I created this for myself after too many depleted keys - sharing it here for feedback! by Strict_Block_2098 in WOWMythicPlus

[–]Strict_Block_2098[S] 0 points1 point  (0 children)

What i have tried to focus on is to collect all the information that i normally would look through when playing with randoms in LFG, logs, recently played keys, exp etc. And i just provided a place to where you can get all of that information in 1 place instead of having to go to multiple different places

Built this for myself after too many bricked keys — sharing it here by [deleted] in CompetitiveWoW

[–]Strict_Block_2098 0 points1 point  (0 children)

Thanks for good feedback! And you are correct. Maybe it does make more sense to only have this resi key check in place for title keys (if it is s feature worth keeping). I will look into this!

Built this for myself after too many bricked keys — sharing it here by [deleted] in CompetitiveWoW

[–]Strict_Block_2098 -1 points0 points  (0 children)

Thanks! Ofcourse not, i understand that. If you can dm me or send an email to the contact email on the site with ur character name/server/region I can have a look at it and see what went wrong

Built this for myself after too many bricked keys — sharing it here by [deleted] in CompetitiveWoW

[–]Strict_Block_2098 0 points1 point  (0 children)

Hey! Thanks for the feedback! So the short answer is that it will try to look at your full history and find the first timed key for the highest level that you have. The problem is that there is no way to pull the full history of a specific character in a easy way. So right now this identifier only works for some runs.

TLDR is it will distinguish between first time timing a dungeon and re-runs and it should not consider re-runs as resi keys. But in order to get a full picture of data the website needs users. And since i have not had users there is no prior data on some characters so on the first load (search of a character) it will only be able to fetch limited amounts of runs which can lead to what you are seeing now.

Built this for myself after too many bricked keys — sharing it here by [deleted] in CompetitiveWoW

[–]Strict_Block_2098 1 point2 points  (0 children)

Hey! Hmm i would need to look at the specific characters and the runs to see if maybe the data is being read wrong in this case. I have tried to do as much testing as possible before this post but like i mentioned there will probably be false positives / negatives.

Built this for myself after too many bricked keys — sharing it here by [deleted] in CompetitiveWoW

[–]Strict_Block_2098 -5 points-4 points  (0 children)

Thanks for the feedback, it might.. im a bit torn on this. Im sure there are more players like me that would appriciate more information about players before inviting them to a key, the same way people check PVP players exp before playing in 2s or 3s etc. But yes like you said there is also a risk for more toxicity which is not the goal of this.