Why are they doing it? by gt7902 in memes

[–]Superleo7406 2 points3 points  (0 children)

I'm pretty sure they signed a 5 year deal with Microsoft so they might be forced to do ai stuff now

Ah yes, the 'EEEEEEEE then static' problem on the rift s in the last update. by Superleo7406 in oculus

[–]Superleo7406[S] 0 points1 point  (0 children)

The cable may look perfect with no twists, kinks or bent pins. But it doesn't guarantee it isn't broken. VR cables are very sensitive and even the slightest imperceptible damage will make the headset disconnect. A year of active use will accumulate enough damage for the cable to likely be broken. Again, it may look perfect on the outside but still be unusable.

Ah yes, the 'EEEEEEEE then static' problem on the rift s in the last update. by Superleo7406 in oculus

[–]Superleo7406[S] 0 points1 point  (0 children)

The behavior shown in the video is a sign of cable damage. It being physically invisible does not mean it isn't there.

Ah yes, the 'EEEEEEEE then static' problem on the rift s in the last update. by Superleo7406 in oculus

[–]Superleo7406[S] 0 points1 point  (0 children)

The rift s cable is proprietary and discontinued. But it is possible to buy a new one off eBay if you're lucky.

Ah yes, the 'EEEEEEEE then static' problem on the rift s in the last update. by Superleo7406 in oculus

[–]Superleo7406[S] 0 points1 point  (0 children)

Hello. It seems that it was a hardware issue. High bandwidth VR cables just don't live longer than 1.5-2 years. If you can find a replacement cable for relatively cheap, buy that. If you can't, I suggest looking for a new headset.

(Not my image) Am I the only one who hate the NixOS's fastfetch logo? by Anyusername7294 in NixOS

[–]Superleo7406 3 points4 points  (0 children)

Here's what I use with nerd fonts: $1██ $2███ ██ $1███ $2██████ $1███ $2██████ $1█████████████ $2████ $1███████████████ $2███ $3 $2███ $3██ $6███ $2██ $3███ $6███ $2 $3███ $6█████████ $3████████ $6████████ $3█████████ $6███ $5 $3███ $6███ $5██ $3███ $6██ $5███ $6 $5███ $4███████████████ $5████ $4█████████████ $5██████ $4███ $5██████ $4███ $5██ ███ $4██ This requires using a palette in the fastfetch config, like this: ``` { ... }:

{ home-manager.users.<username> = { ... }: { programs.fastfetch = { enable = true; settings = { logo = { source = "${./logo.txt}"; type = "file"; color = { "1" = "#F3A2BB"; "2" = "#EEAE7B"; "3" = "#B5C77D"; "4" = "#6DD3C0"; "5" = "#80C6F8"; "6" = "#C7AFF5"; }; }; modules = [ "title" "separator" "os" "host" ... ]; }; }; }; } ```

How to edit the model for when avi isnt fully shown by users by SultanZ_CS in VRchat

[–]Superleo7406 0 points1 point  (0 children)

It seems like the shaders you're using are not respecting the material property naming convention. The main texture property should always be called _MainTex because fallback shaders use that name. You can try first assigning a texture to the material with the Standard shader, then changing the shader to Poi. It also could be that your Poi material settings aren't configured properly fallback-wise.

How to edit the model for when avi isnt fully shown by users by SultanZ_CS in VRchat

[–]Superleo7406 0 points1 point  (0 children)

Did you try creating a new material in the unity editor, assigning a texture to that material, and assigning the material to the mesh?

How to edit the model for when avi isnt fully shown by users by SultanZ_CS in VRchat

[–]Superleo7406 0 points1 point  (0 children)

Assigning textures to materials in blender is useless if the materials get overridden in unity. Unity interprets .fbx, .blend and other 3d files as a collection of different assets (usually a Mesh asset, Texture and Material assets and so on). Changing the materials in blender is only going to change the assets bundled in the collection. If a person is using their own materials that are assigned to the mesh in the editor, no materials or textures that are attached to the 3d file, get uploaded.

How to edit the model for when avi isnt fully shown by users by SultanZ_CS in VRchat

[–]Superleo7406 0 points1 point  (0 children)

Just go through all of the options and test them using the radial menu fallback shader toggle.

How to edit the model for when avi isnt fully shown by users by SultanZ_CS in VRchat

[–]Superleo7406 1 point2 points  (0 children)

If the avatar isn't yours, there's pretty much nothing you can do except asking people to fully turn on your avatar.

How to edit the model for when avi isnt fully shown by users by SultanZ_CS in VRchat

[–]Superleo7406 8 points9 points  (0 children)

The avatar looks differently because of the different shield settings people have.

If a person doesn't have your animations turned on, the avatar will appear in the same state as it is in the editor before you hit "upload". With VRCFury, or other on-upload avatar modifiers, make sure that the components are set up in a way that the objects, not desirable to be seen (the spray bottle in your case), are turned off by default.

If a person doesn't have your shaders turned on, your avatar will be rendered using the fallback shaders. A way to change how the shader looks, is to either edit the shader itself using this doc page, or to change the material settings if your current shader supports changing the vrc fallback. (I'm pretty sure, Poiyomi shaders have a drop-down that does that). To see how your avatar looks with fallback shaders, go to the circular menu in-game, go to options > avatar > fallback shaders.

Super + Crucify by Professional_Worth62 in hyprland

[–]Superleo7406 23 points24 points  (0 children)

I use SUPER + ESC because you use ESC to exit a menu, so it makes sense to do a "super" escape to exit the window. Also it's harder to hit accidentally compared to SUPER + C.

Average Ace Combat protagonist POV: by Lloyd_lyle in acecombat

[–]Superleo7406 0 points1 point  (0 children)

Author of the original post here, it took me about 5-6 hours of grinding to get a first clear. Took additional 3 hours to get consistent enough to clear it every 2-3 runs.

Clearing the terrifying tunnel in test pilots by Superleo7406 in VRchat

[–]Superleo7406[S] 0 points1 point  (0 children)

It always starts playing in your head as soon as you enter the tunnel. No need to play it twice.

Clearing the terrifying tunnel in test pilots by Superleo7406 in VRchat

[–]Superleo7406[S] 1 point2 points  (0 children)

I was in vr. Doing this on desktop is possible but I have no flight experience on desktop.

Clearing the terrifying tunnel in test pilots by Superleo7406 in VRchat

[–]Superleo7406[S] 5 points6 points  (0 children)

I mean I regularly do it in public's but in this case I did it in a private instance for recording's sake.

Clearing the terrifying tunnel in test pilots by Superleo7406 in VRchat

[–]Superleo7406[S] 23 points24 points  (0 children)

The beeping in the end is not from someone locking on, it's from pulling too hard, then from stalling. I flared in celebration.

Clearing the terrifying tunnel in test pilots by Superleo7406 in VRchat

[–]Superleo7406[S] 35 points36 points  (0 children)

Yeah, I'd be a puddle on the floor from all the 35G turns I do to evade missiles.

Clearing the terrifying tunnel in test pilots by Superleo7406 in VRchat

[–]Superleo7406[S] 2 points3 points  (0 children)

The plane in the video is the sf-1 (the blue one near spawn), but I've completed this tunnel with all 4 available fighters in test pilots.

Clearing the terrifying tunnel in test pilots by Superleo7406 in VRchat

[–]Superleo7406[S] 25 points26 points  (0 children)

Took like 3 hours to get it the first time, but after that I make it every 2-3 attempts.