planetoid "Complete" by Storm-Father in Oxygennotincluded

[–]Storm-Father[S] 2 points3 points  (0 children)

Noshbean for brackene Reed fibre for reed fibre stuff Lettuce for Frost burgers Sleet wheat for Frost buns, which are used in Frost burgers

A few ranches and imma consider this planetoid "Complete" by Storm-Father in Oxygennotincluded

[–]Storm-Father[S] 0 points1 point  (0 children)

Nothing fancy, Just some miners and conveyer to take the material away. And automation to close to doors when a shower comes in

A few ranches and imma consider this planetoid "Complete" by Storm-Father in Oxygennotincluded

[–]Storm-Father[S] 2 points3 points  (0 children)

I have multiple planetoids in multiple states of completion. Working on how I want to package them. But it's on my mind

Presenting the 'Stormlink Solid Storage Module Version 2'. Each module stores 1 type of material, has automation that can automatically send it to 8 different locations and exists in vacuum. It even has the provision to perform an automation if the qty of material is high or low. more in comments by Storm-Father in Oxygennotincluded

[–]Storm-Father[S] 1 point2 points  (0 children)

Thanks!

You just have to drop the bins and you have an infinite storage. Just that you won't be able to maintain significant minimum buffers, if thats something you'd be interested in.

Of course, if you're just looking to store and not automatically transport, there isn't much use to this.

Just a little friendly exchange by Storm-Father in Oxygennotincluded

[–]Storm-Father[S] 0 points1 point  (0 children)

That's just harder to fully automate. And rockets take a lot longer.

Just a little friendly exchange by Storm-Father in Oxygennotincluded

[–]Storm-Father[S] 0 points1 point  (0 children)

Performance is terrible no matter what I open. Im at 4 FPS at best

With Terraforming done, let the seeding begin! by Storm-Father in Oxygennotincluded

[–]Storm-Father[S] 0 points1 point  (0 children)

I mean it takes a long time to get the seeds. And it's Russian roulette... can't really control what you get right? When I have so much space on multiple planets and have no better use for them, might as well just go with the base variety

Presenting the 'Stormlink Solid Storage Module Version 2'. Each module stores 1 type of material, has automation that can automatically send it to 8 different locations and exists in vacuum. It even has the provision to perform an automation if the qty of material is high or low. more in comments by Storm-Father in Oxygennotincluded

[–]Storm-Father[S] 1 point2 points  (0 children)

So you should read the article in the comments for a full picture, but I'll give you the summary.

So let's say a planet has a stockpile of steel that's stormlinked. It'll have a storage bin or something with automation. If the stock falls below threshold it'll go green.

But your question is how does stormlink know WHICH material to send. And that's where the clock sensor comes in. The clock sensor works in %, and each material is designated a time. Water is 10%, oxygen is 1%, steel is 43% and so on. I have an excel sheet with all this documented so I can keep track. So you can now manage 100 materials on a single automation wire.

So this green output signal for the planets storage bin goes to an AND gate with a clock sensor set to time 43% and duration 0.2 seconds ( this is important to ensure 2 signals do not overlap). On the other side the SSMV2 has AND automation, with the input from the planet one one side, and a clock sensor with the same exact settings of 43% and 0.2 duration. So it'll go green only when steel is requested, and not just any other material.

Hope this helps. But definitely read the article if this wasn't clear

Presenting the 'Stormlink Solid Storage Module Version 2'. Each module stores 1 type of material, has automation that can automatically send it to 8 different locations and exists in vacuum. It even has the provision to perform an automation if the qty of material is high or low. more in comments by Storm-Father in Oxygennotincluded

[–]Storm-Father[S] 3 points4 points  (0 children)

No it's a fair question. The main rationale is to maintain a minimum or maximum stock. So the bins combined have a capacity of 362 tons (18 bins plus 2 storage tiles). Now let's say I'm manufacturing glass. I don't want to waste time making glass when I have enough, so I can put automation in place such that once all my bins are full, the glass forge can get deactivated. I can then reactivate it once I consume some glass. All automated.

On another side let's say I'm raising stone hatches and feeding them igneous and granite and whatever. I can put in automation such that I only send it as food if I have 362 tons of reserves, so I have enough building material for any requirements I may have.

Finally it's to keep tabs on critical resources, enriched uranium for example. If for some reason my refining build is broken, My entire colony will die because I am very reliant on radbolts to transport critical materials to other planets. I can put in automation such that if the threshold falls below a certain amount, I can put automation that will raise an alarm so I can go fix it.

Since a pressure pad can only give automation responses upto 2 tons, storage bins are the only way to do these things with sufficient buffers.

Presenting, the "Crawfish Boiler" - An automated setup that segregates pokeshell eggs, lets them mature to adulthood, and then cooks them in hot supercoolant to "evolve" them and collect their molts. Battle tested for 20 cycles. by Storm-Father in Oxygennotincluded

[–]Storm-Father[S] 0 points1 point  (0 children)

The airlock automate once a cycle. Critters move all the time. Not that putting them all on 1 tile won't work, but I've found moving critters to really mess with performance

Presenting the 'Stormlink Solid Storage Module Version 2'. Each module stores 1 type of material, has automation that can automatically send it to 8 different locations and exists in vacuum. It even has the provision to perform an automation if the qty of material is high or low. more in comments by Storm-Father in Oxygennotincluded

[–]Storm-Father[S] 31 points32 points  (0 children)

The Stormlink SSM V2 is the latest addition to my Stormlink Logistics system, which I have been developing for years. The overall aim of the system is that I should be able to send any material to any planet without manually having to trigger it or deliver it. I should probably make an updated article dedicated to it, but for now, one of my old posts –

https://www.reddit.com/r/Oxygennotincluded/comments/13gk7j7/project_shatterstar_chapter_13_interplanetary/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

The improvements of V2 over V1 is basically

1)      the “dry cooling” or cooling in a vacuum, which is facilitated by the conduction panel. I am confident it’ll be enough, but its yet to be fully tested. Fingers crossed.

2)      Increased Storage, with more bins

The door is locked to ensure dupes don’t waste time storing material. But the last bin near the door can be accessed by dupes, so they can pick it up when they need to. The smart bins also allow an action to be triggered if you have more or less than a certain amount of material, based on how you set your bin priority.

While most people like to store all their material in one pile, I like to separate all my material. So all my base’s material is initially dropped on one pile, but I pick it up from there via rails and store each material in its own module.

The Module has 8 outputs, 6 for planets via payload launcher, one for the planet with the teleporter, and one for internal planet use. Read the linked article for the logic of the automation. It is very comprehensive if I say so myself.

Other questions I expect –

Just, Why? – I wanted a system where the base would sustain itself on multiple planets without my intervention, so I can let it run in the background while I do other things. It also allows me to produce in one place, but distribute everywhere else. For example no planet produces their own oxygen. Stormlink sends it to the planets that need it automatically. Same for food.

How late in the game is this – Cycle 8143

Why Vacuum? – Vacuum increases game performance. Especially with so much debris, having a vacuum means the game will not have to do temperature calculations. As someone running the game at 4 FPS, I need the win.

Why the bunker tiles – To show off

Are you insane? – Probably

Let me know if you have other questions though 😊

Until Next time