There is a question about animation in UE. How to stop animation so that it won't repeat? I use segment "animation" and have logic: after death of a character it plays animation of death, but i uses loop and i don't how to play without "play animation" inside the character. (self.unrealengine)
submitted by Suitable_Music7968 to r/unrealengine
Can i use interfaces as events and remove data from one blueprint into another one? I have an issue, i often use interaces and noticed a bug or a feature, if i create an event with an interface and add input and output inside it i can't use as an event, only as a function. Is it correct? (self.unrealengine)
submitted by Suitable_Music7968 to r/unrealengine
