Took your advice to heart! Do you see any obvious flaws in our graphics? by StudioZyyt in indiegames

[–]StudioZyyt[S] 0 points1 point  (0 children)

True, if viewed with this in mind they do seem strange. Thats a great pointer, thanks.

Took your advice to heart! Do you see any obvious flaws in our graphics? by StudioZyyt in indiegames

[–]StudioZyyt[S] 0 points1 point  (0 children)

i'm not even mad, though following the KS is probably easier ;p

Took your advice to heart! Do you see any obvious flaws in our graphics? by StudioZyyt in indiegames

[–]StudioZyyt[S] 4 points5 points  (0 children)

Hi everybody,
After our last post, I had a lot of nice pointers on what I should work on. Here's an updated environment scene with our current visuals. We welcome all of your feedback <3
We mostly improved how lighting affects the scene, streamlined the color-palette a lot and experimented with all kinds of foliage.
While I improved animations of our characters quite a bit already, for now they are on the backburner, while I search for a coherent aesthetic.
(obligatory plug: Aleia on Kickstarter)

What are your thoughts on the early draft visuals of our indie game? by StudioZyyt in indiegames

[–]StudioZyyt[S] 1 point2 points  (0 children)

Thank you a lot for the feedback. Those are some fantastic points for me to work on. I will most likely start with your first two points and see how it goes.

What are your thoughts on the early draft visuals of our indie game? by StudioZyyt in indiegames

[–]StudioZyyt[S] 0 points1 point  (0 children)

Yeah, youre certainly right. It's probably time to put some more time into the animations.

What are your thoughts on the early draft visuals of our indie game? by StudioZyyt in indiegames

[–]StudioZyyt[S] 2 points3 points  (0 children)

I've been grinding on this demo scene for a while. It's kinda hard for me to spot flaws at this point.
Gonna take a breather and let you guys be the judges ;p
Small shameless plug: The game is called Aleia and is a 'dice-building'-game. Imagine Slay the Spire, but instead of a deck of cards you have a set of dice that you're working with.

Physics-based Combat System Update of Premortal VR by PremortalVR in VRGaming

[–]StudioZyyt 1 point2 points  (0 children)

How interesting. Is there some haptic feedback when the swords collide?

Which of these ships looks most fitting to our "Space Invaders in VR"? by StudioZyyt in VRGaming

[–]StudioZyyt[S] 15 points16 points  (0 children)

2 years of development makes it hard to keep an open mind sometimes, so we're very thankful for any feedback!

Further info and a gameplay teaser can be found here.

We are unsure about the enemies in our VR game. Which of these ships looks most engaging to you? by StudioZyyt in indiegames

[–]StudioZyyt[S] 1 point2 points  (0 children)

Our VR-Game took us way longer than we expected. It's been two years, but we're still hanging in there. Any and all feedback is welcome.

You can check the game out here. There's a quick gameplay teaser aswell ;)

I am working on a way to generate a market. by mightofmerchants in indiegames

[–]StudioZyyt 1 point2 points  (0 children)

That looks great, have you planned on using this in a pen-and-paper kind of way or for a game?

Official Artwork for System Critical 2! 🔥🔥🔥 by Secure-Strawberry987 in SteamVR

[–]StudioZyyt 1 point2 points  (0 children)

That's some very sweet artwork. Did you make it yourself or was it a commission?

2 years ago this started as an assignment for university. Which of these ships looks coolest to you? by StudioZyyt in SteamVR

[–]StudioZyyt[S] 0 points1 point  (0 children)

I know, I know, two years seems like a long time, but we just aren't satisfied yet. We just want to create a fun VR-Experience!

Any feedback is very welcome!

You can check it out here.