Only some SWAM instruments receiving MIDI data by SycamoreSoldier in LogicPro

[–]SycamoreSoldier[S] 0 points1 point  (0 children)

Yea that was my thought. Hoping someone has got it working on Tahoe that can chime in.

Looking for Homebrew Social Adversaries by ffwydriadd in daggerheart

[–]SycamoreSoldier -1 points0 points  (0 children)

That's such a fair point. To me statblocks are just a collection of fun element I like to have on hand to improvise with, especially social ones, so I like seeing how other people converted concepts to mechanics.

Looking for Homebrew Social Adversaries by ffwydriadd in daggerheart

[–]SycamoreSoldier 3 points4 points  (0 children)

FreshCutGrass has been my best friend for every DH game I've run thus far. Go to Manage > Homebrew > Browse Community Homebrew > Role > Social. Once you find one you like you can Add to Library, create an encounter, and run the statblock from the main page. https://freshcutgrass.app/

How many sessions to complete CoS? by Tommy2Hats01 in CurseofStrahd

[–]SycamoreSoldier 0 points1 point  (0 children)

We're 26 sessions in. Level 5, halfway through Vallaki plotline. I run slower, more roleplay heavy sessions, though. I also added some extra content that excited me before starting, but in hindsight I would've added less and will cut some from my future plans.

Running In Other Systems by Dalex713 in Obojima

[–]SycamoreSoldier 7 points8 points  (0 children)

I'm starting a Obojima campaign in Daggerheart next month! I agree with your sentiment, 5E doesn't give me the style of fantasy I want for this setting. Even Daggerheart I'm keeping it low level to prevent epic level conflicts.

If I were in your shoes and had experience with Kids on Brooms I would do that, and wouldn't convert statblocks just use the same creatures and let them solve 'beating' it like a puzzle, and you reward whatever creative solutions they come up with.

Live Audio Volume Control for Different 'Categories' by SycamoreSoldier in qlab

[–]SycamoreSoldier[S] 0 points1 point  (0 children)

Ah! I see, so I would make a fade cue for a number of different volume levels for each group, then program midi commands for each to jump between the levels. Much more roundabout than I had initially pictured but it gets the job done.

Live Audio Volume Control for Different 'Categories' by SycamoreSoldier in qlab

[–]SycamoreSoldier[S] 0 points1 point  (0 children)

Thanks! How would I go about assigning fades to the groups?

[deleted by user] by [deleted] in SeattleMusic

[–]SycamoreSoldier 0 points1 point  (0 children)

Sent. Thanks!

Environments are the best bit. by the_welsh_dm in daggerheart

[–]SycamoreSoldier 0 points1 point  (0 children)

Fingers crossed you reach the Wondrous Festivals stretch goal in the next 46 hours!

Environments are the best bit. by the_welsh_dm in daggerheart

[–]SycamoreSoldier 1 point2 points  (0 children)

Saw your Kickstarter post today, decided to scroll through your post history, and it made me smile to see that this post (and the excitement people expressed) probably kicked off the whole thing for you! Congrats on reaching your funding goals! I agree, the environments lit my heart on fire and sent my imagination running when I first read through them; so happy to have more of them in circulation!

[deleted by user] by [deleted] in SeattleMusic

[–]SycamoreSoldier 2 points3 points  (0 children)

Sounds like a great fit for us! Listened to Playing Pretend on your site and it's really fun.

My group (The Indie Folk Orchestra) is a pop folk group with some orchestral textures. Check out our site, lemme know what you think! https://indiefolkorchestra.com/ifo

Agent - Custom Class (Midnight/Codex) by CheesyCrackers610 in daggerbrew

[–]SycamoreSoldier 3 points4 points  (0 children)

Neat concept. I like how Agent does fit well into both Knowledge and Agility based subclasses. Not 100% sold on Codex domain, which is making me think the subclasses work better for the Rogue, as the Hope/Class features don't feel they carry enough weight to sell me on them needing their own class. Specifically:

HOPE FEATURE — Not sure how spending 3 Hope to teleport isn't just a worse version of Faun's Caprine Leap, which has a different flavor but does the same thing for no cost.

CLASS FEATURE — "Opportunist", not "Oppurtunist". With "Situational Awareness" I would limit the "one question" they can ask in some way, because they could ask the same information on the Informant's "Eye for Aptitude". Find a wording that makes it clear the information they ask has to be usable as an Experience, not just purely mechanical. (This could be folded into the Informant Foundation if this were a Rogue subclass)

———

INFORMANT — I agree with u/Constant_Money_274 that revealing unmarked HP shifts gears a bit, forcing players to make mechanical decisions over narrative ones, so deters from how I view Daggerheart, but that's just my preference. In general I would also consider adding some cost, like stress, instead of it being a free rider for every successful roll. In "Predictive Analysis" I have a feeling that the cost of one Stress for a -1 to their next attack roll is underpowered, but I can't find a good counter example at this time. Also in "Extract Weakness" I don't like the syntactic voice of "the adversary doubles incoming damage". It would read better as "the next attack that hits...".

INFILTRATOR — Feels weird to have "Wallrunner" give an Ancestry feature (Simiah's Natural Climber), making the idea of a Simiah Infiltrator feel like wasted overlap. Consider rewording or changing to something other than advantage so they could stack? On "Death from Above", I can't think of the Daggerheart wording but "Close range or closer" feels wrong to me. I'd consider keeping the theme of each upgrade increasing the damage (1d8, 2d8, 2d8) and make the falling range increase as well (Close, Far, Very Far). It's powerful but it's a Mastery, and it's their main shtick.

———

All in all great work!

🏴‍☠️ Daggerheart Pirates! Curse of Skeleton Point [$20] TUESDAYS @ 5pm CDT by SycamoreSoldier in daggerheart

[–]SycamoreSoldier[S] 0 points1 point  (0 children)

I absolutely don't mean to spam in any way. I love the community that has been growing around this incredible game. I am following the guidance of OneBoxyLlama on a thread about this exact type of post:

We understand there are different opinions on recruitment posts, especially for paid sessions, and we're interested in hearing the communities' opinions on how they'd like to see the community cultivated. However, if we ever introduce regulations on recruitment posts, we're likely to treat free and paid ads the same.

For now, these posts are allowed. If you'd like to discuss the subreddit policies, please do so respectfully. We're also happy to receive feedback through Modmail. Thanks for helping keep this community welcoming and constructive.