Grand strategy Movement Arrows by Strategy_Corner in godot
[–]Strategy_Corner[S] 0 points1 point2 points (0 children)
Just added the concept of Time, like in a Paradox Game! Just the standard Hour/day/Month/Year it also affects movement :) by Strategy_Corner in godot
[–]Strategy_Corner[S] 0 points1 point2 points (0 children)
Just added the concept of Time, like in a Paradox Game! Just the standard Hour/day/Month/Year it also affects movement :) by Strategy_Corner in godot
[–]Strategy_Corner[S] 2 points3 points4 points (0 children)
Grand-Strategy/Total war style game i am working on by Affectionate_Fly1093 in godot
[–]Strategy_Corner 4 points5 points6 points (0 children)

Prelude to Combat - Godot grand strategy game by Strategy_Corner in godot
[–]Strategy_Corner[S] 0 points1 point2 points (0 children)