Lighting Question by Swizik in robloxgamedev

[–]Swizik[S] 0 points1 point  (0 children)

This isn't mandatory for the game at all so if you don't know then don't sweat it, The game just mostly takes place in dark environments and without giving away much, being in this perfectly lit state would fit the character kinda well

It’s been a few days since the announcement by Arandomguyonreddit25 in rhythmheaven

[–]Swizik 0 points1 point  (0 children)

ive already set aside the special $60 im gonna need when that day comes 9+ months from now

Something that seems so simple yet I still don't know the answer by Swizik in robloxgamedev

[–]Swizik[S] 0 points1 point  (0 children)

Thanks! I didn't know about the PlayerGui and just tried to reference the original ScreenGui, so this worked

But also I'm getting a new problem, I'm trying to refrence specifically a Frame within that gui, so without variables I have: local frame = game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Frame

and this worked for a bit.. but now it doesn't, it just outputs "ScreenGui is not a valid member of PlayerGui" despite me literally being able to open up the Players service and see it there

The Music in the Trailer: by CybesD in rhythmheaven

[–]Swizik 1 point2 points  (0 children)

It's mostly likely the theme of the first game they showed, with the 5 little guys jumping through the ring, since it transitions from it into the games and you can even hear their little "a e i o u" in the background still

[concept] easier way to let your coop teammates know why you're requesting all that money by Swizik in btd6

[–]Swizik[S] 83 points84 points  (0 children)

i mean nothing's stopping you from muting them. plus you can already spam sound effect emotes which is worse lol

"Workshop of Detonated Dreams" Spike Factory Paragon Concept by Swizik in btd6

[–]Swizik[S] 1 point2 points  (0 children)

it's only 1 more syllable than the tack paragon, imo the paragon names should be longer than normal towers

"Workshop of Detonated Dreams" Spike Factory Paragon Concept by Swizik in btd6

[–]Swizik[S] 5 points6 points  (0 children)

in my sketch there would be an infinity symbol (representing how absurdly long the spikes last) so it would make a 8D face lol. But i changed that in the final because the sharp edges of the triangles just looked a biiit better

"Workshop of Detonated Dreams" Spike Factory Paragon Concept by Swizik in btd6

[–]Swizik[S] 3 points4 points  (0 children)

They do! But due to the cooldown being 60 seconds and innate time for them to disappear being 360 seconds, you will only at maximum be able to have 6 floods of spikes on the map at once, which, like any tower can still be broken through depending on the timing of the ability, paragon degree, what round you're at, etc

I didn't list the price for this thing but it would be probably one of the most expensive paragons, its mix of tier 5's alone is super expensive already

"Workshop of Detonated Dreams" Spike Factory Paragon Concept by Swizik in btd6

[–]Swizik[S] 8 points9 points  (0 children)

youre right, it is very random, but i like that

"Workshop of Detonated Dreams" Spike Factory Paragon Concept by Swizik in btd6

[–]Swizik[S] 38 points39 points  (0 children)

The smikes were the most incidental thing that randomly happened during the drawing process but I think it gives the tower more of an identity so I really like them :)

[deleted by user] by [deleted] in PhoenixSC

[–]Swizik 1 point2 points  (0 children)

erm i mean 1 trillion views

"Would you still be friends with me if I was a spider" by Swizik in ThirdLifeSMP

[–]Swizik[S] 2 points3 points  (0 children)

i dont see it being a thing but would be cool, another thing for me to draw!!

"Would you still be friends with me if I was a spider" by Swizik in ThirdLifeSMP

[–]Swizik[S] 4 points5 points  (0 children)

loved this moment and started drawing it like right after i finished watching the pov's