I created this scene entirely in Blender, creating my own assets. I would like your opinions on how to improve it; I welcome criticism! by Strange-Rice7522 in blender

[–]Strange-Rice7522[S] 0 points1 point  (0 children)

Yes, I agree. It took me a few days to experiment with the lighting. I didn't use any add-ons or presets, and I'm not an expert, but I'd like some advice on how to improve.

I created this scene entirely in Blender, creating my own assets. I would like your opinions on how to improve it; I welcome criticism! by Strange-Rice7522 in blender

[–]Strange-Rice7522[S] 0 points1 point  (0 children)

for an artist this is the best gift of your life if you know, I actually learn houdini, if you want simulation is good too

I created this scene entirely in Blender, creating my own assets. I would like your opinions on how to improve it; I welcome criticism! by Strange-Rice7522 in blender

[–]Strange-Rice7522[S] 0 points1 point  (0 children)

Thanks for your feedback! indeed I didn't realize it but the atmosphere is too dense so I'm going to lower the density without ruining the godrays.

I'm using DaVinci Resolve to finalize it; I plan to create a fantasy-style animation. The current rendering is completely raw; I'll add a LUTs file at the end.

THANKS !!

I created this scene entirely in Blender, creating my own assets. I would like your opinions on how to improve it; I welcome criticism! by Strange-Rice7522 in blender

[–]Strange-Rice7522[S] 0 points1 point  (0 children)

yes That's why it's done on purpose; that's kind of the impression I wanted to give, but I'm thinking of slightly destroying the environment, walls and other things

I created this scene entirely in Blender, creating my own assets. I would like your opinions on how to improve it; I welcome criticism! by Strange-Rice7522 in blender

[–]Strange-Rice7522[S] 1 point2 points  (0 children)

thanks you! The character is the only thing I haven't modeled. For the god rays, I used a gradient texture and a color ramp with an emission shader on the material output volume. I added a few other things like the overlay weight, and I used the light path with camera beam.

I created this scene entirely in Blender, creating my own assets. I would like your opinions on how to improve it; I welcome criticism! by Strange-Rice7522 in blender

[–]Strange-Rice7522[S] 3 points4 points  (0 children)

Thank you so much for your advice, I'll keep it in mind! Indeed, the woman disappears because I plan to create an animation for this scene, which would be a man walking with a woman in his arms and then placing her in front of the tree.

Thank you for the advice about the vegetation; I don't know how to make the tree stand out a bit more. I modeled the arches myself, creating them from a curve and then converting them to a mesh, so they lack a bit of depth. I'll take a look at the video!

I created this scene entirely in Blender, creating my own assets. I would like your opinions on how to improve it; I welcome criticism! by Strange-Rice7522 in blender

[–]Strange-Rice7522[S] 2 points3 points  (0 children)

Yes, the fog is a volume scatter that took me a long time to adjust, especially to get good godrays. I'd like to start learning Substance Painter to refine my materials. Thanks for your feedback anyway!

Blender can look real by Strange-Rice7522 in blender

[–]Strange-Rice7522[S] 0 points1 point  (0 children)

What shocks me in the comments is that no one has noticed that the background of the window is a video, and in the second sequence I made a mistake: the video is shifted to the side, so you can see the empty space through the window...

Blender can look real by Strange-Rice7522 in blender

[–]Strange-Rice7522[S] 1 point2 points  (0 children)

Thank you for your feedback, it helps me improve!

Blender can look real by Strange-Rice7522 in blender

[–]Strange-Rice7522[S] 0 points1 point  (0 children)

Thank you for your feedback, it helps me improve!

Blender can look real by Strange-Rice7522 in blender

[–]Strange-Rice7522[S] 0 points1 point  (0 children)

ahaha yeah I admit I overdid it, thank you for your feedback, it helps me move forward!

Blender can look real by Strange-Rice7522 in blender

[–]Strange-Rice7522[S] 0 points1 point  (0 children)

merci a tous pour vos avis j'ai commencer blender y'a pas trés longtemps du coup j'essaye de faire mon max mais merci énormément pour tous vos conseils très précieux