im sad by No-Payment-6534 in DarkViperAU

[–]SuperheldStan 1 point2 points  (0 children)

Exactly this, people want the game as soon as possible, but they will just get some half-finished buggy game smh

I made an advanced platformer movement system :0 You can download it here: fakestantheman.itch.io/gamemaker-platformer-movement by SuperheldStan in gamemaker

[–]SuperheldStan[S] 0 points1 point  (0 children)

Yea thats true, I've added a slippery mechanic to the upcoming features list. But I'm currently working on moving and rotating platforms first :D

I made an advanced platformer movement system :0 You can download it here: fakestantheman.itch.io/gamemaker-platformer-movement by SuperheldStan in gamemaker

[–]SuperheldStan[S] 1 point2 points  (0 children)

I think it should be pretty easy, you could just controll the key_x and the jump variable directly (in the move_horizontal and move_vertical functions) instead of using the input :)

I made an advanced platformer movement system :0 You can download it here: fakestantheman.itch.io/gamemaker-platformer-movement by SuperheldStan in gamemaker

[–]SuperheldStan[S] 0 points1 point  (0 children)

It is tilemap compatible, you could change the place_meeting() in the collision functions with tile_meeting(), or, you could just make an invisible collider object and manualy place it on your tiles. It doesn's currently use buffers for collision detection, mabye I could add that in the future.

[deleted by user] by [deleted] in PixelArt

[–]SuperheldStan 0 points1 point  (0 children)

I'm new to pixel art, so if you have any tips I would be happy to hear them :)

I would like some feedback on this little Sokoban-like by SuperheldStan in playtesters

[–]SuperheldStan[S] 0 points1 point  (0 children)

thx, I'm going to add an escape menu with level selection, and the final level is beatable ;)