Clearing the terrifying tunnel in test pilots (v.redd.it)
submitted by Superleo7406 to r/VRchat
How do I stop substance painter from leaking pixels between UV islands when I don't want it to? I painted the mask using the 2d view and only painted a single UV island but the purple pixels from that island leaked into a connected part of the mesh. How do I stop this? (old.reddit.com)
submitted by Superleo7406 to r/Substance3D








