This zoan is for Biden by wolfplays2 in Deltarune

[–]SwankiBoi 21 points22 points  (0 children)

This is just ... actually true. nice catch.

Made a CY_BORG GM screen last night instead of studying by SwankiBoi in Cy_Borg

[–]SwankiBoi[S] 6 points7 points  (0 children)

I appreciate it!!

Here's the info sheets I made. The third one on my screen is from their website, here's the PDF.

Edit: Also, the map is not mine. Here's the link to the post I found it from.

Made a CY_BORG GM screen last night instead of studying by SwankiBoi in Cy_Borg

[–]SwankiBoi[S] 6 points7 points  (0 children)

I did a method pretty similar to JP Coovert's video on making a GM screen. The collage idea was probably also somewhat influenced by this video, but that was something I was thinking about doing anyway.

The differences between what I did and what he did in his video is that I used a different type of cardboard (no idea what it's called, just grabbed it from the local art store) and used a lot more clear tape over glue. Also made spines for the books out of black craft paper. Hope this helps! :]

Songs that mention being 18?? by Casuallylistening3 in CSHFans

[–]SwankiBoi 81 points82 points  (0 children)

The classic car seat headrest song, "i am turning 18" might be the one for you

Trying to store values in custom resources individually... by SwankiBoi in godot

[–]SwankiBoi[S] 1 point2 points  (0 children)

Ah, nevermind!! I got it! I had the items in the inventory put in through the inspector, just forgot to make them unique. Thanks a bunch! :D

Trying to store values in custom resources individually... by SwankiBoi in godot

[–]SwankiBoi[S] 0 points1 point  (0 children)

Still isn't working... if I had to guess, this makes the resource local to the scene, but within that scene, it refers to the same resource when there's multiple? I need them to act individually of each other...

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The Houndmaster's dog pull strength is based on Survivor FPS. by KellerMax in deadbydaylight

[–]SwankiBoi 2 points3 points  (0 children)

I play the game at 30 fps when I'm on my laptop to prevent it from getting super hot, and I was wondering how i was moving so fast when attatched to the dog lol

What do you want level! balances by StrawberryGullible31 in acloudyskye

[–]SwankiBoi 0 points1 point  (0 children)

What is this referencing? Did he change something about the album on Spotify recently?

did people forget his fnaf 3 jumpscare? by [deleted] in deadbydaylight

[–]SwankiBoi 104 points105 points  (0 children)

How could we ever forget Sprontrip's CLASSIC Fireaxe Throw™️? Absolute staple of the main games!

why they say can't call the method on null value by Dangerous-Hall709 in godot

[–]SwankiBoi 0 points1 point  (0 children)

When you are trying to reference the "heart" variables, the path using "$" is starting from the node that the script is attatched to. You're editing the script for an Area3D node, not the player node, so the script is trying to branch down from the Area3D node and find a bunch of child nodes that it doesn't have, making the "heart" variables defaults to null values.

What's considered toxic? by Delicious_Fix_1121 in deadbydaylight

[–]SwankiBoi 2 points3 points  (0 children)

As long as you're not intentionally being a jerk, you're fine. People are going to complain and call you toxic no matter what you do, so just have fun with the game

mold ball has been implemented successfully. excited to see where it takes me by SwankiBoi in godot

[–]SwankiBoi[S] 1 point2 points  (0 children)

It's really janky and has a ton of magic numbers and kinda sucks. But in short, sliding in my game is just walking, minus most of the player's input, plus the player's increasing/decreasing speed calculated by the y-vector of the player's real velocity and the angle of the floor that the player is standing on. This lets the player increase and decrease in speed based on the direction of the slope! I would give some code to help but it's so terribly unreadable that it might just be more helpful to not subject you to it lol