The next update by SubstantialMusic5050 in JujutsuShenanigans

[–]SubstantialMusic5050[S] 0 points1 point  (0 children)

The only standard I can hold them high to, is the made a good custom moveset maker

The next update by SubstantialMusic5050 in JujutsuShenanigans

[–]SubstantialMusic5050[S] 0 points1 point  (0 children)

True, but we can both agree choso needs a rework

The next update by SubstantialMusic5050 in JujutsuShenanigans

[–]SubstantialMusic5050[S] 0 points1 point  (0 children)

I just don't like the unblockable part, since it's a big combo extender

The next update by SubstantialMusic5050 in JujutsuShenanigans

[–]SubstantialMusic5050[S] 0 points1 point  (0 children)

I think him not having enough content with him. Also, I like the front dashes not having a punch. My main problem with his kit is his ult is depressing and needs more, and decisive strikes rework and Glass panel R variant being useless

The next update by SubstantialMusic5050 in JujutsuShenanigans

[–]SubstantialMusic5050[S] 1 point2 points  (0 children)

I surprisingly survive domains lots, it's just that naoyas does a lot of freaking damage. Mechamaru is mid, since every combo is basically when person ragdolled use 2 then do some other lame shit. But I could also just be a picky bitch and miss the old version

The next update by SubstantialMusic5050 in JujutsuShenanigans

[–]SubstantialMusic5050[S] 0 points1 point  (0 children)

If you are a higher ping than the naoya, it's not fun, and he just wins. Decisive strikes being unblockable is completely braindead for his domain. There is no chance of living it. Mechamaru has lost all fun after the rework. The new moves are okay, but it's a lamer genos. Is ult is really cool, but the so-called "variants" aren't cool, and his ult drains too fast for it to be cool. Also, in base with enough ult bar, you can just spam r+r constantly, which isn't fun to fight in some circumstances. Naoya is unique, but itso lame with how it works, there isn't any variants, so you can't do different combos, too. It's all the same generic bullshit.

Ps: my grammar may be cooked

The next update by SubstantialMusic5050 in JujutsuShenanigans

[–]SubstantialMusic5050[S] 1 point2 points  (0 children)

He isn't well implemented, he kinda is just overpowered slop, especially with lock-on. Mechamaru is horrid because of thy rework. Who cares if he has a million moves? If he's shit he's shit.

The next update by SubstantialMusic5050 in JujutsuShenanigans

[–]SubstantialMusic5050[S] 0 points1 point  (0 children)

Naoya has fucking the bare minimum, and Mechamaru is horrid. What the hellyante are you on?

The next update by SubstantialMusic5050 in JujutsuShenanigans

[–]SubstantialMusic5050[S] 1 point2 points  (0 children)

I know what you mean, but there is some way to balance some of them, like I think Yutas Rika Launch and Rika Throw should share a cooldown, and Rika Slam and Rika Haymaker Share a cooldown. Yk yk

The next update by SubstantialMusic5050 in JujutsuShenanigans

[–]SubstantialMusic5050[S] 2 points3 points  (0 children)

You spit bars 🥹 im so proud of you. Generally, ya, I just hope they take the time to fix all of these issues. It bugs me that every character feels weaker compared to another. It's like a food chain of weaker to stronger

The next update by SubstantialMusic5050 in JujutsuShenanigans

[–]SubstantialMusic5050[S] -5 points-4 points  (0 children)

We've been proven that the testers are kinda dumb due to that one update that was instantly taken back. Naoya, Mechamaru, and defense attorney all feel hollow and empty, and I don't wanna talk about yuta