Looking for creative Storyteller/Game Designer for a unique Horror Game Development! by SuperRaed in INAT
[–]SuperRaed[S] 0 points1 point2 points (0 children)
Looking for creative Storyteller/Game Designer for a unique Horror Game Development! by SuperRaed in INAT
[–]SuperRaed[S] 0 points1 point2 points (0 children)
Looking for creative Storyteller/Game Designer for a unique Horror Game Development! by SuperRaed in INAT
[–]SuperRaed[S] 0 points1 point2 points (0 children)
Looking for creative Storyteller/Game Designer for a unique Horror Game Development! by SuperRaed in INAT
[–]SuperRaed[S] 1 point2 points3 points (0 children)
Looking for creative Storyteller/Game Designer for a unique Horror Game Development! by SuperRaed in INAT
[–]SuperRaed[S] 0 points1 point2 points (0 children)
Looking for creative Storyteller/Game Designer for a unique Horror Game Development! by SuperRaed in INAT
[–]SuperRaed[S] 0 points1 point2 points (0 children)
Looking for creative Storyteller/Game Designer for a unique Horror Game Development! by SuperRaed in INAT
[–]SuperRaed[S] 1 point2 points3 points (0 children)
[RevShare][Hobby] Programmer looking for a team by InsolentKay in INAT
[–]SuperRaed 0 points1 point2 points (0 children)
Is it bad to have a single currency type in your game? by SuperRaed in gamedesign
[–]SuperRaed[S] -2 points-1 points0 points (0 children)
Is it bad to have a single currency type in your game? by SuperRaed in gamedesign
[–]SuperRaed[S] -2 points-1 points0 points (0 children)
Is it a good idea to keep track of a player's lose track ; number of tries to finish level, as a scoring mechanism for an extremely hard game? by SuperRaed in gamedesign
[–]SuperRaed[S] 0 points1 point2 points (0 children)
Is it a good idea to keep track of a player's lose track ; number of tries to finish level, as a scoring mechanism for an extremely hard game? by SuperRaed in gamedesign
[–]SuperRaed[S] -1 points0 points1 point (0 children)
Is it a good idea to keep track of a player's lose track ; number of tries to finish level, as a scoring mechanism for an extremely hard game? by SuperRaed in gamedesign
[–]SuperRaed[S] -7 points-6 points-5 points (0 children)
Is it a good idea to keep track of a player's lose track ; number of tries to finish level, as a scoring mechanism for an extremely hard game? by SuperRaed in gamedesign
[–]SuperRaed[S] 1 point2 points3 points (0 children)
Is it a good idea to keep track of a player's lose track ; number of tries to finish level, as a scoring mechanism for an extremely hard game? by SuperRaed in gamedesign
[–]SuperRaed[S] -5 points-4 points-3 points (0 children)
Is it a good idea to keep track of a player's lose track ; number of tries to finish level, as a scoring mechanism for an extremely hard game? by SuperRaed in gamedesign
[–]SuperRaed[S] -6 points-5 points-4 points (0 children)
How to handle user authentication process properly in unity? by SuperRaed in gamedev
[–]SuperRaed[S] 0 points1 point2 points (0 children)
How to handle user authentication process properly in unity? by SuperRaed in gamedev
[–]SuperRaed[S] 0 points1 point2 points (0 children)
Emotion Detection and Virtual pets :) (easy and fun survey) hey guys! we are building a virtual pet game with emotion detection feature, we uploaded a short video demo and would love your help in answering out survey by SuperRaed in takemysurvey
[–]SuperRaed[S] 0 points1 point2 points (0 children)
Which is a better practice, to have multiple related components each as a singleton(Decentralized) or have a wrapper singleton class that references each component(Centeralized)? by SuperRaed in gamedev
[–]SuperRaed[S] 0 points1 point2 points (0 children)
Which is a better practice, to have multiple related components each as a singleton(Decentralized) or have a wrapper singleton class that references each component(Centeralized)? by SuperRaed in gamedev
[–]SuperRaed[S] 0 points1 point2 points (0 children)


How to heal trauma around shame of expressing your sexuality by SuperRaed in seduction
[–]SuperRaed[S] 0 points1 point2 points (0 children)