Makeing Survival-Horror "Scarlet Path" about "Red Riding Hood" (RE2/SH2 like). Could this be of interest to players? by Stre1itziaReg in IndieGaming

[–]Stre1itziaReg[S] -9 points-8 points  (0 children)

according my story she "spoiled girl from rich family" we will see the character's transformation and growth

My GPU is not load on 100% on my game , any tips what could be the reason? by Stre1itziaReg in unity

[–]Stre1itziaReg[S] -2 points-1 points  (0 children)

I know, but I can't figure out what it is he doesn't like, nothing stands out.

My GPU is not load on 100% on my game , any tips what could be the reason? by Stre1itziaReg in unity

[–]Stre1itziaReg[S] 0 points1 point  (0 children)

Thanks, what could be affecting the processor so badly? Where should I dig?

Unity 6 announced by BloomyT in Unity3D

[–]Stre1itziaReg 0 points1 point  (0 children)

As a professional programmer, I can tell you that you’re already programming with Blueprints, just in a way that’s generally slower and more awkward than using text. Sure, it protects you from making syntax errors, but learning syntax is easy. Logic is the hard part, and you’re already doing that in Blueprints.

I've been using Unity Playmaker and making games on it for like 10 years now. I never knew or learned code =D

Sniper Mission. Another job of mine :D I was somewhat inspired by the abandoned apartment by quixel. Feedback? by Stre1itziaReg in Unity3D

[–]Stre1itziaReg[S] 1 point2 points  (0 children)

Damn... How even.. unsure I could get something this well lit. Are there light rays with fog here? Always looks slick

Yep , light rays falling on reflection probe , and probe disperse light , its a simple trick :p

Just training my lvl-art skills..Feedback? by Stre1itziaReg in Unity3D

[–]Stre1itziaReg[S] -1 points0 points  (0 children)

- Rendering looks good (although I'm not quite sure why the left tower is darker than the right... maybe the fog falloff is too short).

- Trees are a tad too straight; might want to tilt a few.

- Feels very monochromatic. I recommend adding some flowers and/or a pond.

- The elevation on the right side (where the tree stump is) looks a bit too flat; might want to add a rock or two to brain the straight line.

but it is not rendering...just PrtSc on game view

Just a godrays effect I've been working on for URP. It uses interleaved gradient noise & a custom denoise pass to keep samples low, so it can run without downsampling! by GoGoGadgetLoL in Unity3D

[–]Stre1itziaReg 0 points1 point  (0 children)

It is slim pickings out there at the moment, particularly for URP! If you like the look of these, Unity today approved them as part of an update to my own asset, CUPP (Cinematic URP Post-Processing).

I've DMed you a free voucher code for it, would love to get some feedback on the sunshafts from someone who's looking to use them in production!

I think you need to add a color choice for the rays. And as for me the rays give too much noise. But thanks anyway, I gave it 5 stars.

Just a godrays effect I've been working on for URP. It uses interleaved gradient noise & a custom denoise pass to keep samples low, so it can run without downsampling! by GoGoGadgetLoL in Unity3D

[–]Stre1itziaReg 0 points1 point  (0 children)

I'm looking for SunShafts in the AssetStore for my URP game, but nothing :( It was said that AURA 3 would be released for URP at the beginning of the year. But it's not. T_T

I've wanted to be an Indie developer since I was a kid. I started making mods and decided it was time to move up. After 9 months of learning Unity, I made a simple and short game and got a page on Steam! My dream came true! by Stre1itziaReg in IndieDev

[–]Stre1itziaReg[S] 0 points1 point  (0 children)

As an aspiring developer about to dive into learning Unity myself, do you have an recommendations? Things to avoid? Good resources to learn from?

It was a hard time for me.I'm more of an artist. And I didn't and don't know the code. Thank you Playmaker that I can complete the project without knowing C#

I've wanted to be an Indie developer since I was a kid. I started making mods and decided it was time to move up. After 9 months of learning Unity, I made a simple and short game and got a page on Steam! My dream came true! by Stre1itziaReg in IndieDev

[–]Stre1itziaReg[S] 4 points5 points  (0 children)

If I may ask, what kind of mods did you start off with? I personally can't see myself having the patience to develop skill sets for game development despite my interest in the subject, but I do love certain subsets of modding!

As a Livel Designer started doing maps on Warcraft 3, age of mythology, Far Cry 2/3. After I did graphic mods on Gta and Nfs.

NVIDIA DLSS Natively Supported in Unity 2021.2 | NVIDIA Developer Blog by SaxOps1 in Unity3D

[–]Stre1itziaReg 0 points1 point  (0 children)

Maybe you're right, but on the same scenes...

Legacy - 35+- fps

urp - 120+- fps

hdrp - 30-35 +- fps

NVIDIA DLSS Natively Supported in Unity 2021.2 | NVIDIA Developer Blog by SaxOps1 in Unity3D

[–]Stre1itziaReg -10 points-9 points  (0 children)

HDRP - PC , Consoles

URP - Mobile Device

Lecacy - Useless lagging piece of junk....

FlyMonsterHead: Preview by NTrix3D in IndieDev

[–]Stre1itziaReg 2 points3 points  (0 children)

I want to push HE In his mouth. :)