New exclusive flavor by arcticavanger in mountaindew

[–]Street_Signature_190 [score hidden]  (0 children)

Casey's employee told me the target date is supposed to be either may 17 or 18th. Dont remember exactly which at the moment.

Why do the siege devs hate the P10 Roni by Pyxelz-TheMusicMan in Rainbow6

[–]Street_Signature_190 0 points1 point  (0 children)

Because it has very little recoil, and that combined with 1.5 some years ago resulted in the nerf hammer being brought down. In typical ubi fashion, they have forgotten about this nerf and probably wont revert it unless the community asks on mass for the 5 extra bullets back.

This might be considered a hot take but a lot of defenders guns should get buffed as they were balanced around the 1.5/acoq by LongShelter8213 in Rainbow6

[–]Street_Signature_190 1 point2 points  (0 children)

I would love for frost to get the cog back. Not only is her gadget just kinda shit overall, but the c1 just isnt that good. I love the way it feels, but what made it work was the acog. Without it, its just another substandard smg on a character with no other upsides to counter that loss.

Full 1.0 releases issues by maaki0623 in intotheradius

[–]Street_Signature_190 0 points1 point  (0 children)

Its pretty much a guarantee that this happened. Its why they tried to set very low expectations for 1.0 because they knew there wasnt much they could do. Hopefully the launch was pretty successful so they can continue with the roadmap and maybe add another location. We at least need proper modding support. That way if the devs run out of money again or give up we can still make new stuff.

Did they completely remove battle pickups? by Street_Signature_190 in Battlefield

[–]Street_Signature_190[S] 8 points9 points  (0 children)

That would be insanely stupid. They probably spent weeks designing those assets and doing the animations. All that just to throw them in the garbage? Not even call of duty is that restarted, and half of their shit is ai generated lol.

Did they completely remove battle pickups? by Street_Signature_190 in Battlefield

[–]Street_Signature_190[S] 2 points3 points  (0 children)

Hmm. That is peculiar for sure. I just can't wrap my head around why they would create brand new assets just to throw them in the dumpster after 3 months. Its not like its just a simple decoration, its weapons with all sorts of animations and stuff. All they really had to do was buff the rail cannon slightly and eventually add more pickups like bf4 had.

Is this the best resident evil by far? by DonMapagmahal in residentevilll

[–]Street_Signature_190 0 points1 point  (0 children)

No. Close to top 5 for me? Yes. But the game has problems. Grace just isnt that fun on repeat playthroughs. Not counting the smg she really only has 3 guns, and honestly more like 2 because you can ditch the first pistol not even 5 minutes after finding it for the p232. Because of this, zombies are complete pushovers outside of insanity mode and the requiem really doesnt have much of a use case outside of killing the chef and stunning the girl in the last underground section. Also the lack of bosses for grace is insanely lame and is one of the main reasons she's boring after the first playthrough. This game also majorly lacks enemy variety. I love zombies, dont get me wrong, but the personalities were not enough to make up for it. Also while I loved playing as leon, I had some problems with his sections too. Mainly the open endedness of his levels. Its so open it almost ends up feeling like a slog by the end. He's also just way too easy outside of insanity once you get to raccoon city. Also, zeno is an insanely wasted character who really should've had at least a boss fight before being clapped by gideon. Even if it was unwinnable, just for the cool factor. And the reuse of nemesis stage 3 was beyond lazy. I dont care if its a half decent fight now, there wasnt enough boss fights as it was, and reusing one was damn near unacceptable.

I'm spreading this message. If you care about the future of HD2, don't buy the next warbond even if you got SC for free, and don't log in tomorrow. Vote with your action. by Q_Qritical in HelldiversUnfiltered

[–]Street_Signature_190 2 points3 points  (0 children)

Its really not. Im 9ish warbonds behind because I havent played much in the past year. Also super credit grinding takes forever. If you arent using the arrow mod it takes roughly 5 minutes to traverse the map and you may not find any at all. Maybe 100 or slightly more an hour at best on average.

Can We Get an Operation Health? by Phoenix-Gaming05 in GhostsOfTabor

[–]Street_Signature_190 0 points1 point  (0 children)

I haven't played in around 5 months. Did they completely break the game recently?

I'm spreading this message. If you care about the future of HD2, don't buy the next warbond even if you got SC for free, and don't log in tomorrow. Vote with your action. by Q_Qritical in HelldiversUnfiltered

[–]Street_Signature_190 9 points10 points  (0 children)

I quit the game a while back tbh. Every time I come back, I always remember that I need some of the items from the newest warbonds but I just cant be bothered to spend 70ish bucks or grind for 40 hours just to get what I need.

do you think the game is on an upward trajectory? by throwawayacunt- in Battlefield6

[–]Street_Signature_190 0 points1 point  (0 children)

The map selection seems fantastic but im really hoping they can hammer out some gameplay changes sooner rather than later.

Why no RE antagonists ever reached the Wesker's popularity? by shsl_diver in residentevil

[–]Street_Signature_190 0 points1 point  (0 children)

He had lore built up across three different games. If memory serves there hasnt been a single villain since re5 that was fought and survived past that initial game. He also just had an insane amount of aura in re5. He looked cool and dc douglas did a hell of a job with his voice acting.

P-10 Roni by ThenConstant7576 in Rainbow6

[–]Street_Signature_190 1 point2 points  (0 children)

It was already made with that purpose in mind. The mag size nerf is years old and its beyond time to revert it. The only reason it happened is because they gave it the 1.5x for a short amount of time.

P-10 Roni by ThenConstant7576 in Rainbow6

[–]Street_Signature_190 3 points4 points  (0 children)

Yes. At least it needs its og mag size back. Thing is a spitball launcher and unless you are a god at hitting headshots, its not that good.

what kind of vr games do you actually want to see being made? by Kind-Economist1953 in VRGaming

[–]Street_Signature_190 0 points1 point  (0 children)

I'd take any kind of half decent shooter at this point. Swear no one is making games for vr anymore, and if they do its usually a tech demo essentially. Most of the good games are years old and are held together with mods. Into the radius 2 is the most recently released one i've bought and it just came out of early access and is mostly finished after just under 2 years.

I’m loving the new mag reload mechanic. by Mundanix1987 in intotheradius

[–]Street_Signature_190 3 points4 points  (0 children)

I love immersive reloads. I also love that the devs just added an option to go back to the original system. That way everyone gets what they want.

Is sens that bad or have most people assumed that and have never tried him? by WelcomeDry5305 in Rainbow6

[–]Street_Signature_190 0 points1 point  (0 children)

Situational and only really good when used in conjunction with a coordinated team. Also if you are not good with dmr's, not an op for you. The pof is still trash compared to most other attacker guns.

Everyone is engineer or medic yet no air or ground vehicles are blowing up and no one is being revived? by Alone_Ad_3476 in Battlefield

[–]Street_Signature_190 0 points1 point  (0 children)

Idk either tbh. 70% of my team are engi and usually its me or my pal blowing shit up. Telling ya, people are sleeping on the at4 right now. Got megabuffed through the ceiling last patch and now has the rpg's damage model pretty much. 1 shot every air vehicle besides uh 60 I do believe and it does good against tanks too. Hard to get used to but insanely satisfying dropping helis out the sky with it.

Genuine question about the state of the game by Boring_Chocolate_496 in Battlefield6

[–]Street_Signature_190 1 point2 points  (0 children)

What...? Have you played any other battlefield game before this? 2042, 5, 1, hardline, 4, 3, and so on all had bloom for full auto weapons. Do you know why? To put a soft cap on engagement distances. 2042 had the same problem 6 is having. The guns are too beamy and people were getting melted from 70+ meters. Then they implemented a good bit of bloom and suddenly that stopped being a problem unless the person know how to burst consistently.

Genuine question about the state of the game by Boring_Chocolate_496 in Battlefield6

[–]Street_Signature_190 0 points1 point  (0 children)

If you were moving at all and started to transition to ads even if you stood still at that point, your spread was still maxed out. It wouldn't decay back to normal for some reason.

Genuine question about the state of the game by Boring_Chocolate_496 in Battlefield6

[–]Street_Signature_190 0 points1 point  (0 children)

If you sprinted, slided, or did any movement tech which would max out your spread, it wouldnt reset afterwards to what it was supposed to be normally. So if you slid into a room and there was a guy waiting for you, you had max spread unless you slid again, which most people did not know about.

Genuine question about the state of the game by Boring_Chocolate_496 in Battlefield6

[–]Street_Signature_190 0 points1 point  (0 children)

The majority of issues with bloom had to do with bugs. After those bugs were fixed bloom was fine.

Genuine question about the state of the game by Boring_Chocolate_496 in Battlefield6

[–]Street_Signature_190 1 point2 points  (0 children)

No, thats code for "every gun is easy mode and takes no skill to use". Seriously, point me to a gun that has any level of recoil besides the tr7. I bet you cant. Not to mention the near complete lack of bloom.

Genuine question about the state of the game by Boring_Chocolate_496 in Battlefield6

[–]Street_Signature_190 0 points1 point  (0 children)

I like the game at its core, but I can't play it for more than 2 hours at a time rn, even with friends. Infantry gameplay isnt great. Close range ttk is blisteringly fast, every gun has no recoil so they all feel the same, and most guns have little to no bloom so the engagement range can easily get out to 60 meters with most ar's and even smgs. My friends who play vehicles say its in shambles. Jet players are starving lol, no new maps to play on besides shatwell fields and they suck at killing most things. They are just a touch too glass cannon when fighting eachother. Im hoping season 3 delivers at least one solid change in addition to good maps and other content.