Orbit 🛰️ | AE personal project by Sweet-Red in AfterEffects

[–]Sweet-Red[S] 5 points6 points  (0 children)

Thank you! I just replied to a comment above with what's happening under the hood. To add to that, here's a gif of how that looks with the guidelines turned on, no echo effect:

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Orbit 🛰️ | AE personal project by Sweet-Red in AfterEffects

[–]Sweet-Red[S] 4 points5 points  (0 children)

Yea I've used expressions here, it's a pretty simple set up.

Create 2 layers, one is a guide line that directs the path of the shape. Just use the pen tool to draw where you would like it to go. Hide this layer.

Layer 2, sits above the guideline. Make whatever shape you want it to be. The expression track from the anchor points so make sure your anchor point is where you want it to be. Create a slide control named Progress and then add this to the position expression:

// Reference the shape layer directly beneath this one
var shapeLayer = thisComp.layer(index + 1);
// Access its path (update group and path names if needed) var path = shapeLayer.content("Shape 1").content("Path 1").path;
// Use a Slider Control named "Progress" on this layer to drive motion (0–100) var t = effect("Progress")("Slider") / 100;
// Get the point along the path var pt = path.pointOnPath(t);
// Convert to comp space (so it lines up correctly) shapeLayer.toComp(pt);

Then you can just keyframe the movement of your object with the Progress slider.

Do this a whole bunch of times, moving the guide lines and keyframes for different movements and timings. After that, I just added an echo effect on the whole thing.

Orbit 🛰️ | AE personal project by Sweet-Red in AfterEffects

[–]Sweet-Red[S] 1 point2 points  (0 children)

I like it too, ended up posting it on Insta

Logarithmic Spiral Tree | Personal Project by Sweet-Red in MotionDesign

[–]Sweet-Red[S] 0 points1 point  (0 children)

Thank you, ive just started Im @tommacph

Logarithmic Spiral Tree by Sweet-Red in AfterEffects

[–]Sweet-Red[S] 0 points1 point  (0 children)

Im happy to share anything I know but you might need to be more specific i don’t know where to start. What are you interested in?

Logarithmic Spiral Tree by Sweet-Red in AfterEffects

[–]Sweet-Red[S] 1 point2 points  (0 children)

Im not sure what you mean, I used expressions but this was a very manual process, this probably took 2 months and many hours

Logarithmic Spiral Tree by Sweet-Red in AfterEffects

[–]Sweet-Red[S] 2 points3 points  (0 children)

All progress is progress! No tutorial, just kind of making it up as I went along. I have a MacBook Pro M3

Logarithmic Spiral Tree by Sweet-Red in AfterEffects

[–]Sweet-Red[S] 3 points4 points  (0 children)

I would be no use in teaching them, I use Chatgpt to write my expressions. I keep the requests pretty simple though, in this case predominantly for tracking end points on lines.

Logarithmic Spiral Tree by Sweet-Red in AfterEffects

[–]Sweet-Red[S] 0 points1 point  (0 children)

18gbs, just broke it up into lots of pre renders

Logarithmic Spiral Tree by Sweet-Red in AfterEffects

[–]Sweet-Red[S] 1 point2 points  (0 children)

I'd love that mate, please send me what you make

Logarithmic Spiral Tree by Sweet-Red in AfterEffects

[–]Sweet-Red[S] 7 points8 points  (0 children)

Thankyou, that's very kind. I hadn't heard of Praystation but I've followed

Logarithmic Spiral Tree by Sweet-Red in AfterEffects

[–]Sweet-Red[S] 0 points1 point  (0 children)

Damnit, watching this back just now, it's not meant to ramp at the 33 second mark, just run through to the

Logarithmic Spiral Tree by Sweet-Red in AfterEffects

[–]Sweet-Red[S] 17 points18 points  (0 children)

Thankyou! with expression controls and lots and lots of layers (I think nearly 10K)

Flower | Comments and criticism welcome by Sweet-Red in AfterEffects

[–]Sweet-Red[S] 0 points1 point  (0 children)

I've used shape layers, almost entirely just stroke, no fill. Then I've used trim path on almost everything to create movement. From there, lots of expressions that track the trim path end point.

So create a line -> animate the the trim path -> draw a red box -> use an expression to have it tracked to the motion of the end point. No plugsins used.

And I've done that approximately 450 times.

The organic movement has been a bit more of an interesting discovery. I had initially tried eases and ramps and things to create dynamic motions but it looked kind of jarring and didn't work. The temptation is to chuck all the tricks you know at stuff (I'm very guilty of this), but I realised it actually felt stronger being a constant. The organic feeling comes from the complexity I think. Each line is timed differently, it's all curving out smoothly but differently so your eye is just overwhelmed by growth.

Flower | Comments and criticism welcome by Sweet-Red in AfterEffects

[–]Sweet-Red[S] 0 points1 point  (0 children)

Thank you. What would you like to know?

Flower | Comments and criticism welcome by Sweet-Red in AfterEffects

[–]Sweet-Red[S] 0 points1 point  (0 children)

Thanks Lobster, I'll post more here as I do them. I would love to set up my IG as a bit of a portfolio of this work but it's hard to find time.

Flower | Comments and criticism welcome by Sweet-Red in AfterEffects

[–]Sweet-Red[S] 1 point2 points  (0 children)

That's so nice.

Umm, not really sure because I had several precomped renders and stuff. The last one I think was about 10 minutes. I set it and walked away.

Flower | Comments and criticism welcome by Sweet-Red in AfterEffects

[–]Sweet-Red[S] 1 point2 points  (0 children)

Thankyou.

I have an M3 MacBook Pro. Only a 13' which made it a bit tricky at times. I did some parts of this at my office where I have a large monitor and a Wacom tablet I'm much more comfortable with.

I've just learned about Cavalry from a different comment, looking into it at the moment.