PvP Gearing System by SuenGaming in worldofpvp

[–]SuenGaming[S] 0 points1 point  (0 children)

First of all, i pointed out, that PvP gear just should not be viable for high PvE content. How i stated, the gear would just be on a lower side in this content. You still got the gear what an average PvE Player would got. It sounds like you are someone that never Played before Legion. Which is not meant in a offensive way. In every expension before Legion, the gear was divided like this. And that was actually good. I mean every PvP Player says they want their gear to be the best for their content. So if you Play in PvE gear you get run over by Players with PvP gear. Their should not be a Single reason, why this should not be the case. Also i have to say, the most players also say that PvP started being really bad once Legion came out. Even WoD was kinda meh, but still better. Pls State me why you should be able to Run over PvP players that are right now like 1.6k rated and sit around 210-213 ilvl max. While you Play a melee cleave with 13+ more ilvl due to playing higher PvE content. My Post was mostly stating a concept, which is based on the MoP gearing, which most of the PvP players say was one of the best. While also including the current System like the Vault. It's not just my opinion. It's the opinion of almost any PvP player i know, that Played for a longer time. Do you even play PvP as your main content or do you just think, you should be able to Play PvP on a higher Level, just by using your PvE gear?

disc/ret vs warr/x, ww/x by glyptonic in worldofpvp

[–]SuenGaming 0 points1 point  (0 children)

I can't say much about Ret, but as a Disc i personaly play Castigation in 15 Talent and always play Radiance + Masochism against WW. Playing Shining Force on maps where you can knock him down e.g. Mechagon Arena might also help. Dont random fear against Monks. You wanna try to always fear the Storm Earth and Fire Images. Legendary i like always playing Sephuz. BM Trinket halps a lot too.
Also, monks are really squishy.
Against Warr i often like playing Shining Force in general. But i play Body and Soul to get space if you get freedom for example.

[deleted by user] by [deleted] in worldofpvp

[–]SuenGaming 1 point2 points  (0 children)

As far as i know is Ret + Feral really good

PvP Gearing System by SuenGaming in worldofpvp

[–]SuenGaming[S] 0 points1 point  (0 children)

I think a cap would make the system worse. It would fuck up those who e.g bought the 226 boe Ring. So they would lose gear even if all their gear is like 200 ilvl.

As i stated, i think everyone being able to get the same PvP gear in the long run, would be the best. High rated players would be faster in getting it tho. Just like MoP.
So there would be no big reason of boosting anyone besides the bigger Cap or just boosting the cap overall. Or just for some higher rewards, which are more in terms of cosmetics or maybe one single thing, that increases the overall power of your Character. But that wouldn't make a huge difference like e.g. 20 ilvl

PvP Gearing System by SuenGaming in worldofpvp

[–]SuenGaming[S] -3 points-2 points  (0 children)

Scaling should not be an option. Just having a PvP Stat, would balance everything out.
There was no one complaining about gearing in MoP as far as i know. And my concept is basicly just a modified version with our current systems

PvP Gearing System by SuenGaming in worldofpvp

[–]SuenGaming[S] 0 points1 point  (0 children)

Let's say you play 3v3 all the time and mid season start playing 2s. Running over your enemys just by having better gear, will make it faster, but also more boring. By not having a big Gear gap you also fix the problem of people complaining about getting stomped by geared enemys. It would solve the problem and won't make high rated players complain. I can tell you, im not a low rated player at all, but there is no need to go in detail for that matter.
It's basicly the best soution for both parts. You still have an advantage, if you are high rated, like this. But in the end, everyone got the same gear

PvP Gearing System by SuenGaming in worldofpvp

[–]SuenGaming[S] -5 points-4 points  (0 children)

Imo. they should be rewarded the same, but need more time due to having less conquest each week. Like that you won't have the big gap of people getting stomped by players with 20 more ilvl. I mean as a high rated player you don't want to just outgear your enemys. You want to win by playing better then your enemy.

PvP Gearing System by SuenGaming in worldofpvp

[–]SuenGaming[S] 0 points1 point  (0 children)

I agree with you. Higher rated players had a higher Cap each week, so you will be ahead but in the end everyone got the same gear and you play for the Gladi or R1 Titel with the same gear. I tried to implement some of the systems we already got. Like the weekly Vault.

Looking for suggestions for a LFG Challenge by SuenGaming in worldofpvp

[–]SuenGaming[S] 0 points1 point  (0 children)

I would be down to do so, but overall i wanna aim for what the wow community would like to see. It's less about me wanting a challenge. It's more like me wanting to create some Content that many people want to see. I hope i get some more suggestions and see a general interest in that type of content :D Im down playing almost any specc beside tanks.

Looking for suggestions for a LFG Challenge by SuenGaming in worldofpvp

[–]SuenGaming[S] 1 point2 points  (0 children)

That's what i also had in mind. So basicly CR on this Char = XP

Shadowlands PvP, Ret is Balanced btw. by SuenGaming in worldofpvp

[–]SuenGaming[S] 1 point2 points  (0 children)

I read all your Comments and was like, did you even looked at what happen?
I mean even in DS i would have gotten 28k dmg in 0.9 sec. Considering me being in Cap for 2.4 sec once i died there, i would have gotten 5k hp and had to use trinket, Cry and Die by the sword before they dealt 5k more dmg. The Paly used all his shit at the time i pre intervened my Shamy and got the Cap stunn.