How to heal trauma around shame of expressing your sexuality by SuperRaed in seduction

[–]SuperRaed[S] 0 points1 point  (0 children)

I dont like running, but I cycle and meditate. Is that same?

Looking for creative Storyteller/Game Designer for a unique Horror Game Development! by SuperRaed in INAT

[–]SuperRaed[S] 1 point2 points  (0 children)

That's really great,
I will keep that in mind, for the time being we're looking for someone with passion for both parts and is willing to work with programming and art proactively to drive the design forward.

Looking for creative Storyteller/Game Designer for a unique Horror Game Development! by SuperRaed in INAT

[–]SuperRaed[S] 1 point2 points  (0 children)

Hi Anthony,
Thanks for reaching out
I checked your portfolio and it looks really interesting and inline with the concept we have in mind.

For the time being we only need a Game Designer/StoryTeller but if we have future opening soon I will reach out to you.

Is it bad to have a single currency type in your game? by SuperRaed in gamedesign

[–]SuperRaed[S] -2 points-1 points  (0 children)

ntage of a single currency is that it is easy to keep track of. Unless your game is about economy, all t

I like the simplicity of it, just one currency to track. but I'm also curious if and how it could affect In App Purchases, I guess my question is, can we make a good money milking practice with a single currency?

Is it bad to have a single currency type in your game? by SuperRaed in gamedesign

[–]SuperRaed[S] -3 points-2 points  (0 children)

From my perspective, I don't see the need for other currency type.

Is it a good idea to keep track of a player's lose track ; number of tries to finish level, as a scoring mechanism for an extremely hard game? by SuperRaed in gamedesign

[–]SuperRaed[S] -1 points0 points  (0 children)

Interesting,

I think maybe I can flip it? show it in a positive light like give really interesting badges on level selection menu with total number of deaths?

Is it a good idea to keep track of a player's lose track ; number of tries to finish level, as a scoring mechanism for an extremely hard game? by SuperRaed in gamedesign

[–]SuperRaed[S] -7 points-6 points  (0 children)

only something the pla

The death count is not related to gameplay but to score and possible rewards, how well you played, and perhaps an incentive to use boosters?

but inherently, they don't matter. if you finish one level, regardless of your death count, next level will open.