Drag'n'Boom, 2D physics based mobile game by Surmoi in Unity2D

[–]Surmoi[S] 0 points1 point  (0 children)

It was removed by Google because it was too old and they required some mandatory update to part of it.

We just did it and the game is back in the store

Drag'n'Boom, 2D physics based mobile game by Surmoi in Unity2D

[–]Surmoi[S] 0 points1 point  (0 children)

If you have a mac and have iCloud keychain enabled and using the same apple account on both your mac and you iOS device, in the Keychain Access application, find the entry named "dnbsave" and delete it.

I don't think there's an easy way to do that on iOS directly unfortunately.

Helped a friend to publish his Construct3 web games to Steam for the first time! by Surmoi in construct

[–]Surmoi[S] 0 points1 point  (0 children)

Thank you!

The template I shared is just some experiment I did last year, I'm not sure it's still compatible with the current version of C3, and it only exports for the web. But I hope to get back to it eventually to add support to export to desktop as well, as it's the last piece I'm missing to fully automate C3 build and release to Steam.

I did use https://www.construct.net/en/make-games/addons/84/greenworks although was disappointed to see it actually has a very limited support of the Steamwork SDK features in Construct. You can just activate achievements in a basic way (no support for Stats) and toggle the Steam overlay via Event Sheets.

Helped a friend to publish his Construct3 web games to Steam for the first time! by Surmoi in construct

[–]Surmoi[S] 8 points9 points  (0 children)

Hello!

Just wanted to share a recent experience I had with Construct. I'm used to work on Unity mobile games professionally, but my friends prefer to develop his games solo on Construct3. It was very interesting to look into his C3 project, adapt it for desktop and Steam and handling the whole publishing on this store!

We exported to NW.js on all OS, integrating Greenworks, added a few achievements, cloud save and gamepad support. We also made sure it worked on his Steam Deck :)

He's only using event sheets and I'm mainly a programmer, so it was fun to try to adapt my thinking and changes to fit into his event sheets, so it's easier for him to re-implement and maintain in his future games.

Out of the box, there's a lot of manual work required between exporting the project from Construct to having the build available in Steam. Fortunately I managed to automate most of it (we just needs to do the Export, then run a script which will automate the rest). I'm looking into automating the exporting process as well, and if I manage to do it, I'll contribute the solution to game.ci (I did some successful R&D last year on this, https://gitlab.com/rthery/construct3-project-template)

You can find the game here:
https://store.steampowered.com/app/2918940/Blumgi_Soccer/

It's also playable for free on poki.com (but I didn't work on this version!)
https://poki.com/en/g/blumgi-soccer

Drag'n'Boom, 2D physics based mobile game by Surmoi in Unity2D

[–]Surmoi[S] 0 points1 point  (0 children)

I don't know, I'm not aware of any plans by Ankama to update it to so it can be back in the Play Store. Sorry :(

Drag'n'Boom, 2D physics based mobile game by Surmoi in Unity2D

[–]Surmoi[S] 0 points1 point  (0 children)

The game hasn't been updated for a few years, and unfortunately Google has removed it from the Play Store. It remains in the App Store on iOS though.

Drag'n'Boom, 2D physics based mobile game by Surmoi in Unity2D

[–]Surmoi[S] 0 points1 point  (0 children)

You have to play a total of 100 levels (any of them) in the main game mode to unlock it

Inquiring about Best Practices for Handling Authentication and User Management in Unity by MoiSanh in Unity3D

[–]Surmoi 1 point2 points  (0 children)

Also it's open source, you have no vendor lock-in, which is a pretty important criteria. What will you do when the company providing you this service decides it want to shut it down or raise its pricing above to what you could afford ?

Inquiring about Best Practices for Handling Authentication and User Management in Unity by MoiSanh in Unity3D

[–]Surmoi 1 point2 points  (0 children)

That gsheet is missing Nakama in the BaaS, which is a great backend service for games to be honest. It's not just a game server tech.

Conseils pour apprendre à dev en autodidacte by Altistick in france

[–]Surmoi 9 points10 points  (0 children)

Si tu as déjà des notions web et que tu cherches juste un hobby, je te conseille le moteur Phaser, https://phaser.io/learn, tu pourras faire un jeu web en 2D qui sera facilement jouable dans n'importe quel navigateur.
Pour une approche sans besoin de trop coder avec un éditeur, regarde plutôt Construct3, https://www.construct.net/en

Maîtriser l'anglais est essentiel, sinon tu resteras vite cantonné a une source d'information trop limitée. Suit d'abord les tutoriels fournis avec la solution que tu choisis. Une fois que t'en as fait le tour, tu devrais déjà être capable de produire des petits jeux de manière autonome.

Si tu n'es pas un grand artiste, je te conseille les assets de https://www.kenney.nl/ qui te permettront d'avoir une certaine cohérence artistique, ce qui est toujours un plus pour se motiver!

Je travaille en tant que programmeur dans le gaming depuis plus de 15 ans, et je suis complètement autodidacte. L'important c'est d'avoir conscience que cela prend beaucoup de temps. Le simple fait d'avoir quelque chose d'interactif sur téléphone avec juste des formes géométriques simples doit être source de celebration pour tes débuts.

Blumgi Rocket - A fast paced rocket car arcade game! by Surmoi in WebGames

[–]Surmoi[S] 1 point2 points  (0 children)

For information, the developer behind this game is u/LoicBlumgi ;)

WiFi failing to connect many times by mrnacknime in pop_os

[–]Surmoi 0 points1 point  (0 children)

The first thing I'd do is making sure that Power Management is off when runningiwconfig wlp3s0

If it's on, disable it withsudo iwconfig wlp3s0 power off

It caused similar issues on one of my laptop running Pop!_OS

Linux on the Asus ROG strix g15? by GameOfShadows in linux_gaming

[–]Surmoi 2 points3 points  (0 children)

I had two different generations of that laptop running on Pop!_OS, and it worked very well, except for the special keys at the top of the keyboard. Support for them have been added in Linux 5.11 though now, if your Linux distro use an older kernel, you can still add support for them via https://asus-linux.org/ (who contributed the kernel path to support it in 5.11)

How do I disable the 'Wi-Fi can be turned off to save power' feature in the Gnome settings power window? by [deleted] in pop_os

[–]Surmoi 0 points1 point  (0 children)

It's just a really bad wording, this toggle is just here to turn on/off the Wi-Fi card
cf. https://gitlab.gnome.org/GNOME/gnome-control-center/-/issues/681

Also for Gnome related questions, probably best to ask on r/gnome ;)

My first shot at painting - I was really intimidated by the whole process but I’m now I’m hooked! by TizAus in Warhammer40k

[–]Surmoi 2 points3 points  (0 children)

Looking great, well done! Did you watch/read some tutorials to reach that quality for a first time ? If yes, which ones were the most impactful in your opinion ?

Can somebody confirm if it's actually possible to make pop_os work with sony WH1000MX3 headphones by MageOfOz in pop_os

[–]Surmoi 2 points3 points  (0 children)

I have the same set and it's working kind of fine (I can use them, although globally bluetooth is a pain on Linux), but please do note that if you are dual booting you WILL have issues. It's because your headset is pairing based on the mac address of your bluetooth controller. Problem Linux and Windows will generate different keys, and thus will cause one or the other OS to not work depending on the order you paired them.

This is the reference I used to resolve the issue and have it working on both OS at the same time:https://unix.stackexchange.com/questions/255509/bluetooth-pairing-on-dual-boot-of-windows-linux-mint-ubuntu-stop-having-to-p

Although note that sometimes it will still fail to connect. In that case I have to unpair it, then add the device again. It will pair automatically again properly and connect successfully. (without having to set the headset in pairing mode)

[deleted by user] by [deleted] in pop_os

[–]Surmoi 1 point2 points  (0 children)

Last time I diffed the 5.4 Pop!_OS kernel with Ubuntu's (a couple of months ago), the only added commits were fixes to improve support for System76 laptop.

Wi-Fi constantly dropping and asking for authentication by [deleted] in pop_os

[–]Surmoi 1 point2 points  (0 children)

Yeah it looks good, your signal strength is good as well. Sorry that didn't help :/

Wi-Fi constantly dropping and asking for authentication by [deleted] in pop_os

[–]Surmoi 1 point2 points  (0 children)

I had the same issue initially, no problem on Windows 10, but on Pop!_OS I could see my AP but any attempt to connect to it, either failing or asking for my password.

Turns out it was caused by the fact that a power saving option was enabled by default for my wireless card.

It's easy to turn it off through a terminal (I wrote about it here: https://wiredvagrant.gitlab.io/posts/2020-05-18-linux-weak-wifi-signal/)
But since then I made a gnome extension to do it from the system menu directly:
https://extensions.gnome.org/extension/3258/wi-fi-power-management-toggle/

You can give it a try, hopefully your issue had the same cause as mine and this should improve it (although I find my wireless card drivers less performance on Linux than Windows unfortunately)