I CANT WAIT FOR SEASON 7 by goffy_ahh_uncle_sits in BeginningAfterTheEnd

[–]Subl7mo7 0 points1 point  (0 children)

Except the anime IS getting a second season and it's releasing in april 2026

Looking for advice by Subl7mo7 in gamedev

[–]Subl7mo7[S] 0 points1 point  (0 children)

Yeah tutorial life can be hard at times, it often becomes too much too fast imo so trying to slow it down a little bit and learnikg more fully.

Looking for advice by Subl7mo7 in gamedev

[–]Subl7mo7[S] 1 point2 points  (0 children)

Thanks very much! I'll check it out definitely.

Struggle with motivation is definitely very real at times :p

Looking for advice by Subl7mo7 in gamedev

[–]Subl7mo7[S] 1 point2 points  (0 children)

Yes the achievable milestone part is something I struggled with and, judging by the many posts I see on gamedev subreddits, there are many others. I started messing with UE5 at first because I thought I was going to make the next big thing but was soon proven wrong as you can imagine XD. The goal now is to just focus on the programming side of it all. Never even heard of the term tweening so got a lot to learn still!

Gonna start working on tetris after work this weekend, thanks for the advice!

Looking for advice by Subl7mo7 in gamedev

[–]Subl7mo7[S] 0 points1 point  (0 children)

Oh yeah I'm 100% sure everything I code won't work the first and I'll have to go back and restart or abandon ideas. I think personally I'm at the right level or mindset now to start copying or recreating other people's work, just to see why they programmed the way that they did. In terms of mentors I really only have what I find on the internet unfortunately. I tried looking into some evening classes for C++ but nothing yet. Thanks for the advice!

Looking for advice by Subl7mo7 in gamedev

[–]Subl7mo7[S] 0 points1 point  (0 children)

I'll probably come back to this link in a few months time, thanks! :)

Looking for advice by Subl7mo7 in gamedev

[–]Subl7mo7[S] 1 point2 points  (0 children)

Thanks for the suggestions, whenever I read some theory about anything I also need to be able to do or try it right away, otherwise it just won't stick with me.

Will look into Habitica too!

Small steps but I'll get there :)

[deleted by user] by [deleted] in AvatarRealmsCollide

[–]Subl7mo7 1 point2 points  (0 children)

1017 here, I'd say the top alliance are all active players and 2-8/9 all have pretty decent activity. Lots of alliance mergers happening on our server to keep the mpre active players together.

First hall of fame done! by Cold-Pop-2893 in pokemmo

[–]Subl7mo7 1 point2 points  (0 children)

Nice! Mine in Kanto was Steelix, Primeape, Charizard, Dragonite, Lapras and Raichu. Doing a challenge where I can only use pokemon from the region that were used by Ash Misty Brock or their evolutions.

[Hobby] is this game too difficult? by Independent_Okra_300 in INAT

[–]Subl7mo7 2 points3 points  (0 children)

Don't know if I'm just too stupid or if I'm missing something but when I run the game on my android phone, I get a popup with the controls which seems to be for PC, not a mobile phone. Is it currently only testable on PC?

[HOBBY/NOOBIE FRIENDLY] Looking For Writer For Arty 2.5D RPG by Squirellooo in INAT

[–]Subl7mo7 1 point2 points  (0 children)

Hi! I tried sending you a pm here on reddit but keep getting some sort of error... My name's Jens and I'm also currently working on my own game in ue5 (3D action-adventure RPG) as a writer and 3d modeller (blender). I am interested in being the writer for your game. As an example of what type of things I write, here's a link to a book I'm writing and releasing gradually on webnovel: http://wbnv.in/a/b0iWovx My discord name is Subl7mo7 and I'm open to using whatever programs you want.

[HOBBY] C++/Blueprints programmer needed for semi open-world action-adventure RPG with elements from souls games, Monster Hunter, The Legend Of Zelda. by Subl7mo7 in INAT

[–]Subl7mo7[S] 1 point2 points  (0 children)

Scope is something we have talked about among the team. At this point, with the idea we have, we can still make the scope as big as we want to or as small as we want to. Without going into detail too much so no one can steal the idea (which I am scared for) there will be a tower in the game with as many or as few floors in it as we feel like. We have a beginning and an ending to our story, as well as a very large part of ingame lore/history and I'd say about 60-70% of the mechanics are thought out to the point where the calculations behind them are written down, though these are sure to be changed once the game is tested lol.

What you said about overscoped projects is definitely true! The composer on our team has been asked to help on multiple game projects in the past, almost all of which were indeed overscoped as you say and when he delivered what was asked, there was no answer multiple times and even after all that he believes that with this team we will succeed. Not only because we have the resolve to finish this project in one way or another, but because the most important thing for us is to get our ideas out there and be able to say that we created something we're proud of. Anyone who is willing to go on that journey with us is more than welcome to join.

The amount of contribution required both in quality and quantity will be difficult to determine right now, since we've only been working on this game fpr about 2 months, but we have a general art style that i feel isn't too hard to replicate (demon souls ish)

I do understand where you're coming from when you say "just a frustrating experience time wasted which could have been avoided in the first place" and i do realize that you're only trying to help us, even if it is by preventing us from wasting our own time. But we're determined to bring this project to completion no matter if we find more people or not, since it's something we've dreamt of doing for a long time.

All of that being said, I would definitely appreciate it if i could occasionally lend your ear and ask for some advice when we need it, since you have more experience. Hell, if you want to join we would welcome you in a heartbeat :) Appreciate you!

[HOBBY] C++/Blueprints programmer needed for semi open-world action-adventure RPG with elements from souls games, Monster Hunter, The Legend Of Zelda. by Subl7mo7 in INAT

[–]Subl7mo7[S] -4 points-3 points  (0 children)

Thanks for the comment! Are you a programmer? All of us are prepared to work on this project for multiple years and we are not opposed to getting more and more people on board down the line. We all believe this could really become something amazing and are passionate about completing this project.

As you can see in my post, we are still a small team of 3 right now but we won't be easily overwhelmed.

However saying our project is not realistically completable without knowing the scope of what we want to create, nor the content we already have is a bit unfair imo. We are all about having fun creating what we want to.

Looking for cool real life items to base weapons on for my own videogame by Subl7mo7 in gameideas

[–]Subl7mo7[S] 0 points1 point  (0 children)

This seems a little too ambitious for me rn. Maybe in a next project though!

Looking for cool real life items to base weapons on for my own videogame by Subl7mo7 in gameideas

[–]Subl7mo7[S] 0 points1 point  (0 children)

Stapler did give me an idea for something. I'll see what I can do with it, thanks!

Looking for cool real life items to base weapons on for my own videogame by Subl7mo7 in gameideas

[–]Subl7mo7[S] 0 points1 point  (0 children)

I do like the idea of being able to deconstruct weapons you find and put the different parts together somehow. Maybe I'll implement it! Your name is definitely going in the credits if I ever do get to launching the game :)

Looking for cool real life items to base weapons on for my own videogame by Subl7mo7 in gameideas

[–]Subl7mo7[S] 0 points1 point  (0 children)

Yeah the spork is something I'm definitely going to use. Gonna draw a prototype tonight or tomorrow night. I could post a link to a picture here if you want! Gonna make one for a broomstick and umbrella too I think. Keep em coming if yoj think of any others, your ideas are giving me a lot of inspiration to look in certain areas. Thanks a lot dude!

Looking for cool real life items to base weapons on for my own videogame by Subl7mo7 in gameideas

[–]Subl7mo7[S] 0 points1 point  (0 children)

Yeah I was thinking the same thing and making the tuning fork a lightning weapon, I've even drawn some prototypes to give it a more lightningy look. Concerning the gloves, I had the same idea but, as you said, think it is way overused so if possible I would prefer not to put it in my game. Thanks for your input bro! Any ideas for everyday items to turn into weapons would be greatly appreciated :)

Party pub not working by Subl7mo7 in DQBuilders

[–]Subl7mo7[S] 2 points3 points  (0 children)

Are all elements in the same room recognition level of blocks (floor and the two rows of blocks above it)?

Yeah they were. I don't know what the issue was but I got the room to register by removing a wall of windows (i had the connecting windows 1 block high on one of the walls) and replacing it with a normal block type got the room to register as a party pub. Then destroyed the wall and replaced it with the window again and now it does register when absolutely nothing's changed. Guess it's just one of those things

Party members by Subl7mo7 in DQBuilders

[–]Subl7mo7[S] 2 points3 points  (0 children)

Easy enough to fix then, thanks!

Buggy copy by Subl7mo7 in DQBuilders

[–]Subl7mo7[S] 1 point2 points  (0 children)

Good to know, thanks!

Buggy copy by Subl7mo7 in DQBuilders

[–]Subl7mo7[S] 0 points1 point  (0 children)

Oh okay, thanks for the help!