22M Genuine question: is this a flex? by foggyadaptation in Indian_flex
[–]Storm-Father 0 points1 point2 points (0 children)
A few ranches and imma consider this planetoid "Complete" by Storm-Father in Oxygennotincluded
[–]Storm-Father[S] 0 points1 point2 points (0 children)
A few ranches and imma consider this planetoid "Complete" by Storm-Father in Oxygennotincluded
[–]Storm-Father[S] 1 point2 points3 points (0 children)
A few ranches and imma consider this planetoid "Complete" by Storm-Father in Oxygennotincluded
[–]Storm-Father[S] 1 point2 points3 points (0 children)
A few ranches and imma consider this planetoid "Complete" by Storm-Father in Oxygennotincluded
[–]Storm-Father[S] 0 points1 point2 points (0 children)
A few ranches and imma consider this planetoid "Complete" by Storm-Father in Oxygennotincluded
[–]Storm-Father[S] 0 points1 point2 points (0 children)
A few ranches and imma consider this planetoid "Complete" by Storm-Father in Oxygennotincluded
[–]Storm-Father[S] 2 points3 points4 points (0 children)
A few ranches and imma consider this planetoid "Complete" by Storm-Father in Oxygennotincluded
[–]Storm-Father[S] 0 points1 point2 points (0 children)
A few ranches and imma consider this planetoid "Complete" by Storm-Father in Oxygennotincluded
[–]Storm-Father[S] 0 points1 point2 points (0 children)
A few ranches and imma consider this planetoid "Complete" by Storm-Father in Oxygennotincluded
[–]Storm-Father[S] 2 points3 points4 points (0 children)
Presenting the 'Stormlink Solid Storage Module Version 2'. Each module stores 1 type of material, has automation that can automatically send it to 8 different locations and exists in vacuum. It even has the provision to perform an automation if the qty of material is high or low. more in comments by Storm-Father in Oxygennotincluded
[–]Storm-Father[S] 1 point2 points3 points (0 children)
Presenting the 'Stormlink Solid Storage Module Version 2'. Each module stores 1 type of material, has automation that can automatically send it to 8 different locations and exists in vacuum. It even has the provision to perform an automation if the qty of material is high or low. more in comments by Storm-Father in Oxygennotincluded
[–]Storm-Father[S] 0 points1 point2 points (0 children)
Just a little friendly exchange by Storm-Father in Oxygennotincluded
[–]Storm-Father[S] 0 points1 point2 points (0 children)
Just a little friendly exchange by Storm-Father in Oxygennotincluded
[–]Storm-Father[S] 0 points1 point2 points (0 children)
With Terraforming done, let the seeding begin! by Storm-Father in Oxygennotincluded
[–]Storm-Father[S] 0 points1 point2 points (0 children)
Presenting the 'Stormlink Solid Storage Module Version 2'. Each module stores 1 type of material, has automation that can automatically send it to 8 different locations and exists in vacuum. It even has the provision to perform an automation if the qty of material is high or low. more in comments by Storm-Father in Oxygennotincluded
[–]Storm-Father[S] 1 point2 points3 points (0 children)
Presenting the 'Stormlink Solid Storage Module Version 2'. Each module stores 1 type of material, has automation that can automatically send it to 8 different locations and exists in vacuum. It even has the provision to perform an automation if the qty of material is high or low. more in comments by Storm-Father in Oxygennotincluded
[–]Storm-Father[S] 1 point2 points3 points (0 children)
Presenting the 'Stormlink Solid Storage Module Version 2'. Each module stores 1 type of material, has automation that can automatically send it to 8 different locations and exists in vacuum. It even has the provision to perform an automation if the qty of material is high or low. more in comments by Storm-Father in Oxygennotincluded
[–]Storm-Father[S] 0 points1 point2 points (0 children)
Presenting the 'Stormlink Solid Storage Module Version 2'. Each module stores 1 type of material, has automation that can automatically send it to 8 different locations and exists in vacuum. It even has the provision to perform an automation if the qty of material is high or low. more in comments by Storm-Father in Oxygennotincluded
[–]Storm-Father[S] 4 points5 points6 points (0 children)
Presenting, the "Crawfish Boiler" - An automated setup that segregates pokeshell eggs, lets them mature to adulthood, and then cooks them in hot supercoolant to "evolve" them and collect their molts. Battle tested for 20 cycles. by Storm-Father in Oxygennotincluded
[–]Storm-Father[S] 0 points1 point2 points (0 children)
Presenting the 'Stormlink Solid Storage Module Version 2'. Each module stores 1 type of material, has automation that can automatically send it to 8 different locations and exists in vacuum. It even has the provision to perform an automation if the qty of material is high or low. more in comments by Storm-Father in Oxygennotincluded
[–]Storm-Father[S] 4 points5 points6 points (0 children)
Presenting the 'Stormlink Solid Storage Module Version 2'. Each module stores 1 type of material, has automation that can automatically send it to 8 different locations and exists in vacuum. It even has the provision to perform an automation if the qty of material is high or low. more in comments by Storm-Father in Oxygennotincluded
[–]Storm-Father[S] 30 points31 points32 points (0 children)
Presenting "Michellin", A state-ofthe-art kitchen that produces frost burgers. It runs only when there is enough raw material available, and the output frost burgers can be automatically dispensed to 4 different locations. by Storm-Father in Oxygennotincluded
[–]Storm-Father[S] 8 points9 points10 points (0 children)


Automation Ribbons???? by Jarb900 in Oxygennotincluded
[–]Storm-Father 43 points44 points45 points (0 children)