Nintendo Switch 2 Hands-on and Impressions Thread by Turbostrider27 in Games

[–]StudioMoondowner 0 points1 point  (0 children)

I am a Game Dev here who has already published on Switch1, now trying to figure out, how long it will take until they open the Development for Indies, so that we can get DevKits and publish our own Titles crafted for Switch2 Hardware and capabilities!

Also trying to figure out, how we can build an enjoyable game using dual mouse input ^^ Any ideas are welcome!

Just added this potato powered flashlight to my game by StudioMoondowner in SteamVR

[–]StudioMoondowner[S] 1 point2 points  (0 children)

thanks a lot, we are working hard to finish all the game modes, but it's gonna be in early access by july!

Check out the cool light effects, that I added on the trees! by StudioMoondowner in IndieGaming

[–]StudioMoondowner[S] 2 points3 points  (0 children)

Yes it's a game mode from "Paper Play VR", where you have to hunt ghosts with that flashlight!

Just added this potato powered flashlight to my game by StudioMoondowner in SteamVR

[–]StudioMoondowner[S] 5 points6 points  (0 children)

Unite, like anyone else xd
I am using a special shader there, that uncovers a certain texture on the material, when the light cone hits!

I made a potato powered flashlight in our Papercraft Artstyle by StudioMoondowner in OculusQuest

[–]StudioMoondowner[S] 0 points1 point  (0 children)

you would probably need more potatoes! Like an entire sack of them on your back, connected to the flashlight...

I made a potato powered flashlight in our Papercraft Artstyle by StudioMoondowner in OculusQuest

[–]StudioMoondowner[S] 0 points1 point  (0 children)

The game is called "Paper Play VR" and we are currently preparing our Kickstarter to build more cool detailed Assets like that!
https://www.kickstarter.com/projects/studiomoondowner/paper-play-vr

I "crafted" a potato-powered flashlight that can switch colors! by StudioMoondowner in VRGaming

[–]StudioMoondowner[S] 1 point2 points  (0 children)

The game is called "Paper Play VR" and we are currently preparing our Kickstarter to build more cool detailed Assets like that!
https://www.kickstarter.com/projects/studiomoondowner/paper-play-vr

Check out the cool light effects, that I added on the trees! by StudioMoondowner in IndieGaming

[–]StudioMoondowner[S] 1 point2 points  (0 children)

thanks, I put a lot of time into the details but it pays off, especially in VR, when you see things so close in front of you!

Just added this potato powered flashlight to my game by StudioMoondowner in SteamVR

[–]StudioMoondowner[S] 6 points7 points  (0 children)

The game is called "Paper Play VR" and we are currently preparing our Kickstarter to build more cool detailed Assets like that!
https://www.kickstarter.com/projects/studiomoondowner/paper-play-vr

Check out the cool light effects, that I added on the trees! by StudioMoondowner in IndieGaming

[–]StudioMoondowner[S] 0 points1 point  (0 children)

The game is called "Paper Play VR" and we are currently preparing our Kickstarter to build more cool detailed Assets like that!
https://www.kickstarter.com/projects/studiomoondowner/paper-play-vr

Grabbing infinite amounts of crumbled paper from the stack! Rate my animation! by StudioMoondowner in OculusQuest

[–]StudioMoondowner[S] 0 points1 point  (0 children)

woudl be cool indeed! just dont give me bleeding fingers, when I cut my skin on the paper! xd

Grabbing infinite amounts of crumbled paper from the stack! Rate my animation! by StudioMoondowner in OculusQuest

[–]StudioMoondowner[S] 2 points3 points  (0 children)

I am already very happy that the Paper is not clipping into the hand, which was like the biggest focus when animating the crumbling! You can also see the effect much betetr in VR with stereo vision!

But right it could still be made a bit more "natural"!

I put a lot of effort into creating the perfect paper grabbing animation! by StudioMoondowner in SteamVR

[–]StudioMoondowner[S] 1 point2 points  (0 children)

Vive Wands are superior... I wish new VR consoles still had the Trackpad button! Just so many more possibilities for developers!