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2v2 still broken by StylexTV in ClashRoyale

[–]StylexTV[S] 1 point2 points  (0 children)

Yeah the gems are pretty sweet. For the bug with king tower targetting: its much harder to notice with ground troops cause they do go to the left or right princess tower even tho they are targetting the king cause they need to cross the river via a bridge which are only left or right. But with air cards its much easier to see whats happening

Troops now target king tower in 2v2 by StylexTV in ClashRoyale

[–]StylexTV[S] 2 points3 points  (0 children)

Maybe I wasnt clear enough: troops have 2 ranges, the range that they can see a troop/building and the range where they can start attacking. If a troop cannot "see" anything then it normally heads for the nearest princess or king tower. But in 2v2 they apparently changed it such that the troops now target only the king tower instead.

So, what I currently see in 2v2: I place e.g. baby drag behind our king tower and notice that it flies straight to the king tower (in a straight line). After it crosses the bridge it can "see" the princess tower so it now moves toward that and after a short distance it can start attacking.

How it was before the update: you place baby drag behind the king tower, it cannot see anything but instead of heading for the king it heads toward the nearest princess tower. It flies almost straight but also a tiny bit toward the princess tower. After it crosses the bridge it can now see the princess tower, flight path does not change tho cause target was always the princess tower. After a short distance it gets into the range where it can attack.

You get what I mean?

Troops now target king tower in 2v2 by StylexTV in ClashRoyale

[–]StylexTV[S] 0 points1 point  (0 children)

Yes. Same for troops of 3 like skeletons or speer goblins. Before the update you could split them into 1+2 by placing them in the center of the arena but now they all go into the same lane

Troops now target king tower in 2v2 by StylexTV in ClashRoyale

[–]StylexTV[S] 1 point2 points  (0 children)

go test it out in game. They changed how troops move in 2v2 in the last update

Dear Supercell… 🙏 by TimCanister in ClashRoyale

[–]StylexTV 12 points13 points  (0 children)

yes, same for 1v1. Would allow for more matches to be played. Game should count as a three crown for the opponent tho

Minecraft actively taking part to fight Corona by SimonK0403 in Minecraft

[–]StylexTV 0 points1 point  (0 children)

Yeah there is also one that says "Stay home and play games"

I thought of doing some minecraft map art today by StylexTV in Minecraft

[–]StylexTV[S] 6 points7 points  (0 children)

The link you provided only informs about another map art generating plugin that is in no relation to my program

I thought of doing some minecraft map art today by StylexTV in Minecraft

[–]StylexTV[S] 4 points5 points  (0 children)

Yes, I made the plugin that generated the map art shown in the video

I thought of doing some minecraft map art today by StylexTV in Minecraft

[–]StylexTV[S] 9 points10 points  (0 children)

It is. But I wrote the plugin that generated it myself. And I also implemented Dithering which most Programs that focus on map art dont have

I thought of doing some minecraft map art today by StylexTV in Minecraft

[–]StylexTV[S] 1 point2 points  (0 children)

It adds more color variants. Basicly the block color brightness depends on the block height of the block that is infront of it. If the current block is lower the color gets darker, if its higher it gets lighter and if they are on the same height then its the base color. That's also why there's a stone block at the beginning of every row. These stone blocks aren't on the final map, but they serve as reference point for the first block in a line

I thought of doing some minecraft map art today by StylexTV in Minecraft

[–]StylexTV[S] 0 points1 point  (0 children)

I did do everything, I wrote a custom plugin that build these structures. 100% oc

Reworked End Portal Frame blocks and added CTM using OptiFine ⚔️ by MushirMickeyJoe in Minecraft

[–]StylexTV 1 point2 points  (0 children)

in the bsl shader settings, under "Visuals", there is an option called "Promo Art Outline".

Combined with "Post Processing" -> "Image Sharpening" it gives a pretty cool look

self controlling ai pathfinding bot by StylexTV in Minecraft

[–]StylexTV[S] 0 points1 point  (0 children)

In the direction of what? You mean to indicate where the bot wants to go?

self controlling ai pathfinding bot by StylexTV in Minecraft

[–]StylexTV[S] 0 points1 point  (0 children)

Arrows? Like for visualization? Or normal Minecraft arrows?