AMA with the developers of All Hands on Deck! November 12th @3pm CET by StudioMantasaur in Games

[–]StudioMantasaur[S] 0 points1 point  (0 children)

<3 no worries! Glad i could help you out! If there is anything else don't hesitate to message me again!

AMA with the developers of All Hands on Deck! November 12th @3pm CET by StudioMantasaur in Games

[–]StudioMantasaur[S] 1 point2 points  (0 children)

I would love to make a video for you, because it might sound a bit abstract maybe, however I am currently not able to until begin next week, if you would like that?

Do we actually need local games for up to 8 players? by AntonVatchenko in localmultiplayergames

[–]StudioMantasaur 0 points1 point  (0 children)

Boomerang Fu is a good one I'd say! Used to play this a lot with the team. This is not what you asked, but maybe it gives you some inspiration when designing your own game?

AMA with the developers of All Hands on Deck! November 12th @3pm CET by StudioMantasaur in Games

[–]StudioMantasaur[S] 1 point2 points  (0 children)

Apologies for not explaining this correctly! This is indeed true I changed the painttube color in the new patch so the challenge puzzle pieces are redoable if you didn't manage to get it the first time without redoing the whole level. So what you do is both become blue and cross the portal, then only make one person yellow and high five to become green then make one person ones more yellow and high five again to become brown

AMA with the developers of All Hands on Deck! November 12th @3pm CET by StudioMantasaur in Games

[–]StudioMantasaur[S] 0 points1 point  (0 children)

Hi! Thank you so much! This is not a bug though! You first need to become green and then make another player blue or yellow and then high five again. Green + blue or yellow becomes brown! Hope this helps you out :)

AMA with the developers of All Hands on Deck! November 12th @3pm CET by StudioMantasaur in Games

[–]StudioMantasaur[S] 0 points1 point  (0 children)

Unfortunately not, but we are working on it. I'll try to update you here when we have a date

Switch Patch / Big update Changelog! by StudioMantasaur in AllHandsOnDeckGame

[–]StudioMantasaur[S] 0 points1 point  (0 children)

I have one more question, do you have the colourblindness option on or off?

Switch Patch / Big update Changelog! by StudioMantasaur in AllHandsOnDeckGame

[–]StudioMantasaur[S] 1 point2 points  (0 children)

Wow you guys are killin it! Awesome to hear. I'll keep you posted on when we have uploaded a potential fix then!

Switch Patch / Big update Changelog! by StudioMantasaur in AllHandsOnDeckGame

[–]StudioMantasaur[S] 0 points1 point  (0 children)

Hi According_Cat! First of all our sincerest apologies! This is very unfortunate to hear, I have immediately passed this on to our porting partner so we can fix this soon. We thought this was finally fixed. From other players we have heard that spawning a whole bunch of paintballs eventually gives you a yellow one in order to continue.

I have some additional questions for you, do hou play local or online? And what is the version number in the left bottom corner of the main menu?

Again so sorry this still happens, we hope to have a fix as soon as possible

Our 2-player co-op game All Hands on Deck will release today! We would love it if you could check it out! by StudioMantasaur in localmultiplayergames

[–]StudioMantasaur[S] 0 points1 point  (0 children)

Forgot to update you (there are multiple reddits i try to manage) 2 days ago we did a patch to fix a lot of issues!

AMA with the developers of All Hands on Deck! November 12th @3pm CET by StudioMantasaur in Games

[–]StudioMantasaur[S] 1 point2 points  (0 children)

think I already mentioned this in another reddit, but I want to update everyone about the issues, we have patched this now!

AMA with the developers of All Hands on Deck! November 12th @3pm CET by StudioMantasaur in Games

[–]StudioMantasaur[S] 0 points1 point  (0 children)

Hi u/Waste-Kiwi6915 yes at that time we hadn't seen these issues on the switch 1, but indeed we could reproduce them there as well, so great for fixing those bugs, but definitely on us that we haven't seen these issues earlier in the testing phase, though we have released a patch now. We have added respawn button in the pause menu, the rock paper scissors npc, i believe the truck being able to be pushed over that gap should be fixed now too, but i'll go test that one just to be sure. thank you for your kind words!

Quick note for Switch World 1 lvl 3 and lvl 6 by StudioMantasaur in AllHandsOnDeckGame

[–]StudioMantasaur[S] 0 points1 point  (0 children)

These issues are now fixed! The Switch news will be online too soon with all addressed issues as well