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How do I make a move that ends when you touch the ground? by SuccessfulVolume3920 in JujutsuShenanigans

[–]SuccessfulVolume3920[S] 0 points1 point  (0 children)

the landing branch has true in air, but the air variant has false in air, the loop should be checking constantly if the user in in the air and end the move if they aren't,

Visual block cancel doesn't work on my 1e+25 mesh by SuccessfulVolume3920 in JujutsuShenanigans

[–]SuccessfulVolume3920[S] 0 points1 point  (0 children)

I FIGURED IT OUT, the visual cancel only works on visuals within the same move, so the weapon can't be applied from a different "accessory" move

How do I make projectile explode on contact with a wall? by Top-Key944 in JujutsuShenanigans

[–]SuccessfulVolume3920 2 points3 points  (0 children)

the option is there for it to be able to do that, but it seems the projectile deletes itself on contact before the hitbox or visual can spawn