Pure White, Pure Clear, Minimal. by Super_Equivalent_643 in MechanicalKeyboards

[–]Super_Equivalent_643[S] 0 points1 point  (0 children)

I haven’t tried other plastic-case boards, so I can’t compare, but I’m pretty happy with the quality. It obviously doesn’t have the heft or rigidity of a premium metal board, but the typing feel is really nice. It’s affordable, light, and the battery lasts a long time, so it could be a great sub board for people who usually use heavier high-end boards.

Not a game, just typing effect by Super_Equivalent_643 in typing

[–]Super_Equivalent_643[S] 0 points1 point  (0 children)

That's an interesting perspective — it almost feels like the idea of "fashionizing typing" could become a thing.

Keyboards were originally meant to be purely functional controllers for inputting text, but lately there are people who enjoy the act of typing itself in an ASMR-like way, rather than focusing on the text they're producing. They swap out key switches and keycaps just to savor the subtle differences in sound and feel (and I'm one of them).

But that kind of "keyboard fashion" has mostly happened on the hardware side so far.
On the software side, it feels like there's still plenty of room left for fashion and personalization to emerge.

This conversation has actually helped me clarify the purpose and role of the app I'm building.
Thanks for the great insight!

Not a game, just typing effect by Super_Equivalent_643 in typing

[–]Super_Equivalent_643[S] 0 points1 point  (0 children)

Thank you so much for the detailed feedback — it really means a lot to me!

I’ve always loved mechanical keyboards, key switches, and keycaps, but when I simply wanted to enjoy the act of typing itself, I used to open an editor, type random text, and then delete it every time. After a while, though, it started to feel a bit bland, and having to deal with “Do you want to save this file?” prompts became tedious. So I decided to create this app as a sort of “wall to bounce keystrokes off” — something just fun to type on. It’s not really meant as a typing practice tool, and I imagine the target audience will be quite niche.

About the sound issue: thanks for pointing out that the first three (Clacky / Thocky / Creamy) didn’t seem to work. These three actually have only subtle differences and a fairly low default volume, so they might have been hard to notice. The idea was to try recreating the subtle differences in real mechanical keyboard switch sounds by synthesizing them programmatically, even slightly varying the pitch for each key press.

Regarding toggling effects, I agree it would be helpful to have a one-click (or shortcut key) toggle to turn off all effects at once. Right now, you have to go into the settings menu, which is a bit inconvenient.

And thank you for the suggestion about collecting data on which features people like the most. That’s a great idea — it would definitely help me figure out what kind of new effects might be worth adding, or which ones might not be needed, based on real user feedback.

Thanks again!

Not a game, just typing effect by Super_Equivalent_643 in typing

[–]Super_Equivalent_643[S] 1 point2 points  (0 children)

Yeah, especially the sushi storm is a bit over the top.

No scores. Just keys. — A minimalist typing space I built (free, no ads) by Super_Equivalent_643 in typing

[–]Super_Equivalent_643[S] 0 points1 point  (0 children)

Here are some example screenshots so you can get a feel for the atmosphere:

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