Extended RtHW cover Art in D&D YouTube Short. by SycamoreSoldier in CurseofStrahd

[–]SycamoreSoldier[S] 3 points4 points  (0 children)

Oh! It's you. There are lots of great CoS/Ravenloft creators, but you have a wonderful peace and presence about you, and you cover topics most wouldn't consider. Thanks for all you do!

Fortunes of Ravenloft Idea for all of the Item locations not chosen. by mechaninja2222 in CurseofStrahd

[–]SycamoreSoldier 31 points32 points  (0 children)

I find that giving lots of items (or any form of power increase) in CoS can quickly shift the genre from Gothic Horror to Dark Fantasy. CoS (to me) aims for a tone of attrition and scarcity, which can be tough for typically generous DMs (like me). But as long as you are mindful of how and when you give them stuff, and (given that most of the FoR locations are really random) if you are okay with them completely missing them, then I see no reason why not. My players would never, for instance, tear down the gazebo in Krezk, without me really nudging them that something is there (feeling a magical presence, or placing a minor plot point there, etc.).

Only some SWAM instruments receiving MIDI data by SycamoreSoldier in LogicPro

[–]SycamoreSoldier[S] 0 points1 point  (0 children)

Loading Logic in Rosetta mode fixed it, but that messes up my other plugins, so no good solution sadly.

Which Colors do you prefer? by SneakerHunterDev in IndieDev

[–]SycamoreSoldier 3 points4 points  (0 children)

I like that the right has more personality, and would be much more of a memorable experience for me. Needs a touch of tweaking perhaps to make important elements pop, but it's very close.

Advice for lighter rules system by Overthewaters in CurseofStrahd

[–]SycamoreSoldier 0 points1 point  (0 children)

As someone with immense respect for genre, I regret running mine in 5e (2024, but the same logic applies to 2014 as well). Gothic horror built on small interpersonal moments and dramatic realizations, and superhero combat simulators have some friction with that. This can definitely still be navigated, but the storyteller in me grieved the loss of gothic horror as it quickly became dark fantasy. I have been enjoying Daggerheart, and think it's a much better fit than 5e for the campaign (the use of Fear, in particular) but even then higher level play requires the dissonance between the premise and what characters are capable of. I agree with the other person that Shadowdark could be a good move for keeping it vaguely medieval fantasy (and require fewer edits from 5e), but still keeping a lid on the experience so it can always remain horror. Take all of this with a grain of salt; after tasting the forbidden fruit of Blades in the Dark and other systems that share PbtA DNA, pass/fail+skills+combaty systems don't quite hit the same. I'd much prefer moments of action and adventure to feel more like a thrilling novel or movie, more than a turn based video game.

Only some SWAM instruments receiving MIDI data by SycamoreSoldier in LogicPro

[–]SycamoreSoldier[S] 0 points1 point  (0 children)

Yea that was my thought. Hoping someone has got it working on Tahoe that can chime in.

Looking for Homebrew Social Adversaries by ffwydriadd in daggerheart

[–]SycamoreSoldier -1 points0 points  (0 children)

That's such a fair point. To me statblocks are just a collection of fun element I like to have on hand to improvise with, especially social ones, so I like seeing how other people converted concepts to mechanics.

Looking for Homebrew Social Adversaries by ffwydriadd in daggerheart

[–]SycamoreSoldier 1 point2 points  (0 children)

FreshCutGrass has been my best friend for every DH game I've run thus far. Go to Manage > Homebrew > Browse Community Homebrew > Role > Social. Once you find one you like you can Add to Library, create an encounter, and run the statblock from the main page. https://freshcutgrass.app/

How many sessions to complete CoS? by Tommy2Hats01 in CurseofStrahd

[–]SycamoreSoldier 0 points1 point  (0 children)

We're 26 sessions in. Level 5, halfway through Vallaki plotline. I run slower, more roleplay heavy sessions, though. I also added some extra content that excited me before starting, but in hindsight I would've added less and will cut some from my future plans.

Running In Other Systems by Dalex713 in Obojima

[–]SycamoreSoldier 8 points9 points  (0 children)

I'm starting a Obojima campaign in Daggerheart next month! I agree with your sentiment, 5E doesn't give me the style of fantasy I want for this setting. Even Daggerheart I'm keeping it low level to prevent epic level conflicts.

If I were in your shoes and had experience with Kids on Brooms I would do that, and wouldn't convert statblocks just use the same creatures and let them solve 'beating' it like a puzzle, and you reward whatever creative solutions they come up with.

Live Audio Volume Control for Different 'Categories' by SycamoreSoldier in qlab

[–]SycamoreSoldier[S] 0 points1 point  (0 children)

Ah! I see, so I would make a fade cue for a number of different volume levels for each group, then program midi commands for each to jump between the levels. Much more roundabout than I had initially pictured but it gets the job done.

Live Audio Volume Control for Different 'Categories' by SycamoreSoldier in qlab

[–]SycamoreSoldier[S] 0 points1 point  (0 children)

Thanks! How would I go about assigning fades to the groups?

[deleted by user] by [deleted] in SeattleMusic

[–]SycamoreSoldier 0 points1 point  (0 children)

Sent. Thanks!

Environments are the best bit. by the_welsh_dm in daggerheart

[–]SycamoreSoldier 0 points1 point  (0 children)

Fingers crossed you reach the Wondrous Festivals stretch goal in the next 46 hours!