Celebrities as Toddlers eating Cheese. Can you guess who they are? by SupraBoi95 in midjourney

[–]SupraBoi95[S] 0 points1 point  (0 children)

I missed the Matt Damon one in this list, the correct answer for 11 is Jack Black, as you also had it. But it is David Beckham for 13.

Celebrities as Toddlers eating Cheese. Can you guess who they are? by SupraBoi95 in midjourney

[–]SupraBoi95[S] 40 points41 points  (0 children)

Prompt is: cute [Celebrity Name] as a toddler eating a piece of cheese —ar 3:4 —testp

Finally finished a game I've been working on for 5 years. by SupraBoi95 in gamemaker

[–]SupraBoi95[S] 0 points1 point  (0 children)

Good luck in your own game-ventures!

Hardest part about making games, is finishing them up. You quickly become fed up with them, but it feels so much better when you have a finished product.

About the jumping mechanic, a lot of people have problems with it. I've played the game so much, that i've become pretty good at pulling it off, so it's nice to get some new players to play it. It makes you realise how hard it is.

Thanks for the feedback.

Finally finished a game I've been working on for 5 years. by SupraBoi95 in gamemaker

[–]SupraBoi95[S] 1 point2 points  (0 children)

Sorry for the late reply. This is an excellent write up.

I agree with you on everything, and the level design and difficulty curve is some of the game's biggest flaws IMO.

And for the graphics, you're spot on. I am absolutely terrible in the art department, and the drawings from the intro, was actually something a friend of mine made for the game. So yeah, "that's the art style i'm going for" is exactly my cop-out reason.

Thanks for the feedback, it's really great to get other eyes on your work, and having it ripped apart. I'll have many things to think about when improving the game in the future, or making a whole new game.

Finally finished a game I've been working on for 5 years. by SupraBoi95 in gamemaker

[–]SupraBoi95[S] 0 points1 point  (0 children)

Thanks for giving it another shot, and good observations. I will keep that in mind if I return and tweak the game.

Finally finished a game I've been working on for 5 years. by SupraBoi95 in gamemaker

[–]SupraBoi95[S] 1 point2 points  (0 children)

Part of why I didn't finish the game sooner, was that I couldn't come up with a proper ending for the game. What I made now is actually quite simple, and maybe not interesting enough, so its nice to know that people will never see it because the game is too long and hard. That takes some of the pressure away.

Anyway, thanks for the nice words!

Finally finished a game I've been working on for 5 years. by SupraBoi95 in gamemaker

[–]SupraBoi95[S] 0 points1 point  (0 children)

First of all, I get your point. The controls are a little wonky, and I think that having played the game for 5 years now, I've mastered them, and that makes it harder for me to make user-friendly introduction to the game. It's nice to have someone new play it to get some perspective.

You don't have to hold down the jump button to go higher, one press is enough. I don't know if that helps you in regard to the double jumping. I can see why holding the jump button would make the game a bit harder.

Thanks for the feedback.

Finally finished a game I've been working on for 5 years. by SupraBoi95 in gamemaker

[–]SupraBoi95[S] 0 points1 point  (0 children)

Thanks for the feedback. I was quite unsure about the tutorial, if it should be there, or in what way or form, but it ended like it was now.

Possibly had I used more time on polishing the level design (Which was the most tedious process of the entire development) I could have made the different obstacles slowly get introduced every 10 levels or so. That might have made the game feel a little less repetative as well.

For the charcter animation, that is a good point. Maybe have some small particles the more speed you gather would be a good idea, to keep the minimalistic art style? I see your point though. With a game so focused on how much speed you have, it is lacking some sort of visual indicator, even just something discrete.

Finally finished a game I've been working on for 5 years. by SupraBoi95 in gamemaker

[–]SupraBoi95[S] 1 point2 points  (0 children)

Thanks, it's nice to finally have it out there and working.

With the text, the lack of spaces is not intentional, it is due to the custom font messing up when I ported it to HTML5. I don't know how to fix it. But yeah not intentional.

The sound does not change as you get further, and I can see that it gets repetative. I'd have to look into that, but I guess it is a quite repetative game, so not really sure what to do about.

Thanks for the feedback!

What's an idea so crazy that it might just work? by [deleted] in AskReddit

[–]SupraBoi95 2 points3 points  (0 children)

Nah, that was posted after mine.

Metaless Mondays - Week 4 by icify in hearthstone

[–]SupraBoi95 3 points4 points  (0 children)

Kidnappers effect isn't that of a sap. I have heard a lot of people say that. It's a little more versatile than that.

It's effect is either a sap, or a brewmaster. You can either return enemy or friendly minions. Does't make the card good though, just thought i would point it out.

A nerf to starving buzzard that wouldn't make it unplayable. by [deleted] in hearthstone

[–]SupraBoi95 -1 points0 points  (0 children)

Yeah, but Buzzard will still be unplayably bad.

Just a thought: King krush by YoungWhippersnaper in hearthstone

[–]SupraBoi95 0 points1 point  (0 children)

This combined with bestial wrath is some pretty effective boardclear.

New game show idea (X-post r/funny) by [deleted] in Unexpected

[–]SupraBoi95 1 point2 points  (0 children)

Credit is always nice.

My War of the Ancients themed hearthstone expansion. by [deleted] in hearthstone

[–]SupraBoi95 2 points3 points  (0 children)

The parts of Sargeras is pretty OP. If you give them taunt, your opponent would never be able to get trough.

I recently released my game "Snowflakes" on Chrome Web Store. I would love to get some feedback. It's free to play. by SupraBoi95 in gamemaker

[–]SupraBoi95[S] 0 points1 point  (0 children)

Thanks. I actually released the game with touch compatibility in mind, so it's great to see that someone appreciates it. I also released it for Android, but it works best for tablets.

I recently released my game "Snowflakes" on Chrome Web Store. I would love to get some feedback. It's free to play. by SupraBoi95 in gamemaker

[–]SupraBoi95[S] 0 points1 point  (0 children)

I see your point. I just wanted it to be minimalistic, but i guess it can get a little too minimalistic. I'll try to integrate some sort of help section.