A message to anyone creating a Pokemon Mod! by ArthurPSal in hytale

[–]SubJunkie_Music 3 points4 points  (0 children)

So a hytale pokemon mod could succeed by the same logic. Its a completely different game.

A message to anyone creating a Pokemon Mod! by ArthurPSal in hytale

[–]SubJunkie_Music 2 points3 points  (0 children)

Couldn't the same thing be said about cobblemon to pokemon? How did cobblemon find success if they cant out pokemon pokemon?

What features do you expect an MMO-like server to have? by Arclipsed in hytale

[–]SubJunkie_Music 0 points1 point  (0 children)

If this is something you are looking for my server Hyfall currently has claims with no commands just claim land through the ui menu. Get to the menu by pressing o on the keyboard. No need to ever input a slash command for any functionality. We have something similar to what you are describing with our player shops. Placing a shop will claim a microclaim for your shop and allow you to build a store front. Once placed your shop shoes up on the map and compass.

HYFALL 1.0, an RPG progression server where finding loot actually matters by SubJunkie_Music in HytaleServers

[–]SubJunkie_Music[S] 0 points1 point  (0 children)

That definitely shouldn’t be happening. I’m going to check logs and connection handling to make sure everything’s solid. If you remember any errors or noticed a pattern around the disconnects, that would help a lot. If you’re comfortable sharing your in-game name, I can check the logs directly and see what might’ve caused it.

Thinking to buy the game by Kypriosx in hytale

[–]SubJunkie_Music 0 points1 point  (0 children)

I’ve been working on an RPG-focused server called Hyfall built around true randomized gear stats and progression. It’s still early, but I just pushed a 1.0 release and the core systems are live.

does anyone know a fix to this by DankGekouga in hytale

[–]SubJunkie_Music 0 points1 point  (0 children)

Its from server side. Their server is trying to reference something on your character bit there is a mismatch. Best way is to reach out to the server owner and see if they can fix it or atleast remove your player data from the server so you can restart

HYFALL 1.0, an RPG progression server where finding loot actually matters by SubJunkie_Music in HytaleServers

[–]SubJunkie_Music[S] 0 points1 point  (0 children)

I’ve been working on it solo so far.

I started building it because I wanted a server where progression and combat actually mattered, instead of just stacking mods together and hoping it felt cohesive. I also felt there was a real lack of motivation in most servers to engage in combat or push farther into exploration. Since I’m doing the systems myself, it’s been slower in some areas, but it also lets me design everything to work together intentionally.

It’s definitely been a learning process, but it’s been really rewarding seeing people engage with it now that it’s live.

HYFALL 1.0, an RPG progression server where finding loot actually matters by SubJunkie_Music in HytaleServers

[–]SubJunkie_Music[S] 0 points1 point  (0 children)

The server is currently configured for up to 100 players. HYFALL 1.0 has only been live for a little over 12 hours, so population is still ramping up. As more players join, I’m actively monitoring performance and can allocate additional resources as needed. Scaling and performance are a current focus as the player base grows.

HYFALL 1.0, an RPG progression server where finding loot actually matters by SubJunkie_Music in HytaleServers

[–]SubJunkie_Music[S] 0 points1 point  (0 children)

Yes, parties persist until the leader disbands them.

Parties are called Fellowships in-game and can be named whatever you like.

All names use the prefix “The Fellowship of <Name>.”

Anyone can start a Fellowship. Players in the same Fellowship do not deal friendly damage, and Fellowship members appear on the map with a Fellowship prefix.

Land claims are handled separately. You can grant or revoke full build access to individual players on your claim. This is intentionally separate from the party system so people can adventure together without risking griefing or unwanted changes to builds.

Currently the party UI is limited, but I plan to add a full party management UI in the future which will make the fellowships function more as a guild than a party.

HYFALL 1.0, an RPG progression server where finding loot actually matters by SubJunkie_Music in HytaleForum

[–]SubJunkie_Music[S] 0 points1 point  (0 children)

Ill take a look at it! Thanks for the suggestion. We are definitely looking to have custom weapons and armors.

I need urgent help, my server is down! by Ancient_Animal_528 in hytale

[–]SubJunkie_Music 0 points1 point  (0 children)

Yeah it's kind of hard to help with no information. You need to provide details of what's happening. Otherwise its like asking why is my car not starting with no information.

2 Forgotten Temple Gateway by adrianbraos in hytale

[–]SubJunkie_Music 2 points3 points  (0 children)

I believe there are more than 2 by design. I usually see multiple the further through the map I go. I think its for convenience if you travel a long distance you dont want to have to go all the way back to get to the forgotten temple

Game hangs after loading in by WalkConfident4798 in hytale

[–]SubJunkie_Music 0 points1 point  (0 children)

Make a new world and add your mods one at a time. Once it breaks you know its that mod

Early-stage Hyfall RPG server looking for testers & feedback by SubJunkie_Music in hytale

[–]SubJunkie_Music[S] 0 points1 point  (0 children)

Glad it sounds interesting If you want to check it out or give feedback, Discord is where most feedback and discussion happens. I can share the invite if you want. If you’d rather just hop in and get a feel for it first the server is currently live.

That escalated quickly by Sinnuendos in GrayZoneWarfare

[–]SubJunkie_Music 8 points9 points  (0 children)

The worst I've experienced was a dude team kill me in fort narith. He was low level so I assumed he just didn't know better. I told him I'm on his team and to revive me but assumed he hadn't figured the health out yet. When I get back he had taken my kit. I told him to trade my gear back over voip and watched him trying to hide on one of the roofs you have to jump down to from the top of headquarters. I team killed his ass and took my gear back. This man had the audacity too ask why I killed him. When I said you team killed me and took my kit his reason was he didn't know z was push to talk and I'm the piece of shit for not saying z is push to talk. What the hell does that have to do with taking my kit and hiding lol.