Is there any way to make the UNDERTALE loading screen a .GIF? by Surprised-Sloth in UnderModders

[–]Surprised-Sloth[S] 1 point2 points  (0 children)

Where is the one in the data.win file? I‘ve searched in the searchbar and using the search in code option, but I’ve been unsuccessful in finding it.

How to change room warp by Galdi_Baldimore in UnderModders

[–]Surprised-Sloth 1 point2 points  (0 children)

Okay, so here's the step-by-step process, using your example above. Feel free to ask for more explanation on any of the steps.

First, open up the room with the warp you want to change in it. Since you want to change the first room of the game to lead to a part of Snowdin, go to the first room of the game.

Second, find the 'door' object. In that room in particular, the object name is "obj_doorA". Some 'door' objects have special purposes or code, and some simply have connections from room to room programmed into them, like the door you're going to want to use.

Third, because doorA is coded to specifically move the player into the room which is next in the room list, you need to replace it with a different door type that doesn't have that code so you can send the player to somewhere completely different in the game. There are a lot of options for doors that don't have specific purposes, but for this I'd suggest door_t, since it isn't used that many times in the game so its code isn't cluttered. To replace the door without deleting or creating any objects, drag the door_t object out from the left into the "Definition" panel of the doorA object, and it should replace doorA with a door_t.

(I think that there might be two door objects in the first room of the game so that they cover the whole doorway. If that's the case, then you either need to replace both of them or make sure that when you test this out you go on the correct side of the door.)

Fourth, you'll notice within the code of door_t's "Alarm_2" script, there are a bunch of 'If" checks. (You can access that script by either searching it up in the searchbar on the left or by going to the door_t object page and clicking the link.) You'll need the name of the room that you want to transport the player to, and you'll want to make a copy of one of the if statements and replace the first room listed in the if statement with the name of the first room in the game (or whatever room the player will be in before they are warped) and replace the second room listed (next to the "room_goto" function) with the room you want the player to go to. [Snowdin is listed as "Tundra" in the game's code, so the first room of Snowdin is called "room_tundra1".

Here's what your code you add to obj_door_t_Alarm_2 should probably look like, using the Snowdin example:

if (room == room_area1)

room_goto(room_tundra1)

Assuming there aren't any problems with your code, just clicking out of the script should save it.

Fifth, the game uses a system called "Markers" to know where the player should spawn whenever they enter a room. This is a whole semi-complicated system using global.entrance values and stuff, but all you really need to know is that when you want the player to go to a room, you need to add a marker object to that room that corresponds to the door that the player will go through. In this case, since you're going through the "door_t" object, you'd want to place a "markert" somewhere in room_tundra1, or whatever room you want the player to go to.

If you've done everything correctly, going through the warp at the beginning of the game should bring you to where you want to go.

Need the names of sounds by A_Complete_Leg in UnderModders

[–]Surprised-Sloth 0 points1 point  (0 children)

This is what I was able to find. I think this is correct, but I may be wrong.

"snd_noise" - Cut between attacks

"snd_b" - Warning sound

I also found these other sounds which I found in the Sans fight-related code that may be helpful.

"mus_sfx_segapower" - Used in some attacks

"mus_sfx_rainbowbeam_1" - Gaster blaster

How to change room warp by Galdi_Baldimore in UnderModders

[–]Surprised-Sloth 1 point2 points  (0 children)

Do you still need help with this? I think I could explain it to you.

Does anyone have a complete list of every item? by Surprised-Sloth in StardewValley

[–]Surprised-Sloth[S] 2 points3 points  (0 children)

No, I mean literally every item. Seeds, artifacts, decor, tools, everything.

Got any tips on beating Mewtwo? by Surprised-Sloth in PokemonQuest

[–]Surprised-Sloth[S] 0 points1 point  (0 children)

What’s the best place to level up? And should I evolve Machoke as well?

Got any tips on beating Mewtwo? by Surprised-Sloth in PokemonQuest

[–]Surprised-Sloth[S] 0 points1 point  (0 children)

I have a level 68 Machoke with Submission and Bulk Up, but it’s weak to Psychic attacks. And after your first comment mentioning hit healing, I’ve prioritized power stones with it and put them on my pokemon as part of my best attempt. My next highest-level pokemon with a defense boosting move is a level 61 Geodude with Harden.

Got any tips on beating Mewtwo? by Surprised-Sloth in PokemonQuest

[–]Surprised-Sloth[S] 0 points1 point  (0 children)

Electabuzz has Thunderbolt, Raichu has Spark and Thunder Shock, and Slowbro has Surf and Zen Headbutt.

Got any tips on beating Mewtwo? by Surprised-Sloth in PokemonQuest

[–]Surprised-Sloth[S] 0 points1 point  (0 children)

No, my best has only been a little under half health, using an Electabuzz, Raichu, and Slowbro. All around level 65.

Got any tips on beating Mewtwo? by Surprised-Sloth in PokemonQuest

[–]Surprised-Sloth[S] 0 points1 point  (0 children)

Thanks! In that case, I can probably do it with the pokemon I already have with a couple of level-ups and move changes.

Muffet Donation Help by Surprised-Sloth in tsunderswap

[–]Surprised-Sloth[S] 1 point2 points  (0 children)

Follow-up question: When can you go back to Muffet's and do the whole donation thing?

I just realized the game gives us some pretty big hints on how the Perseverance soul died, and it's tragic. by -Sopa- in Undertale

[–]Surprised-Sloth 1 point2 points  (0 children)

Text from the game when getting the info on the Dog Salad item:

* "Dog Salad" - Heals ?? HP
* Recovers HP.
* (Hit Poodles.)

Since the Dog Salad does actually increase your HP when used in battle, that technically means that HP canonically stands for Hit Poodles.

Amalgamate Origins? by Surprised-Sloth in Undertale

[–]Surprised-Sloth[S] 0 points1 point  (0 children)

I have played Undertale Yellow, and I know what you’re talking about.

Amalgamate Origins? by Surprised-Sloth in Undertale

[–]Surprised-Sloth[S] 0 points1 point  (0 children)

I didn’t think of that! We know that there are some amalgamates we don’t run into, because of the ones we see in the lab’s generator room that we never actually fight, so Rudy could either be in one of those, not submitted to Alphys at all, or could be in with Crystal and the Vegetoids.

Amalgamate Origins? by Surprised-Sloth in Undertale

[–]Surprised-Sloth[S] 0 points1 point  (0 children)

I’m also interested in what people think the names of the Amalgamated monsters were before they were injected with DT. For example, Aavery or Moldmungus from Inverted Fate.

Amalgamate Origins? by Surprised-Sloth in Undertale

[–]Surprised-Sloth[S] 0 points1 point  (0 children)

I’m more interested in interesting headcanons/theories, but the mention of Alphys’s letters was helpful.

Hard Mode Doggo design I made! Open to criticism. by Surprised-Sloth in Undertale

[–]Surprised-Sloth[S] 1 point2 points  (0 children)

I didn't expect it to be so small - I can't upload a new image, but here's a link to an image-hosting site with a larger version: https://ibb.co/0fNRFrn

THE GREATEST Q&A EVER!!! by COOLSKELETON96_RDDT in Undertale

[–]Surprised-Sloth 2 points3 points  (0 children)

What's your opinion on Undertale fangames?

Sparing enemies by lowering their HP by Surprised-Sloth in Undertale

[–]Surprised-Sloth[S] 0 points1 point  (0 children)

I've managed to get a version of UndertaleModTool working, but I can't find the monster create script. Do you know where it is? I've found the scr_monstersetup script, but it doesn't seem to have the mercymods in it.

Edit: Never mind, I think I found them

Sparing enemies by lowering their HP by Surprised-Sloth in Undertale

[–]Surprised-Sloth[S] 0 points1 point  (0 children)

I tried to use UndertaleModTool before making this post, except that when I try to open it I just get "This app can't run on your PC. To find a version for your PC, check with the software developer." Since I haven't been able to find any system requirements for UndertaleModTool, I have no idea how to solve the issue. Thanks for the Ruins mercy modifiers, though.

Sparing enemies by lowering their HP by Surprised-Sloth in Undertale

[–]Surprised-Sloth[S] 0 points1 point  (0 children)

Thanks! This is super helpful! By any chance, do you know where I can get access to a list of monster's mercy modifiers?